Home
Sins of a Solar Empire
Everything Else
© 2003-2025 Ironclad Games Corporation Vancouver, BC. All rights reserved.
© 2006-2025 Stardock Entertainment
Search
Forum Home
|
Login
We have re-enabled logins for the forums, please be aware that you may need to reset your password or register for an account again while we continue to restore full functionality.
Home
Forum Posts By
furzball
View:
furzball's Replies
furzball's Replies (Full Text)
furzball's Created Posts
Post Title
Replies
Category
Last Reply Info
Modding Noob adding levelup button to Titan? +other
Mar 5, 2019
2
Sins Modding
GoaFan77
Mar 9, 2019
Max Fleet size/ cap ship allotment
May 15, 2010
5
Sins Modding
harpo99999
May 16, 2010
Entity for Phase research for more ship slots (Phasic transmissions)
May 15, 2010
2
Sins Modding
furzball
May 15, 2010
Making an unreachable pirate base?
Apr 13, 2010
18
Sins Modding
Kitarious
Apr 17, 2010
Editing Squads?
Apr 14, 2010
2
Sins Modding
furzball
Apr 14, 2010
Why is it taking so long to apply mod?
Apr 6, 2010
17
Sins Modding
gruntmaster1
Apr 9, 2010
Messing with search options
Mar 20, 2010
6
Sins Modding
Carbon016
Mar 25, 2010
Targeting something you build?
Mar 6, 2010
5
Sins Modding
gruntmaster1
Mar 8, 2010
Governments Mod Idea
Feb 19, 2010
8
Sins Modding
Tkins
Feb 21, 2010
Anybody have a fully updated galaxy forge to go with diplomacy?
Feb 15, 2010
3
Sins Modding
Masakary
Feb 17, 2010
Strategy I miss from other games
Jul 31, 2009
3
Strategy
kyogre12
Aug 1, 2009
Ok, remember in starcraft specifically (I know I did this in other games, somewhat in AOE, but starcraft is best example) where you could grab an enemy builder unit and run them back to your base to start building enemy race buildings, troops, etc. That's...
View all recent posts
Mark all posts as read
Delete cookies created by the forum
Return to Top
Stardock Forums v Server Load Time: Page Render Time: