NovaStalker

NovaStalker

Joined Member # 2336575
7 Posts 63 Replies 438 Reputation

[quote who="Ryat" reply="5" id="3135519"]All achievements are time sinks.[/quote] I fail to see how that is relevant to anything. My point is clearly that the research ones are neither fun nor challenging the way good achievements are. If you're the kind of person who sits down and laboriously goes through each achievement just to get them then good for you but I have no kinship with you. I want achievements to be like Space Ponies or Go Big o

13 Replies 21,506 Views

[quote who="MayallCommunion" reply="16" id="3135324"]Also to the nay sayers, the revelations abilities have amazing synergy with siegeing a planet! Clairvoyance to scout, Reverie for keeping disables of of the Revelations ultimate, and I guess Guidance for making the ultimate cooldown faster;P[/quote] Hysteria is channeled so Reverie won't keep the disables off that long and Clairvoyance doesn't do anything a Seeker vessel can't do. Which doesn't e

89 Replies 65,848 Views

Wow, more than one idiot in the same thread. Ok how about I don't need to be professional or helpful? Especially since I've already been 'helpful' in this thread and calling me unprofessional has nothing to do with anything. If both of you cretins need to get so worked up over a light hearted mock explanation as to why Titans keep their level then I don't know what to say. Lighten up? Don't insult people without any cause? Just plain go away?

72 Replies 37,210 Views

I've not really seen Chastic Burst help all that much. It seems to get reduced quite steeply by armour so the 500 damage it says it does is generally closer to 200 though I suppose every little helps. I may have just been unlucky the few times I've used it and a couple of those were me testing it against the pirate base so I'll assume for the sake of argument that it's not crap but that still leaves a huge chunk of the Advent fleet getting almost no benefit from reduced cooldo

89 Replies 65,848 Views

That starbase was probably casting Meteor Storm on your fleet while you fought within range of it's weapons. Meanwhile the Titan is casting an AoE on you while you whittle away at one of two targets that take quite a long time to go down. The Titan may also have been getting a large damage buff every time you killed a corvette near it.

33 Replies 22,521 Views

[quote who="Pat_22_" reply="8" id="3135239"] Quoting NovaStalker, reply 7Correct me if I'm wrong but all it does it reduce ability cooldowns. Exactly what in the Advent fleet really benefits from that? If it came with a reduced AM cost I could see it working that way but it's just cooldowns. And even then how many Advent ships have abilities designed for rapid spamming in such a way that Guidance would help? Just every capital ship and titan, as well

89 Replies 65,848 Views

I think it's because the bounty went too high and they destroyed all the targets of value meaning the raid never ended.

16 Replies 7,640 Views

Correct me if I'm wrong but all it does it reduce ability cooldowns. Exactly what in the Advent fleet really benefits from that? If it came with a reduced AM cost I could see it working that way but it's just cooldowns. And even then how many Advent ships have abilities designed for rapid spamming in such a way that Guidance would help?

89 Replies 65,848 Views

[quote who="Pat_22_" reply="3" id="3135173"]Out of all its got, you're complaining about Guidance? I thought Clairvoyance would be first on the chopping block or something.[/quote] Clairvoyance could be a fantastic ability if it didn't cost so bloody much. Imagine starting the game and getting your Revelation out in say a minute? Then using it to do most of your scouting. That's at least 1 extra disciple you can field from the seekers you didn't build an

89 Replies 65,848 Views

Do you want to know why Titans keep their level? It's because when they were being designed and everyone said BIGGER IS BETTER they actually realised at one point that they couldn't fit any more weapons on to it but still had tons of space left over. So one clever chap said, "well this whole losing your level when a capital ship dies thing is really annoying so let's include these newfangled things I just invented called 'escape pods' in all that leftover space". So that&#

72 Replies 37,210 Views

Radiance has more synergy than the Revelation. It could do with being hardier given it's synergy role is that of a tank but even so. The only thing the Radiance is good for is shutting down enemy caps. It is extremely good at it, eventually able to keep 2 on permanent lockdown with enough micro, but that is all it can do and I just wish it had some other way to be built. If Clairvoyance was super cheap I could see that being really good. You take a weaker initial ca

89 Replies 65,848 Views

[quote who="dannyboy19811" reply="11" id="3135053"]Have you ever watched Star trek ?[/quote] Uh, don't point at other fiction to prove a point you can easily use real world analogues with.

72 Replies 37,210 Views

Quite frankly I think this bug rocks. I could even see it being a max rank civ tech legitimately. Advent are meant to be about culture. Seems to be it would be kind of cool to force your enemies to build culture centres to counter your ability to spread your culture throughout the galaxy. Perhaps have planets only start spreading Advent culture if their allegiance is below a certain threshold?

12 Replies 10,298 Views

It's been said so many times I don't know why we keep going over this. " A Titan should lose one level and have no progress to the next level upon being killed. " This punishes higher level more than early, maintains them as a threat and if you want you c

72 Replies 37,210 Views

They are the most stupid achievements I can imagine. If it was a case of win a match using only Mil or Civ that would be one thing but requiring you to research EVERYTHING means a moronically long match. They don't even have the synergy you would expect because the Civ player would need to take diplomacy to be able to feed the Military player resources which fucks over the Civ player. Achievements should be fun or interesting goals to aim for (or milestones along th

13 Replies 21,506 Views

[quote who="MariusTrones" reply="7" id="3134990"]Any killed "ships/vessels" should be reset to level 1. Nothing more to say about it. No dead things can keep their experience nomatter what. You all want realism across the board but why accept this? The most unrealistic feature of them all...[/quote] Clearly this means the Advent are going to rule the world because the Progenitor Mothership will enable an Advent player to re-level their titan instantly. I'm

72 Replies 37,210 Views

It's meant to be the Advent's Marza but it's planet killer ability doesn't come along until lvl 6 and until then the only good ability it has is Reverie which is great for shutting down an enemy cap ship but does no damage. Guidance doesn't really help with much of anything while Clairvoyance is complete junk. I can see where it's coming from but the Advent already have a support cap so I'd rather my siege cap was actually bett

89 Replies 65,848 Views

[quote who="Yottsu" reply="3" id="3133221"] Quoting trackpads, reply 2Oh crap they better not remove my achievements!! I just found Space Ponies dammit!!! Have no fear! You can find them on the Vasari Rebel Artifact Planet 100% of the time.[/quote] I've no idea what you just said. Is this a mode or something?

7 Replies 11,727 Views

Personally I see 3 per star system and not able to target other stars as the ideal balance. Primarily it means a TEC player can only kill 1 planet and damage another in a given cooldown period. Vasari will still get full use of it and quite frankly Advent don't use their superweapons anyway so it doesn't matter.

41 Replies 122,370 Views

Why did you make a thread and then ask the same thing again here? Yes it works you've just been clicking a toggle button repeatedly which means it does bugger all unless you switched it to ON by accident.

12 Replies 11,461 Views

Defences should be useless in the end game otherwise the sodding game will never end. Any decent fleet should steamroll static defences or breeze right by them. They are there to slow an enemy and support a fleet not stop a titan backed enemy fleet.

22 Replies 78,228 Views

The limit is the best thing to happen to Sins in ages. Advent won't even notice it, Vasari will need to be more judicious and TEC Loyalist can cry me a river. They already have too easy a time of it.

41 Replies 122,370 Views