Annekynn

Annekynn

Joined Member # 1245444
33 Posts 80 Replies 1,180 Reputation

Reinstalled the game from scratch, patched, renamed my mod to just Custom, and now it works. *Shrugh*. Problem solved, whatever that was.

6 Replies 9,391 Views

Negative on the folder naming. Its Mods-Rebellion v1.03 -> My Mod which then just contains the entity files which modify cost values of various ships. Doesnt work under the dev 1.03 either

6 Replies 9,391 Views

With rebellion 1.03 im getting mod checksum 0 on my mod, even though I redid the mod for 1.03 using the new source files and have it in the 1.03 folder. If I roll back the game to 1.02 and use my original version of my mod, all works fine. Anyone know why I would get checksum 0? The net result is the mod doesnt do anything in game, even though its loaded.

6 Replies 9,391 Views

Thats GDDR, and since hes saying 6GB hes talking about system and not video memory most likely, of which there is no DDR4+, just DDR3. Regardless, faster is better than more when it comes to Sins. So enabling LAA would only help if the game was crashing because it was hitting the 2GB limit. And while were on topic, single core game + 2GB memory limit + year 2012 = grrrrr

15 Replies 33,930 Views

Well another solution which may work is to make the titans cost like a million credits. Not sure if the AI would then get buggered up in trying to save that amount to build the darn thing or not.

15 Replies 16,597 Views

This mod seems to have some crippling sideffects: after 3 hours and 45 minutes, most of the AIs have not even researched ice or volcanic colonization. Furthermore the AIs are flying around the map with a handful of capital ships with little to no escorts. Im seeing plenty of singular capital ships all by themselves. Again this is nearly 4 hours into a map that on the previous playthrough without this mod the AI had massive fleets roaming the map and was even sending in its titan all by itself

15 Replies 16,597 Views

I always play as TEC Loyalist. My maps feature all six sides/races though and all have 100+ stars. Ive had no problems on such maps with that many sides until I loaded/enabled this mod. Now twice in a row ive had unavoidable crashes around the 5 hour played mark, and no amount of reloading saves makes the crash avoidable. Happens in a predictable moment that coincides with no event that I can hear or see. In most cases the music keeps playing but the game is frozen and a minidump window appea

137 Replies 128,707 Views

[quote who="Blair Fraser" reply="1" id="3176012"]The AI isn't cheating, that is part of the design. Titans come back at the level they died at.[/quote] So here I came to the forums to rage about how I just quit/uninstalled this POS expansion because Titans are ridiculously overpowered and tedious to kill AND the AI can just keep spewing them at max level endlessly and behold I find this thread as the first unstickied post, get all excited that its a bug and thus should get fixed h

36 Replies 114,017 Views

Well those stunned ships are taking a heck lot of damage, so if damage is supposed to wake them up what am I missing? Ive got my hoshikos micro managed spamming repairs on them to keep them alive (and its a losing battle). Yes its if only 2-3 of these caps it aint a problem, but this last battle I fought there were no less than 7 of them opposing me, effectively locking out all my mazras and akkons, leaving my two kols and two dunovs. The rest of my fleet died faster than I could take out the

17 Replies 35,961 Views

Smart aint got to do with it. If the ability lasts longer than its cooldown that means it can be spammed until you run out of antimatter, and when it lasts 60 seconds and the ship is a level 10 with a huge antimater pool it can therefore keep my ships locked down for a very very long time. Unbalanced, period. I have three fleets made up of 11 capitals each, 75 kodiaks, 15 celios, 15 hoshikos, 15 missile boats and 15 flaks. So the AI manages to lock down just about all my capitals, all

17 Replies 35,961 Views

Actually I just figured it out. Enemy spamming Revelation class battlecruisers so they can spam the Reverie ability which essentially makes my ships worthless. Back in the original game the enemy did that with the subverters (think thats what they were called). The duration is longer than the cooldown, so the enemy can just spam it endlessly to lock down ships permanently. Guess not much has changed in two years and two expansions...

17 Replies 35,961 Views

Each time I go into battle with my fleets, heres what I get on all my capital ships: Abilities Disabled Construction Disabled Phase Jump Disabled Sub-light main engines Disabled Sub-light manouvering engines Disabled Passive regeneration Disabled Weapons Disabled When they finally cease being disabled, I go and give my ships attack orders, tell my mazra's to fire their missile barrage, and before

17 Replies 35,961 Views

[quote]wouldn't it just make sense to move in LRM frigates to hit them from a distance?[/quote] Yep. But that still leaves a lot of frontline ships that cant move nor shoot, disabled by a single enemy cruiser. Either way I consider the issue closed as its being addressed in 1.1

90 Replies 215,997 Views

[quote]No, it comes down to you instisting that one useful unit which you find hard to beat makes the entire game unbalanced.The ship is getting mildly nerfed, the fundamental ability of it remains, and it will still require the same tactics to beat.And it's very easy to assume you're being stubborn and not listening when you barely respond to people's advice, and when you do, you insist that nothing will work and the unit can't be beaten. I don't even know why I'm bothering to argue tbh, I thin

90 Replies 215,997 Views

[quote]Jesus H. Christ, how did you get that many ships and that many resources???O____oWas that a 5-hour game or something?[/quote] If it only ended at 5 hours it would have been a quick game. 110 planet map, max sides/races. And that screenshot is early on in the war. [quote]He deserves every put down he gets. If he had the humility and honesty to turn around and say 'you know what guys, you were right, I need to adapt my ONE TACTIC', then people wouldn't be so hard on h

90 Replies 215,997 Views

[quote]also try to keep in mind that the lore of this particular game basically says that the Vasari are wayyyyy more powerful than TEC or Advent, and the TEC are the least advanced.Im pretty sure the game was designed to be unfair towards TEC, this promotes good tactics.[/quote] Ok, assuming thats true, whats the benefit of playing TEC then?

90 Replies 215,997 Views

[quote]Annekynn, I agree with you that the devs aught to spend more time actually playing the game. All devs aught to. Every time they tweak something, it should be another days worth of test playing ! That said, you appear to be missing something. When in battle, I use the Empire tree a great deal. If one type of ship is giving you trouble, then you look for its symbol in the tree list for that system, and you get everything to fire on that. And you keep clicking the symbol until they are all d

90 Replies 215,997 Views

[quote]The ship is only doing what it was designed to do: Make your life difficult.[/quote] Well yes it does that quite well. It forces me at the outset of every engagement to pause the battle and pick out all those ships amongst their ranks as primary targets otherwise im screwed. Do you think the enemy has to do the same when fighting against TEC? What TEC ship is a MUST kill at the outset of every battle because it will make or break the fight? There is none. Furthermor

90 Replies 215,997 Views

[quote]I think the point a lot of folks are trying to tell you here is that YOU need to re-think the tactic you used. I don't want to go in and quote every proverb stating such lol, but I hope you catch my drift. Also you shouldn't complain about one type of ship when its doing what is was built to do: Make your life difficult. If you win, you win. Congrats, you did something right. But if you lose, deal with it. Learn from your lose and try something new.The smallest of mistakes; a missed det

90 Replies 215,997 Views

[quote]Annekynn, it's very obvious the problem isn't with the game, but with you. No one else seems to be having this issue. If it was a game breaking balance issue, then more people would complain. However, they aren't. The problem lies within your "tactical" short comings. Once you understand this, you'll be able to get over it.[/quote] Well thats great and wonderful. If everyone thinks 1 ship should be able to disable a whole fleet then by all means, I am wrong and your

90 Replies 215,997 Views

[quote]Who only brings one type of unit to a battle? Gets good advice from experienced players. Blows it all off.[/quote] That was me fighting against fleets that had a dozen Iconus Guardians amongst their ranks. This basically made their fleet invincible until players told me which ship was doing that, afterwards I would always target the Iconus Guardians first and everything was fine. Unlike the Subverters, the Iconus Guardians atleast allow me to shoot them. [quote]Six

90 Replies 215,997 Views