Visually speaking and also gameplay wise, games I like tend to look and play like older TB Microprose and spiritual successors, as in MOO 0/1/2, BOF, GC, fans games(BOF2, Star Trek, there is also a German one I forget the name, but started too as a Stratrek BoF clone etc).
So I'm deffinitely gonna try Endless Space too(even though its RT or semiRT). I don't like the Randomness factor people mention in forums, but I'll reserve judgement for, after playing. Seems to have a great UI if anything. Ofcourse gameplay is key as I'm not playing the interface, but merely using it to play and possibly enjoy the game.
It also seems to flow naturally, which is always important in such games. Maybe except combat, that looked a bit forced at a YT video I watched the other day. But good innovation the levels of combat(starting from very far and up to close range), I like innovations, sometimes even if they're not executed that well. At least they tried their best and looks they supported it a lot post release. Companies should do that. Its part of Gamers biil of rights.