Foogsert

Foogsert

Joined Member # 2171989
1 Posts 118 Replies 155 Reputation

There are several maps without pirates, and in 1.02 they added No Pirates versions of random maps. Just use the pirates to get free XP for your capitals, and mid-late game they aren't that hard to just kill off entirely.

10 Replies 5,255 Views

Fighters also do a fair amount of damage to LRMs and supposedly Siege Frigates as well (anything with Light Armor).

16 Replies 13,137 Views

[quote]Come on. Making a phase jump inhibitor stop you from phase jumping past it deeper into a system in no way creates an "invincible fortress world" - that's the most ridiculous thing I've ever heard.[/quote]It doesn't innately create such a fortress world, no, but it makes them doable. You can just surround the PJI in turrets and hangers and you never have to worry about any other world beyond that one getting hurt so long as that giant ball of defenses still stands.

25 Replies 40,221 Views

[quote]make it use antimatter , put a 3 to 5 minute lockdown when it autocasts, and once it does autocast it needs 10 min to recharge.[/quote]And what if you have two? Huzzah old old PJI once again? :P

25 Replies 40,221 Views

That's an entire one map, and you can scuttle something if you really need it. Virtually no other maps starts you that close to someone, and making balance changes because of specific maps seems like a bad idea to me.

21 Replies 31,936 Views

[quote]Cheers Foogsert, I'll check that out tonight. I was not aware of "fleet-click" to create these auto fleets.[/quote]Well by this I meant clicking the fleet icon, then going to fleet management and clicking create fleet again. It'll auto-add ships that are set to rally to the fleet anyways, just not show their blips in the top left (it will however show the ships in expanded view, I believe).

5 Replies 4,621 Views

Humm, I only see a tech giving 2% at one point (and I highly doubt it gives an additional 13% for the second point) when I checked the tree. I imagine the second point would be either 4 or 5%, unless it is indeed bugged to give 13% on the second point, I think you're seeing things.

9 Replies 23,763 Views

Fleets pretty much replace the need, and you can hotkey a fleet (I think you can just hotkey the flagship of it and be fine, actually, but I'm not positive). [quote]nor any way to make your ships waypoint to them(correctly - you can but after a few ships are made they seem to stop autojoining the fleet.), like we used to do with groups.[/quote]Although there's a minor glitch where they wont update the top left unless you select fleet-click remake fleet again, they do infact keep joining.

5 Replies 4,621 Views

[quote]2. Any chance of getting a description of all the planet types? What, exactly, is the difference between Random and RandomTrue for instance.[/quote]Random is what it sounds like. RandomTrue decides only between the 4 colonizable planet types. WeightedRandom is like Random, but with a bias to the colonizable planet types. You can open GalaxyScenarioDef.galaxyScenarioDef in notepad or similar to get a full list.

1,189 Replies 3,578,433 Views

It'll appear in the Small/Medium/Large section (pending size, not sure exactly how it decides where it should go), not Custom.

3 Replies 4,224 Views