There are several maps without pirates, and in 1.02 they added No Pirates versions of random maps. Just use the pirates to get free XP for your capitals, and mid-late game they aren't that hard to just kill off entirely.
Foogsert
The pause button pauses. ;)
Angry ex-girlfriends is the correct answer.
Fighters also do a fair amount of damage to LRMs and supposedly Siege Frigates as well (anything with Light Armor).
There's a long range jumps tech that lets you go between stars, simply order a ship to the other star once you have the tech.
It's strong, but all the Tier 8 techs can be pretty brutal. It could maybe do with toning, but just keep in mind the strength of things like Insurgency as well.
Set map to large or huge with 9 AI, and it'll take you longer than just about any other game's campaign. ;)
[quote]Come on. Making a phase jump inhibitor stop you from phase jumping past it deeper into a system in no way creates an "invincible fortress world" - that's the most ridiculous thing I've ever heard.[/quote]It doesn't innately create such a fortress world, no, but it makes them doable. You can just surround the PJI in turrets and hangers and you never have to worry about any other world beyond that one getting hurt so long as that giant ball of defenses still stands.
A cool idea, but it does seem to kind of step on the Phase Gate's toes a bit.
There's a tech along the lines of "Long Range Jump." Once you get that, simply order your ships to another star system.
[quote]I thought the a.i. was a placeholder (aka stupid) in beta.[/quote]It was, but experience with the game is experience.
[quote]make it use antimatter , put a 3 to 5 minute lockdown when it autocasts, and once it does autocast it needs 10 min to recharge.[/quote]And what if you have two? Huzzah old old PJI once again? :P
You're also making the Antarok level 6 ability all but useless. All that I really see wanted is people to make invincible fortress worlds that have 100% chance to stop any army.
That's an entire one map, and you can scuttle something if you really need it. Virtually no other maps starts you that close to someone, and making balance changes because of specific maps seems like a bad idea to me.
Anything involving a Radiance, Rapture, and Progenitor. Animosity + Vengeance + Malice is just incredibly fun.
I don't really see a reason to make a capital immune to culture. If the enemy is getting culture into your capital, you have other problems anyways.
I disapprove of defensive one way death traps.
The only other way is the Advent tech for +10% max allegience.
[quote]Cheers Foogsert, I'll check that out tonight. I was not aware of "fleet-click" to create these auto fleets.[/quote]Well by this I meant clicking the fleet icon, then going to fleet management and clicking create fleet again. It'll auto-add ships that are set to rally to the fleet anyways, just not show their blips in the top left (it will however show the ships in expanded view, I believe).
Humm, I only see a tech giving 2% at one point (and I highly doubt it gives an additional 13% for the second point) when I checked the tree. I imagine the second point would be either 4 or 5%, unless it is indeed bugged to give 13% on the second point, I think you're seeing things.
Fleets pretty much replace the need, and you can hotkey a fleet (I think you can just hotkey the flagship of it and be fine, actually, but I'm not positive). [quote]nor any way to make your ships waypoint to them(correctly - you can but after a few ships are made they seem to stop autojoining the fleet.), like we used to do with groups.[/quote]Although there's a minor glitch where they wont update the top left unless you select fleet-click remake fleet again, they do infact keep joining.
[quote]2. Any chance of getting a description of all the planet types? What, exactly, is the difference between Random and RandomTrue for instance.[/quote]Random is what it sounds like. RandomTrue decides only between the 4 colonizable planet types. WeightedRandom is like Random, but with a bias to the colonizable planet types. You can open GalaxyScenarioDef.galaxyScenarioDef in notepad or similar to get a full list.
It'll appear in the Small/Medium/Large section (pending size, not sure exactly how it decides where it should go), not Custom.
[quote] The rough roles of capital ships are divided between the 4 per race, but they are completely different. [/quote]Aren't there 5 per race? :P
Basically, bind the fleet to the hotkey, instead of the ships within it? If that's what you're suggesting it sounds good to me.