You can find it in impulse, along with sins of a solar empire itself. If you have the serial that is. If you don't, you still have to wait.
Netriak
Downloaded, installed and activated Entrenchment. Now, to test it out!
heh, I'm already downloading it.
According to Kryo, who works for Stardock, their activations are not hardware linked, as he said in [link="https://forums.galciv2.com/122873/page/2"]this thread[/link]. He mentions all Stardock products, so that is not Galactic Civilizations 2 only. What exactly is taken from the windows install, I do not know. It is at least based on the following, since changing this will invalidate your activation: Computer name. Registry setting HKLM \SYSTEM \CurrentControlSet \Control \ComputerN
First of all, sins of a solar empire has not yet reached that 'certain patch' yet. The current version does not have any copy protection at all. Based on other Stardock games and the beta which do/did have activation: The hash is not hardware based, it is based solely on the windows install. A reinstall of windows will require reactivation, setting back an image of the current install will not. Changing hardware does not matter either. The activation limits is not based on diff
Umm. The patch is an executable... You just run it. At least, it is on the only official place you can get it: [link="https://www.sinsofasolarempire.com/update.aspx"]Official Patch download place[/link]
It doesn't come preinstalled or even on the disc as far as I know. If you have registered the serial number to your account here, and it is one that comes with the free desktop theme, it can be downloaded from [link="https://www.sinsofasolarempire.com/update.aspx"]here[/link]. If you have registered that serial, and the download button for the sins of solar empire desktop theme is unavailable, contact [email protected]. See also [link="https://forums.sinsofasolarempire.com/3
[quote]O.K., this is just silly. Can I get the patches via direct download some place?[/quote] Yes, at the [link="https://www.sinsofasolarempire.com/update.aspx"]update page[/link] where the update button within the game links to.
Umm, it is faster and quite a bit more legal to download it from SDCentral. For instructions to download see: [link="https://www.stardock.helpserve.com/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=478"]WWW Link[/link] It is written for direct purchases, but applies to retail too, if you follow step 6a for manual registration.
It is easy to fix. Just edit them in notepad and change the versionNumber from 0 to 1. Then they will appear again, and they seem to work just fine.
Stardock central does not require you to succesfully log in to install such an backup, so it's not a problem.
[quote]But I see you're able to buy and download the digital version, but I fear that the game wont work with my pc, as I've heard around that games bought in one country wont work on a computer in another country.[/quote] That is in fact almost never the case with computer games. So yes, you can buy it online just fine.
You can download it from this page: [link="https://www.sinsofasolarempire.com/update.aspx"]Download page[/link] It is called sins of a solar empire bonus pack (1.02) or something, with the (1.02) the patch version number.
[quote]The only way I'm aware of to change the location would be to completely reconfigure the location of the entire user folder (can be done via TweakUI IIRC).[/quote] You can also of course create a junction down there that points to the location where you want the local settings to be. So you can create a mod folder, or an user settings folder or whatever, wherever you like and create a junction in the old place that points to the new location. So moving the entire user folder i
They are probably the freely available sounds mentioned in the credits: [quote] Licensed Assets Licensed under Creative Commons from The Freesound Project at http://freesound.iua.upf.edu/ http://creativecommons.org/licenses/sampling+/1.0/ "Chime Clock Layers" pack by "Freed" "Granular structures" pack by "Hanstimm" "Synthetic atmospheres" pack by "digifishmusic" "Granular ambience" pack by "NoiseCollector" "Space Synth Multisamples" pack by "NoiseCollecto
Go from the main menu to options:manage files. You can delete savegames and replays from there.
You can re-download as often as you like.
The same thing can happen if the required logistics upgrade is in the queue. So it can happen with research centers too.
That generally means that the required research is in the queue but hasn't finished yet. As such, it isn't a bug, but a feature that you can queue it in advance.
Download [link="https://www.stardock.com/products/mycolors/freedownload.asp"]Mycolors[/link]: After installing register the sins theme with "add registration" and your collecters edition serial number, and the email address you used to order it.
You can delete all that from within the game. From the main menu, go to options, to manage files. It's all there.
[quote] where do i see the change log? [/quote] The history button in SDCentral of course. It redirects you to the [link="http://sdc1.stardock.com/public/sin/production/history.htm"]chancelog[/link]. The forum post was not the final changelog, the final is always posted in the history section.
That might be causing a difference, since I am using XP. Hmm. Try searching for the "Drengin.net" key with regedit. The registry entries will have to be somewhere in vista.
Ah, I hadn't seen that. Well, that makes this post rather redundant then.
The Vasari "Phasic Transmissions" research can increase the fleet cap by 20%. It does not however allow you to exceed the hard-cap of 2000 defined in gameplay.constants. This makes the final logistics tech, "fleetwide-wide communications" not only useless, but actually detrimental. Since the previous logistics research, "oppressive taxations" with the "phasic transmissions" research gives 1680 * 1.2 = 2016 cap, which becomes 2000 due to the hard-cap. So researching "fleetwide-wide communications