
I've included a little illustration to make this suggestion a little easier to follow. I don't know how many of you have run in to this situation.
- You're engaging the enemy fleet somewhere. In this illustration it's a fortified world. You're constantly building reinforcements from a nearby factory and they're rallied to your assault fleet.
- Even with reinforcements streaming in, you decide to retreat. You've decided to cut your losses, you need your ships elsewhere, the reason isn't important.
- Because of the way rallying works, some of your reinforcements (without micro, of course) will end up jumping IN to the well that you're currently trying to leave, and die horribly because everything else is jumping/has already jumped OUT.
Solution 1: Micro. This works, but it's annoying.
Solution 2: Change the game so that ships join the fleet they're rallied to on construction, so that when you give a retreat order (a manual move, of course, it won't currently work with retreating) reinforcing ships will inherit the new move order and rally to the DESTINATION instead of the current location.
Also: It would be nice if all ships in a fleet inherited the destination from the fleet leader and stuck to it. Sometimes if a fleet leader gets hung up while retreating, ships that have safely retreated will jump back to the fleet leader. I didn't tell them to do that, I told them to retreat! Retreat means disengage, not randomly jump back in to a losing battle.
PS. This is a non-trivial request in terms of the modifications required, so please voice your opinions (positive or negative) so the devs get a good estimate of how people feel about this idea.