taltamir

taltamir

Joined Member # 2334181
24 Posts 538 Replies 1,517 Reputation

not entirely true about the AI handling pirates well. I have ruined the AI with pirate raids... got them to go to his homeworld, they took out EVERYTHING... i just came in, wiped the pirates, and bombeb the undefended planet. The AI however does NOT produce seige fleets.. it produces 10% of its ships as seige, and then it makes two fleets. 1. A fleet of most of its combat ships 2. A fleet of ONLY seige frigates that bomb undefended planets and jump around all over the place.

11 Replies 19,630 Views

really? up or down? Well either way, just rip right through it. It is overall better to focus fire as much as possible.

80 Replies 33,416 Views

capital ships have the lowest damage potential and highest SURVIVABILITY of any ship other then support frigates (repair ship, flak ship, etc)... The damage potential is as following: 1. Attack cruiser 2. Long range frigate 3. Base frigate 4. Attack Capital ship (the leftmost capital ship design) 5. Support capital ship (the other 4 capital ship designs) 6. Support frigates, repair, colonizer, flak, etc... Sure as a single ship a capital does more damage

80 Replies 33,416 Views

Oooh... guess what? I just found out the skirantra carrier (the carrier capital ship for the vasari) has an ability called "microphase aura" that performs micro phase jumps for fighters/bombers in its range, allowing them to evade fire... So apperantly I am not the only one to have done the math on that one :P... The vasari are masters of phase tech, they can get tolerance tech reducing the gravity well size of each planet by 6 and then 12%... and they can also microphase missles and fi

294 Replies 303,255 Views

Did you disable all the effects and AA? In options the first four tabs are "user interface, video, sound, effects". Disable AA in video, and in effects (that lists a bunch of effects like "bloom" and "sky boxes" etc...) disable all those effects (and set all the textures to highest) and it should stop the crashing...

39 Replies 14,302 Views

1. SOME premade maps done have pirates... (you can look at pirates screen and see if they start out with a timer or with a shattered glass meaning they are dead). 2. You can make them into much XP for your capital ships by killing them. 3. Bidding makes them MORE POWERFUL. The pirate fleets get more powerful (SIGNIFICANTLY SO) the more money was put into bounty. 4. Make a choke point, they will always attack a colony, and will never fly by ONE colony you own to attack another...

6 Replies 4,814 Views
Reply to Kostura Cannon in Strategy

yes you can... but the TEC has only one "military" level 8 technology... And ascendancy is 10 times better then deliverance engine.. and ascendancy has NO prerequisites, while deliverance has about 10.

57 Replies 31,895 Views

but you still like them more then other races! The whole point is that rather then have balanced units and techs (aka, the exact same with a different name and graphics, which sucks) Sins actually have completely different units, teches, costs, etc... but OVERALL the game is balanced... Sure their units cost more, but they get dark armada later on and so on... And unlike the tec's colonizer capital bonus of +0/1/2 free metal/crystal extractors... their's givese 20/40/60% red

14 Replies 12,709 Views

I disabled ALL effects and anti aliasing (but kept all the textures and stuff at max and the res at 1920) and all crashing stopped. I replaced my 7900GS with an 8800GTS 512MB and reenabled all effects and it was also not crashing... I can only imagine that this is a vram issue. That or a specific effect is causing the crash on 7 series geforce

39 Replies 14,302 Views
Reply to Kostura Cannon in Strategy

[quote] I built this in a 2v2v2 game the other night on gateway with a friend of mine vs 4 ai. I don't see the purpose of it. The manual makes it out that it kills stuff and its a big deal but it appears to do 0 damage to the planet and 1-2 hundred to ships around it and then disable them for a few seconds. Is the novalith cannon much better? The Kostura definately doesn't seem worth it. Also what are the super special abilities for ea

57 Replies 31,895 Views
Reply to Kostura Cannon in Strategy

Disruptive strike is a passive ability and does not disable ability casting, you are thinking about the ADVENT "distabalize antimatter"... That antimatter eater is 8/12/16 antimatter lost per shot of BIG LASERS (not the little ones that they constantly fire... their main canons)...every what... 4 seconds? So lets say they all focus on one ship who goes into tank mode... (they focus fire on it so it turns on shields). Using a standard upgrade path you would be giving them th

57 Replies 31,895 Views

[quote] I was playing a large map 4vs4 single player game and was on the winning hand (most planets colonized and killed a good number of enemy capital ships) when one of the AI races changed strategy. The AI launched a fleet of 20+ siege frigates at my planets and astroids (good thinking btw ). Problem was that my empire was in a

96 Replies 133,242 Views
Reply to Kostura Cannon in Strategy

thanks. I didn't mean drain into themselves, I meant drain as in go down the drain and into the sewage... aka, deplete... your term is better. AlsotThanks for the correction about the 30% decrease... if it decreases ability cooldown and not weapons then... well I am not sure. I think it will be LESS effective in a multi capital ship engagement, but much more effective in a one on one battle...

57 Replies 31,895 Views

[quote] You can not dodge a laser because you can only detect something being shot at you at the speed of light.. So you can SEE that a canon fires before the shell hits, but "seeing" the laser fire occurs at the same time it hits, since it is focused light. You can however theoretically dodge RANDOMLY causing the lasers to miss... If only you could accelerate at over a million G. (G = acceleration of gravity of ea

294 Replies 303,255 Views

[quote] All that being said, there is the concept of choke points. There is not the concept of choke points in this game. PJIs are worthless - you cannot stop enemy fleets at a choke point. Choke points cannot be "choked." Visually, you can see what appear to be "choke points" on the map, but it's just eye candy. [/quote] AI deterring choke points are VERY easy to make... And a human playe

96 Replies 133,242 Views
Reply to Kostura Cannon in Strategy

except the kortul's abilities are not as good as the kol, who has the best abilities of all direct damage dealers. For the kol you need to ignore flak burst, its useless... You get the following 1. shields 2. gauss 3. shields 2 4. gauss 2 5. shields 3 6. Last stand 7. gauss 3 8-10. flak. The shields ability gives a large flat damage reduction AND a huge anti shield penetration bonus (it negates phase missles!) So the vast majority of miss

57 Replies 31,895 Views

Ok I measured with a stop watch how long it took to destroy a planet with 8 bombers bombing it and calculated and it turned out to be 2.something per second... It was 8 computer advent seigers bombing my planet.. I guess I am not as accurate as a stop watch... Interesting to note that this figure includes the fact that planet healed while it was being bombed. There is a chance that the first time I measured I had time acceleration on and didn't notice... Amusingly enough I found I can d

96 Replies 133,242 Views

[quote] Planet killers do way more then 2 damage per second to a planet. more like 20. Unupgraded, each one does 20 damage every 10 seconds, which gives them 2 damage per second. 15 sieges to kill a 6000 hp planet takes exactly 200 seconds. In my games against the AI, I rarely ever bother to build them, because their cost far exceeds their usefulness. I could build 3 capital ships for the same cost, and they would, of

96 Replies 133,242 Views

If I colonize a planet with a capital ship colonizer that gives a % decrease in cost of planetary upgrades it takes a while to kick it. For example, I use a mothership with a level 2 colonize giving me 40% cost reduction for 480 seconds (I think its 480 seconds... level 3 gives you 600 seconds, of that I am certain). I open up the planet upgrade and I see full price, I hover the mouse and wait... if I was to click then I WOULD pay full price, after about 10-20 seconds the price upda

7 Replies 11,030 Views

You know what... change the AI to use them differently... the AI should not be raising and throwing away fleets of those... it achives two things. 1. It is incredibly annoying to me to fight that. 2. It guarantees that I will win because I spend the money on real fleets. The AI should send 2 or 3 of those with a combat fleet, not 20 of those by themselves to bomb a planet real quick while my fleet is "preoccupied" by destroying the economic structures around his homeworld (and h

96 Replies 133,242 Views

After winning a 4 computer FFA with an ally (I had a peace treaty... and damn, I was aiming for that "Actually HAL I can do that" accolade but apparently peace doesn't count). Well I won and I chose "keep playing" because I intended to break the peace treaty and steamroll the enemy as soon as the last opponent is beaten (so for me the game was not over yet)... Well the enemy broke the peace treaty instantly (as soon as I clicked the keep playing button). As ordained we were unable

4 Replies 8,535 Views

[quote] Dodging a laser would be impossible. They travel at the speed of light which means by the time you know they've fired the laser that it's already hit you. Impossible to dodge something that is almost instantaneous. Instantaneous on a normal scale, yes. When you're talking about interplanetary scales, far from it. It takes 8 minutes for light to get from the sun to Earth, and we're pr

294 Replies 303,255 Views

[quote] For me it has nothing to do with dodging, rather it has to do with firing arcs. Since all the capital ships in this game have different weapons load outs depending on facing (i.e. fore, aft, port, starboard) it makes total sense that they would maneuveraround. i for one would like to assign a fire target for my capital ship and then set a heading. so i could send

294 Replies 303,255 Views

[quote] For me it has nothing to do with dodging, rather it has to do with firing arcs. Since all the capital ships in this game have different weapons load outs depending on facing (i.e. fore, aft, port, starboard) it makes total sense that they would maneuver around. i for one would like to assign a fire target for my capital ship and then set a heading. so i could send the ship in one direction,and have it fire in another with whichever weapons are available in

294 Replies 303,255 Views