The_Regicide

The_Regicide

Joined Member # 1869182
12 Posts 472 Replies 15,532 Reputation

You're flat out wrong. You were given advice, you didn't act on the advie, and you still act like you know everything. You were told to use carriers, because Subverters can't disable strikecraft. You ignored this advice completely. You were told to use capitals, because Subverters can't disable capitals. You ignored this advice completely. You were told to use better micro. To spread out your fleets manually, to select targets for small groups of ships. You said it was tedious. Y

90 Replies 216,293 Views

Reason 1 Evil Some developers prefer to leave the game unmodable so they can mod it themselves and get some cash while releasing expansion packs. Reason 2 Good Fragmentation of the community. Having too many options to choose from results in having too many groups that each play a different game. That's pretty much it...

2 Replies 10,611 Views

I spasm in joy and jubilation! Sorry for being silent all this time, my internet was cut off. I have two more exams this week, but once that's done I'm free as a bird in a rather large cage. P.S. I'm off to register in that forum now, under the nickname The Boz.

86 Replies 152,480 Views

Man... just looking at the Slavny model makes me wanna... Hey, neat idea! Have you thought about using Red Alert 2 unit voices for the Soviets? Or the classic HM2 song? Cause I can definitely look at the Migs and hear them say "We will bury them!" OK, seriously, what about the sounds, voices and music in the mod? How much thought have you given it?

558 Replies 1,146,308 Views

Midterms right now, I'll quantify some tech trees and side compositions in a few .txts and send it over to you within the week.

97 Replies 253,432 Views

I'd love to help out, but I'm a below-average modeler, mediocre programmer and I suck door knobs at skinning. But I can cook!

1,261 Replies 2,676,113 Views

But imagine the coolness factor of a whole planet SHOOTING BACK for a change! ... Yeah, OK, I'll shut up now :P

1,261 Replies 2,676,113 Views

The SM could have the chapter superships-style warships from the Horus Heresy time for their superships. But since there were 20 of them and all of them are vastly different from one another, it's pointless to explain any details on them. Except they're all big. And powerful. Yeah, that's about it.

1,261 Replies 2,676,113 Views

[quote]How do phase missiles work?[/quote] After the research is complete, a miniature version of the Strikecraft's phase drive called a Potprostorr Engine is installed into all the missiles capable of holding such a device. It is limited to missiles, because they can carry enough load to facilitate the engine's main phase drive, the power core(which is mostly one-use) and be fitted with a Space Matrix Cavitation Helix at the nose. That is why cannons cannot benefit from the Phase

16 Replies 70,640 Views

The thing is, if Brazil, Russia, India or China ceased to exist, the world will feel MUCH greater effects than if the US suddenly disappeared. If the US disappeared, people would rise up a heck of a lot of dust over the internet, but eventually(within 2 months), everything the US gives the world predominantly(mainly movies, music and... well, that's it), would be replaced with products from France and the UK. Whereas the BRIC lands are irreplaceable. Even with their problems taken into account(p

596 Replies 1,741,414 Views

Communism works flawlessly in near-post-scarcity societies. And heavily developed export-centered nations that are far ahead of the rest of the world. For example, if the USA or the EU adopted Communism and it's core tenents right now, they would manage to make it work. The big mistake of Communism was instituting it in rural countries, in countries that were just developing past the land-owner society.

39 Replies 170,749 Views

Impossible. The Replay function can not be made to rewind the game. In any RTS game. It doesn't work that way. Implementing it is not possible, because the replay is a procedural evolution of the game through recorded moves. If you wanted a rewinding replay, you'd need to basically write a whole new replay function from scratch that is a milisecond-by-milisecond query of all states, ship positions, facings, orders and results. Which is a stupid idea in itself, as a replay file of a game would be

6 Replies 15,408 Views

The US and the rest of the world should definitely boycott these Olympics, just like they did in 1936, when Nazi Germany did the exact same thing! ... Oh wait, they did nothing... The Olympics resumed as planned, Hitler had a big Aryan Domination plan which failed somewhere around the time Jesse got his third or fourth medal, and that was the end of that. And then, when war broke out, the Olympics were put on hold until 1948. Imagine that irony, the Olympic Games waiting fo

39 Replies 170,749 Views

[quote]The important thing is that it looks like Capital Ship upkeep doesn't use economy supply and another upkeep do constant expenses. So if u up to build many capitals then make em all and keep all together for better performance.[/quote] I have no idea what you just said... And no to the suggestion. More options pre-game for customising fleet sizes, sure, but not removing or lessening the economic impact of fleet upgrades.

14 Replies 24,079 Views

The only instance this kind of thing worked was for Dawn of War Pro. It worked there because it fixed GLARING imbalanced in the game, brought oodles upon oodles of content and reactivated things that weren't in the games like GM HWTs and things. Sins right now needs nothing like that. Mods like that only ever manage to do one thing, which is to break up the playerbase into the pros and the nots, which has an adverse effect on the multiplayer aspect and the attitude of the playerbase. I support a

11 Replies 7,604 Views

I predominantly play Vasari, and my first cap is always the Eggacuator. It has pretty neat abilities, despite the incredibly weak colonization effect, and it later on very useful as a main attack vessel in a fleet. It's a colony ship that has a planet killing ability that instagibs unupgraded worlds, what's not to like? While the capship fab is building, I'm training 3 scouts and sending them around to see in which direction to take my Egg when it's done. I normally build the colony frigate

89 Replies 43,135 Views