Hope I'm not too late. :D Things I'd like to see: -optional rule to have AI surrender on capture of homeworld (capital). You could refer to Rise of Nations--that game had this just right. This would give the game a clear-cut goal. Perhaps giving the owning player a time limit to retake his homeworld. Moving Capital planet would not be allowed with this condition (grayed out or something?). Then remaining worlds become either neutrals or pirates. --It would be n
Fuddy Duddy
[quote]One could also gain victory points ala CoH. If you control over 50% of the planets you get a certain number of points per minute based on how many over 50% you control. As always, make it an option to play either way! [/quote] +1. And it would be nice in the editor to assign VPs to specific planets. Then perhaps have whoever gets a certain score first wins.
Necromancy? No idea what you mean. Anyway, I figured my topic was more relevant in this thread (shrug).
First of all, Ironclad and Stardock, I LOVE this game! Exactly what I needed. I do have a request for more victory options in upcoming updates to make it even better: -eliminate a player's capital (the homeworld)to eliminate that player--instead of hunting down and eliminating everything. Maybe all their remaining planets could turn neutral. This would make players especially careful about diligently guarding their homeworlds, which would make sense to me. If that was an opt
First of all, Ironclad and Stardock, I LOVE this game! Exactly what I needed. :D I do have a request for more victory options in upcoming updates to make it even better: -eliminate a player's capital (the homeworld)to eliminate that player--instead of hunting down and eliminating everything. Maybe all their remaining planets could turn neutral. This would make players especially careful about diligently guarding their homeworlds, which would make sense to me. If that was