xeridea

xeridea

Joined Member # 2150928
2 Posts 3 Replies 169 Reputation

[quote who="Hack78" reply="7" id="2072609"]Technically it IS multi-core. It uses a seperate thread for texture loading etc... It just runs the main game on a single thread. As has been stated before, there are serious complications to making something multi-threaded. Some of these issues can actually slow something down more then running it on a single core.[/quote] Whatever multithreading they have now makes a negigable differance for me anyway, as i show 1 core 10

12 Replies 13,219 Views

I have 2 GB RAM on xp 32, i never run out of ram in game, whenever i check always have at least ~300 MB free and can open firefox 30 tabs no problem (bad habit i know). Parts aririved today for new system, will have 4 GB RAM. I feel vista is way overrated, but Windows 7 looks promising..... How do i enable multithreading? Whenever I check only 1 core is being used. If second is just for textures...... I doubt that would help me much.

12 Replies 13,219 Views

Is there any effective way to manage multiple borders, and still overtake computer players while still making advances? I am currently playing a game was me vs 3 AI FFA, down to 2 AI's, but both are heavily defending their borders, and I don't see any feasible way of advancing without losing ground to overtake 1 and then go for the other. I am at fleet limit.

8 Replies 8,859 Views

Why is multithreading not implemented in sins? On the requirements, says 1.8, and recommend a 2.2 dual/quad core. I have a 2.4 dual, but only 1 core is used (check task manager). On large maps (like random huge single star 50+ish planets), the game slows down sometime into the game. I think its the management of all the planets, units, trade automation and such, as well as the AI's. This game would HUGELY benifit from multithreading. Its not the graphics, i

12 Replies 13,219 Views

I think its more the overhead of running the galaxy than graphics, though having several hundred fairly detailed ships and lots of parcticles can have an effect. I am not sure if the game is optimized for dual core. I have same issue, have amd 4600+ dual core (2.4gh), 2 gig ram, ati 4850 vid card. the gfx settings have basicallyno effect, cept lower qualities use less RAM for textures

4 Replies 3,408 Views