PogueMahone1973

PogueMahone1973

Joined Member # 2394820
9 Posts 118 Replies 928 Reputation

Does Galaxy Forge work with Diplomacy? In the downloads section it says it has only been updated to work with Entrenchment V1.01.

3 Replies 4,614 Views

[quote who="Ragnar1" reply="11" id="2550707"]I live in Dallas Texas: Record snow fall this year. Feels like the coldest Winter I've experienced in the 9 years I've lived here. I have no data on that one though. Just sayin.[/quote] Don't believe your lyin eyes. In all the places where nobody lives, the weather was hotter this January than any other on record. I know because that's what the scientists tell me. You have to trust them. Nevermind the fact that alot

380 Replies 1,206,808 Views

[quote who="rothdave1" reply="10" id="2550688"]Assuming for the sake of argument that Al "The sun has no appreciable effect on climate, energy use on planet earth has the potential to affect the delicate balance of celestial harmony" Gore is 100 percent correct in everything he says. How does one fix the problem?[/quote] You raise taxes, of course! Isn't that the solution to everything?

380 Replies 1,206,808 Views

This was a useful thread! I've always suspected that Dunov's were under rated, and usually included one in every fleet.....maybe now I'll start doubling up on them. hoohahguy if you have 700+ fleet points to spare you're wasting alot of credits on fleet support for no reason. Don't go to the next level unless you plan on using most of the points!

63 Replies 178,028 Views

Ah the same thing happens to me! I thought it might have been on my end so I uninstalled and reinstalled Sins, Entrenchment and Diplomacy and I still get the same problem, at right around 20 minutes just like you.

4 Replies 3,922 Views

[quote who="RestlessMind" reply="104" id="2538151"] except you cant rotate on the spot in a car... whereas in space it should be absolutely easy what with the no planetary gravity and thrusters and whatnot Yeah, you can rotate 90 degrees while moving 1000km/h in space, but you'll still be moving 1000km/h, sideways now. That said, the stupid things ships do is annoying. What do you mean turned off the Z-axis? I never noticed a change.[/quote] T

107 Replies 254,272 Views

[quote who="Swordsalmon" reply="154" id="2536043"]A Diplomacy replay. It's a pretty interesting 3v3, and gives good demonstration of pacts. http://www.megaupload.com/?d=50PYOHAE[/quote] Unfortunately it minidumps at 21:37!

158 Replies 385,600 Views

Replays can be very useful even when mistakes are made. They are not only fun to watch but they can give you a good idea of tactics other players have used and that you never would have thought of on your own.

3 Replies 3,943 Views

OK I saw this movie about 2 weeks ago and here is my take on it. If you are not into hippy message movies then I have bad news for you....all of your biggest concerns about this movie are true. The message is there, and it is in no way subtle. Earth is destroyed by global warming, or at least by human activity. The humans are evil, mostly white, obviously western in culture, and controlled by a particularly evil big business. The natives are noble, based on a cross betw

163 Replies 291,786 Views

[quote who="Minor Race" reply="10" id="2207090"] Quoting Piznit, reply 2 --- Just because they didnt rehash the same old story that everyone already knew, they should "fix" it for some old Trekkies? --- Fact still remains, they might tell you the movie was made for Trekkies, but it wasnt. I just dont understand what all the fussing is about... As a fan of Star Trek, I didn't even

222 Replies 616,195 Views

[quote who="CocaColaAddict" reply="15" id="2185967"] Quoting MrKorx, reply 14 Well, I tend to believe, being born and raised in a "socialist" country, and since 20 years, tasting "bitter sweet" capitalism, both are evil, with the personal favor tendency towards socialism. I think capitalism, causes and raises greed mistrust and rivalry between human beings, which is bad. Socialism, as a stage towards communism, has never been practiced yet either, nor it

410 Replies 1,110,513 Views

[quote who="Shadowhal" reply="5" id="2185888"] Quoting Scoutdog, reply 4 I cannot recall any socialist regime that has not resulted in a de facto dictatorship sooner or later. Germany, Norway, Japan, Canada? All of these are "socialist" by the US definition, and last time I checked they all have active (some might say TOO active) political processes. If you look at the evidence history gives us, it's safe to say that the optimal economy operates somewher

410 Replies 1,110,513 Views

My main problem with socialism is based on my agreement with the notion that you get less of what you tax, and more of what you subsidize. Since socialism as practiced in America and Europe involves taxing the productive to subsidize the unproductive, the inevitable long term result will be fatal to any nation, in my opinion. Socialism is more compassionate than capitalism, but capitalism is more practical and sustainable in the long term.

410 Replies 1,110,513 Views

[quote who="Frogboy" reply="8" id="2082245"] Not a bad idea... but people will only trust big game business... Stardock is growing fast but is enough new in the game sector... Who know what will happen with Stardock tomorrow... I don't wish a game today with Stardock being dead tomorrow and not be able to use a game that i have pay for... More, can you certify that the server will always be running in 10 year when i wish game again ? Stardock's been around over 15 years.

269 Replies 960,980 Views

Marza first huh? I usually do Akkan first, because it can colonize planets. Match it up with a few cobalts and mop up nearby planets without needing a colony ship. What is the reasoning behind doing the Marza first? I usually do Akkan, then Kol then Marza later when I need to bomb enemy planets.

9 Replies 10,125 Views

wrath.....I changed the per level values in the "CapitalShipsMaxSlots" modifier and left the "CapitalShipsMaxSlotLevel" modifier alone. So far this has done the trick.....the base level when you start the game is set at 2 instead of 1....but I have not advanced the level in game yet so I'm not sure what is going to happen yet when I do. Edit: I get the correct modified values when I research new logistics levels, and when I hover my cursor over unresearched levels it gives me the corr

5 Replies 40,199 Views

Thanks for the response. I notice in the MAXCAPSHIPS research subject files there are two modifiers for capital ship slots. One is "CapitalShipsMaxSlots" which has a base value of 0 in all cases and a variable per level value. I'm assuming the value I want to change is the per level value. There is also the "CapitalShipMaxSlotLevel" modifier, which has a base value of 0 in all cases and also has a per level value of 1 in all cases. Should I leave the per level value alone in the lat

5 Replies 40,199 Views

I've figured out how to change the max fleet capacity but this does not seem to effect the limits for building capital ships. The max I can build is 16 cap ships after researching Military Conscription. How can I raise this limit?

5 Replies 40,199 Views

[quote who="Silveus" reply="24" id="1947627"] People resisted things like the microwave, and thats fine, don't use it if you don't want to, but don't complain when you can't cook your hot pockets because they keep burning up in your oven. [/quote] Hot Pockets are better from the oven. They get too soggy when you microwave them.

285 Replies 944,883 Views

[quote who="dolynick" reply="22" id="1947586"] 3) While I wouldn't quite say Impulse is DRM software, it is content management software. It controls my access to patches or any other additional content released through it for SoaSE (and presumably any other Stardock title that uses it - all from here on out?). Given how Stardock has made public comments about their stance on content protection for their games and the whole Gamer's Bill of Rights th

285 Replies 944,883 Views