I hate to say this but are at the end of your computers life. Its only going to get worse for you and doesn't sound like its doing the job for you anymore. You are hamstrung by XP at this point. It never really did a good job using 2 cores and multithreading was as close as you could come to getting 2 cores out of it. It just lets the other core idle most of the time. Your Ram now is barebly above minimum requirements. The 8800 was a great card if a bit too pow
Chronobomb
I probably shouldn't have played 16 hours in front of the fireplace. I blame Ironclad for making their game too addicting resulting in undue stress upon my poor laptop who let me finish my session before quietly dieing in its sleep. I plan on staying with Asus. Its just the company I have the warranty discontinued the G74 because the G75 is coming out "soon" and the only one they have available is an open box one. So I shall have to wait till the G75 comes out to conti
I got $2000 for the laptop from the warranty people. I have another $1000 I could toss on top if the extra is worth it. I am in no rush though. I have the my 13" Vaio S wihich when plugged into my 30" TV works fine for games. Runs rebellion great. Skyrim, I have to turn the graphics down some. Apparently the laptops taking advantage of Ivy bridge and Nvidia 680M will be out in May. So I will wait. I had the G73JW too. I am not sure what happened to my laptop. The mothe
My Asus G73 just died and its not reparable. So the warranty company just gave me a check for the value and I was wondering what I should get? My first inclination is just to get a Asus G74 but now I am not sure. My G73 lasted only 18 months and that is not reliable imo. Yes I get to upgrade but it could have burned out just as easily at 25 months and I would have been screwed. Not to mention replacement value does not include the warranty or sales tax. So please t
Both Titans are seriously OP imo. If you are using them with the Advent Trinity, which you should be, you are dishing out damage that the tec only wish they could. Sure the Titans themselves seem underwhelming at first glance but their synergy in the trinity makes them really OP. Chastic Burst and Unity Mass with Malice is awesome to behold. Malice/Unity Mass can easily hit an opposing Cap ship for 5.5K and 42 frigates for 1650 each an opening shot when shield mitigation i
No, if you make the Titans lose all lvl's than it would eliminate whoever loses their titan first. The best idea would be that the titan loses 1.5 lvls of xp per death. So you get no benefit from the sacrifice while still letting you risk your titan.
I would like to make a map where the pirate faction gets 2 star bases covering the jump in points. 5 Hangars with fighters a frigate factory capable of replacing loses and a over sized cap ship (not titan) that can't leave their home system. Maybe the cap ship could be pieces of captured ships welded together into something dangerous. I would also give the SB's the Advent ability to sling asteroids instead of the Big Red Button. Also fighter/bombers see
I am surprised that no games really followed in Nexus and Homeworld's footsteps with full Z axis and formation control.
I like Ravager. My suggestions would be: Scourge, Frenzy, Brimstone, or Shank
Yeah the pirates need a major buff. Too easy to remove from the game now with titans. They need at least a Cap ship Galleon. Fighters, and 2 SB these days. As is, they are XP breakfast only.
It really comes down to last resort. The Ragnarok can kill a SB pretty quick but if the guy knows what he is doing, you will take grievous losses before he uses last resort. I even killed him before he got Last resort off with Overcharge and snipe in one system. Once you crack the left nut, the right one is a lot easier to deal with. Although waiting for reinforcements is usually necessary as Last resorts range is larger than Orgrov's without an Akkan.
LOL on the GM comparison. I guess you have not bought a brand new one in the last couple of years. You now DO have to get permission to drive your car. Get behind on the payments or get a warrant out for your arrest or if they think you had an accident they will disable your car. Its pretty funny to read about.
Big maps have been giving me two star bases to utilize and I am trying to see what strategies seem to be working with human players. Entrenchment usually involved me placing my star base close in to my planet where it could defend me structures. Rebellion Loyalist have been giving me lots of possibilities. If a planet has only one route from the enemy, I usually have been trying to place them both forward to cover the 2 warp in locations. If I can get
Thoumsin, you raise a few good points I was not aware of. I travel to Europe constantly, but I never buy games there because generally the exchange between the US leaves me brutalized. Although a few times I would have come out ahead. In either case I never have had to worry about the region outside of my DVD collection and NTSC and PAL. I do run Steam on 3 computers flawlessly and steam doesn't care. I can easily run all three at the same time if 2 are in off-line m
[quote who="Ryat" reply="18" id="3118997"] Its wasn't modding. Deeper then that.[/quote] Well not sure how much you are fundamentally changing the game since modding tends to modify every file. Generally disabling the auto update feature works if you decide to get a bit frisky with the executable. But I must admit you do give me a chill. [e digicons]:grin:[/e]
I think this game amplifies the limits of this game engine for Sins 1. Even that engine is only 6 years old (release feb 2008 + 2 years dev time) and is holding up pretty well. Hopefully Sins 2 will have a new engine, maybe the one they used to make the cut scenes. Its not like we are console users who are stuck with the same hardware year after year.
I was a previous hater of Steam but now it has wormed its way into my heart. The deals it provides for PC software cant be beat. If I am not sure about a game and eventually (within 3 months) steam will knock 66% off the price for a day and I usually buy it. Also provides Meta-Scores for every game. All my friends are easy to reach and link to. You never ever have to worry about their version being incompatible with mine and waiting for someone to update so we can play.
I think its balanced as is. The Star Bases were designed to protect a system and the Titans were created on their scale and to counter them. If you let Titans be effected then star bases should be too. That would through the whole balance out the window since entrenchment. I suppose if that chance was like 1%, up-gradable to 3% with research then maybe. It would be a wild shot, golden bee-bee sort of thing. Proton torpedo down the exhaust tube sort
The disadvantage to the Ragnarok is that is AoE abilities are very narrow directly in front of the ship.. So usually when I engage it with a standard fleet, I break my ships up into small groups of 5. His abilities cool too slowly to destroy more than a few groups till he has to withdrawal. Plus if you really want to ignore the Ragnarok, just drive to the side. It can't turn fast enough to catch the slowest ship. This tactic will probably be the most effective with the adven
The problem is the Ragnarok can walk away from the Ankylon and is immune to most disabilities from Cap ships. The Ankylon is pretty much unkillable in its own influence area and can decimate fleets. It is not a titan killer though. I have to take every world the other player has before I usually finish off their titan. Still fun though to be the Juggernaut that while slow, inexorably grinds down their opponents. Plus the Ankylon repairs so fast it can move into
You think it unkillable on the attack, stick it in its own Culture and it can hold a system forever. I build a dozen Broadcast towers now before I take on the loyalists or get my head handed to me. The Ragnarok can't seem to touch it if its defending, plus it can sit right between two star bases and let target up-link from the Akkan give them 1/2 the system weapon range. Toss in a bomber fleet or torpedo fleet and they can't even sit back to pound you.<
I would like a few systems strung together with certain objectives, through in a minimal story to make you care why you are their doing the same thing over and over. Add in or remove some units/techs based on the stories background and you have a campaign. Give us a character we can care about. Lowly Lt. Commander in charge of a frigate squadron rises to take charge of the whole fleet strategy sort of thing. Throw in some of those awesome CG movies to help tell the story and you h
I've seen a few gifted moments in rebellion. Pirates now seem to take multiple prong attacks on separate planets which sometimes gets them chewed up in detail. My biggest complaint is that they will forgo my fortifications to take out that one resource transport that just warped in. Need to stop this. Also the pirates seem to latch onto one planet instead of going after the weakest link. Also pirate behavior needs to change to no attack if the
I know this is beta and will be balanced but the Rebel TEC faction is super powerful. I felt really charged after playing and wanted to give a quick review and ask few questions. Starting with the rocking Ragnarok. Its cannons can chew threw anything it runs into. The Gauss Cannons are a little too accurate. They do as much damage as the rail cannon but fire far 16 shots to one and are
I would even be better if someone could drop in w/o you knowing it. Think you are just playing some hard AI, but really a friend has snuck into one of your games. Oooh, the possibilities, though I am sure this would break some laws.