Foogsert

Foogsert

Joined Member # 2171989
1 Posts 118 Replies 155 Reputation
Reply to Phase Missiles in Strategy

Do phased missiles cause shield mitigation to increase like other shots? If not, it's probably something good to have whenever you focus fire, due to how high shield mitigation can get (especially with Advent).

8 Replies 7,418 Views

You'll get it eventually, it's a luck thing, there's really nothing to specifically try and do.

10 Replies 21,388 Views

I can't test right away, but I think you want maxNumCommandPoints in Frigate(Race)Carrier and CommandPoints; StartValue, ValueIncreasePerLevel, for caps. Edit: Tested the Cruiser carrier, and yeah that's the value to change.

4 Replies 5,673 Views

[quote]Yeah so we fell asleep at work after hitting some complications.[/quote]So you [I]do[/I] sleep!

66 Replies 34,821 Views

[quote]It would enable the defender to out-maneuver the attacker in planetary combat.[/quote]I think the idea is to slow the actual phase travel, not their movement within the gravwell.

101 Replies 74,785 Views

[quote]Why are you so threatened by my so-called "bashing the game?" Someone can't have a critique or an opinion of the game that isn't shared by you?[/quote]Are you unable to read your own thread title? How about "you're a crappy player" as my response instead, that wouldn't be very nice, would it? No, it wouldn't. I agree that PJIs need some work, and just because they aren't being reverted to their overpowered beta state doesn't mean they wont get changed. Even without superweapons

105 Replies 71,055 Views

[quote]Perhaps you can provide a strategy for the man's problem.[/quote]He's willing to bash the entire game because he's unwilling to figure out how to deal with the issue despite there being more than enough info for it (in a sticky no less). Emergency Shelters and some defenders, or hangers+turrets if you don't want to leave ships there will handle most. I've seen 20 siege frigates stopped from killing a world by 3 cruisers, 5 frigates, and a hanger. They retreated with 7 frigates left, the w

105 Replies 71,055 Views

We're waiting for the extraction tools (or the non-binary files to be released, which I think Blair said he was putting up later tonight), there'll probably be population altering mods within a few hours of their release.

5 Replies 3,722 Views

They're quick and later on can bypass inhibitors, if you don't have bombers present to chase it, don't even bother. Advent can see your stuff anyways once they get a Revelation.

10 Replies 8,429 Views

A thought: Make the max fleet cap 100 per planet, with a minimum of 2k. Scale the price of research with the amount added. I.e. a 40 world game would have a max cap of 4k supply, and fleet cap increase techs would cost roughly twice as much (upkeep scales naturally, so no adjustment needed there). The number per planet could be up for adjustment.

7 Replies 13,073 Views

I'd like to re-emphasize the use of the Antarok when playing Vasari against Advent. Advent really rely upon the synergy between ships, and Phase Out can really screw with that synergy.

58 Replies 32,268 Views

Phase Jump Inhibitors can do a fair number to slow them down long enough for a fleet to deal with them, and it wouldn't hurt to have them at more than just frontline planets. Outside of your own territory though, the best you can do is just start killing off planets until they come and fight.

22 Replies 13,328 Views