well, can anyone of the official guys say why they lost their ability to disrupt phase jumps? They were far away from being overpowered but now they are just useless. Would be nice to hear the reasoning behind this, imo its a bad change, phase disruptors were a nice tactical element.
LinkesAuge
free bump by me, would be great if those thing could be fixed with the next patch. One thing i want to add: A different font for the ICO chat would be nice. Imo the current one is hard to read.
[quote] Another Qestion .. since thsi will be the firs game I'll be downloading through SD Central ... could anyone share their experience on Day 1 Download performance? Will I be able to max my 4mbit conection? [/quote] read the sticky "Release FAQ" thread ([link="https://forums.sinsofasolarempire.com/?forumid=402&aid=174664"]click here[/link] ) . It will answer all your questions.
Here a version translated to german (might be helpfull for some ppl out there): https://www.sinsofasolarempire.homepage.t-online.de/german_release_faq.txt [ sponsored by [link="http://www.soase.de"]www.soase.de[/link] ] - Leinad
uh, now thats what i call necro.
i know that Schod appears a bit hostile in this topic but his key point cant be dismissed. Give players with a good computer who want to play really huge and epic games the option to do so. Just a minor option to change a fleet cap multiplier would fix all problems and please both sides. Sure you could change it all by urself but this will just result in a lot of technical problems and isnt really practical for use. So why not add the additional option to maps what kind of limit u wa
well here is the latest Sins blog on IGN with the title "Upgrades": [link="http://blogs.ign.com/Stardock_Games/2008/02/01/79094/"]click here[/link]
in the dev chat was said today that there will be a library like in GalCiv with Mods, maps, replays etc.
ya i wouldnt mind a few more possible cap ships, especially considering really huge maps. Maybe it could be possible to include an option in one of the next patches to use different multipliers for fleet caps?
[quote] My lord, yes ships and defenses can shoot up and down, but I was under the impression their (defense placements) range were spherical and thus could be gotten around Z axis-ly. And yes beta AI blahg blah, but even new coding won't stop the advantage of having more ways to split a fleet or flank and enemy. [/quote] and where exactly is the advantage going around on the Z-axis compared to the other two?
bump it baby!
well Draginol made a nice blog about one of his Sins games: [link="http://tgnforums.stardock.com/?forumid=129&aid=174326#1436154"]Draginol blog[/link] - Leinad [U][/U][link="http://www.soase.de"]german fansite[/link]
[quote] 1. Flying over a row of turrets to reach the planet instead of going straight through and getting shot. 2. Avoiding a wave of defenders attacking straight ahead by going over and past to jump to the next grav well. [/quote] u want 3D but obviously cant even think in 3D else i dont know why u post something like this which makes no sense and is simply totaly wrong (try to guess why).
[quote] The closest thing to observer mode is when you are eliminated. This allows you to see everything and watch indefinately although you won't be able to chat. You could easily fake observor mode by agreeing with some friends beforehand to let the observors join the game and then each observer should abandon their homeworld. They will all be able to watch. [/quote] you should really include a real observer mode and get rid off this "not b
i know its not your fault so tell those publishers that they have absolutly no clue. There are already quite a few germans playing the beta despite the fact that there is pretty much no coverage about the game here in germany. Also i know a lot of german ppl/players which would be interested in a "Space RTS". Star Trek Armada for example has also a huge german community. There would be defiantly a market, so tell those publishers that they should do some research on what ppl actualy
ill be there. :) @ Shoconn: ill log the chat for our fansite and make it available afterwards. edit: hehe Zoomba was faster. :D
another bump for this thread. ^_^
he still names a lot of things which are totaly out of date. Especially some of his critical points dont exist any longer.
rotating turrets would just take a lot of resources and dont really add much to the game.
you guys should actualy play the game before making suggestions which dont fit to Sins at all.
[quote] :O, come down here too, mine needs a washing [/quote] i think some other parts need the washing more. ;)
[quote] Ok since the game has gone gold why ppl who preodred the game (DL+DVD)through stardock central can't have the copy yet ???? Retailers would be rather unhappy if we told them they had to wait until the 4th to release and we broke that date ourselves. [/quote] u could release it to us europeans, there are no retailers to be unhappy. ;)
[16:32] Yarlen> Okay, sins is cancelled. [16:32] Yarlen> Cya all next project. ok, no sins, all go home. ;)