Needs craters or some form of visible damage.
Chip5541
Tester: Chip Version 0.62[b].010 Suggestion: Need tugboats of sorts to be able to move buildings / weapon platforms. Sometimes the buildings placement is in the way of ship movement or the area ends up cluttered. Problem Type: [suggestion] tugboat option Suggested Resolution: N/A. Screenshot/video: N/A
Tester: Chip Version 0.62[b].010 Suggestion: instead of purchasing a new research station for each couple of levels how about just upgrade the station and present with new layout/animations. The same could also be said with some of the other buildings such as hangers becoming larger instead of separate buildings. Problem Type: [suggestion] Research buildings Suggested Resolution: N/A. Screenshot/video: N/A
Tester: Chip Version 0.62[b].010 Problem Description: When selecting an asteroid to upgrade it shows 0/2 and once it has completed the 1st level it automatically continues to the 2nd level without being told to and at no cost. Problem Type: [leveling] Asteroids Suggested Resolution: update text or check for bug. Screenshot/video: N/A
AMD64 3500+ 1 Gig mem MSI NX6800GT-T2D256 graphic card MSI K8N NEO4 PLATINUM SLI mobo that uses Creative sound Bluster Live 24-bit H/W audio LOGITECH X-230 2.1 speaker SAITEK Gaming Keyboard PZ08AU Windows XP SP2 Bios Version 6.00PG (Phoenix Tech, LTD)
sweet! Will check out in teh morning.
Okay Chip5541, I'll give you credit. Just because I like ya! LOL!!! a kodak moment
Who said anything about tech being lost forever? well other than Paradoxnt of course you could during the game gain access to teh closed off research by buying the tech from the other races or maybe finding it (reference derilict ships I suggested earlier) But maybe Chip5541 can explain to us why studying one te
Actually it is logical. Your example doesnt make sence. Amplifying light has nothing to do with hull design. Light amplification may affect weapon strength or telecommunications so by focusing on one or teh other will tell how your empire expands so instead of at the muzzle of a gun you expand through diplomacy. You cannot randomly associate one tech with another. it should follow a natural progression. I am not saying to start a branching at the very first tech but maybe after the first 3 t
Ship ramming would be a cheesy kill. It is tantamount to what I use to do in TFC by having my engineer run into a middle of the enemy holding a gernade, getting killed but taking out 4 or 5 enemy at the same time. Funny when you are goofing around but annoying as an actual tactic.
I was thinking that how about a tech tree that if you follow a certain patch of research it closes off other paths? Maybe along the lines of the way HoMMV uses building cities. This could give a little more personality to the different races. of course you could during the game gain access to teh closed off research by buying the tech from the other races or maybe finding it (reference derilict ships I suggested earlier)
Tester: Chip Version 0.62[b].010 Problem Description: No information to build 2nd research (or is it a bug) station to advance past the 2nd tier research. Problem Type: [Missing Information] requiring 2nd research station Suggested Resolution: update text or check for bug for research advancement Screenshot/video: <embed width="430" height="389" type="application/x-shockwave-flash" wmode="transparent" src="http://smg.photobucket.com/player.swf?fi
Funny. I had meant to post about this but never got around to uploading the vid..
doesnt help with the image he provided Oh please. I picked the clean one. There are others....
Fraps and battlestations; Midway no problem even running for along time. On the other hand pacific Storm (beta and commercial) and Pacific Storm: Allies (Beta) and I get the same issue. Blue screen 'O death. I stitched the record key and was able to make some recording (see some of my bug reports) and I was thinking GREAT... FIXED but tehn last night *BLAM* Blue screen! I have an old computer. i am going to see if I get the same issues once I get around to hooking it up.
turned on or off I find the zoom to be inconsistant with zooming in using the wheel to specific areas.
1024 X 768
Gotta love a furry easter
Tester: Chip Version 0.62[b].010 Problem Description: In the research screen the lower level items are blocked from view by the descriptor window on the right side. (sorry I forgot to have the pointer show in fraps.) Problem Type: [Graphics] location of information window Suggested Resolution: Have information window appear on the opposite side. IE if selecting an Empire tech, have the window appear in the Combat side and visa versa. Screenshot
For teh WWII fans. Released in Russia recently with the english beta testing going on now. Check out some of the screen shots at PSMODS [url]http://z13.invisionfree.com/PSMODS/index.php?showtopic=523[/url] My pilot sneezed For the history buffs. guess what ship this is.. <a hre
I agree but with me being half asleep I wasn't 100% sure.
well if anything it's cool to see I can post video clips here.
ooops. i see we have a new patch. let me see if I can reproduce it.
Tester: Chip Version v0.61.009 Problem Description: Communication wave going to asteroid causing pulsating line under asteroid from certain angles. Problem Type: [Graphics] animation of communication wave Suggested Resolution: n/a Screenshot/Video: WWW Link <embed width="430" height="389" type="application/x-shockwave-flash" wmode="tr
yes. I seem to remember that but I would like to be able to disable ships too for salvage or information.