|
Capital ship survivability guide
|
7 |
Strategy |
|
|
[Bugfix/Mod] Corsev Boarding
|
25 |
Sins Rebellion |
|
|
Stardock & Ironclad UI and gfx designers better pay attention to this video
|
2 |
PC Gaming |
|
|
Bugs on recording and playback
|
6 |
Technical |
|
|
[Dev exe bug] Queued frigates (and other builds in general) that never begin construction and result in negative savings
|
1 |
Technical |
|
|
Switching from production exe to dev exe and back resets user settings, particularly video resolution
|
2 |
Technical |
|
|
Galaxy Forge quirks/bugs relating to planet upgrade levels
|
4 |
Sins Rebellion |
|
|
Upgrading planet infrastructure (emergency facilities) while it is being bombed
|
7 |
Sins Rebellion |
|
|
AutoStrafe settings
|
8 |
Sins Rebellion |
|
|
Cobalts vs. Gardas
|
28 |
Strategy |
|
|
Curiosity: was the non-scaled [with income speed setting] capital-planet resource bonus a deliberate decision or some kind of oversight that was perpetuated?
|
2 |
Sins of a Solar Empire |
|
|
Colonization in enemy culture rules changed in Rebellion?
|
1 |
Sins Rebellion |
|
|
Crazy, self-important dude plays vs. himself
|
4 |
Strategy |
|
|
Scouting as early warning (not just for exploration)
|
23 |
Strategy |
|
|
Galaxy file question: how to put pre-built structures at precise locations in a grav well?
|
4 |
Sins Modding |
|
|
The Orky guide
|
17 |
Sins Rebellion |
|
|
[1.03-1.82 BUG] Advent Corvettes not shooting their rear and side guns after a save-load sequence
|
15 |
Sins Rebellion |
|
|
A couple more complaints about the AI
|
10 |
Sins Rebellion |
|
|
Winning the 10-way FFA game with two scouts
|
23 |
Sins Rebellion |
|
|
Interesting effects of shield mitigation and focus fire
|
4 |
Sins Rebellion |
|
|
[BUG?] Progenitor issues in 1.03
|
8 |
Sins Rebellion |
|
|
Rebellion 1.03 AI income bonuses
|
11 |
Sins Rebellion |
|