Seriously... this is causing me to hate playing tec...
The problem I am talking about is when your cobalts try to attack a fleeing enemy ship (lets say a cap). The idiot cobalts run to cap, decide to stop JUST at the edge of their attack range, decelerate and shoot one volley, and dilly dally for 3-5 seconds while the enemy cap laughs and retreats with sub 500 health. This is extremely frustrating, as even a few seconds could have meant a dead enemy cap. None of the other light frigates have this kind of behavior, as the disciples and the skirmishers stay with the fleeing target, and shoot while moving.
(If you still dont understand, think of how like in starcraft 2, the terran marines have to stop to shoot their rifles (TEC). Then stop and think about how unbalanced it would be if they could suddenly shoot while moving (advent and vasari).
Now I know what the multiplayer folks will come out and say; you have to predict the path of the fleeing enemy cap and move to its destination, thus enabling the cobalts to shoot while moving. But this is only a partial solution. Often times, the severe lag in multiplayer makes your ships not auto-fire at all, even when within range of enemy ships. And if your opponent decides to surround his fleeing cap with other ships, the crap ai decides to shoot at them instead of the cap. And keep in mind you can't decide to shoot at the cap itself, as that immediately makes the cobalt decelerate and resume their idiot dance. This also is a problem when skilled players decide to play ring-around-the-rosie with repair bays, as then the cobalts become useless (other light frigates are ok at dealing with this).
This wouldn't be a problem if all light frigates had this trait. However, the fact that only the cobalt is singled out means that tec are at a disadvantage when it comes to lf spam with other races, especially advent, as their lf are more cost efficient.
I propose that all light frigates in the game (disciples, skirmishers) be given this attack behavior, as I think it would mitigate the heavy light frigate spam tec/advent early game is becoming. This would also increase the skill ceiling, as this behavior can be microed with (but virtually impossible unless you have fantastic rig or no lag game). Or you could decide to remove it altogether, making cobalts equal with other light frigates.
Screenshots- There are multiple captures, so make sure to watch them in order
cobalts- http://imageshack.us/photo/my-images/600/6lqx.jpg/
Disciples- http://imageshack.us/photo/my-images/607/3wu3.jpg/
P.S. vasari loyalist titan still broken. I tested it and it killed 90 cobalts plus marza with only 5 overseers. It was level 1, and had all health upgrades. Tec was slightly upgraded