I think Major Stress's point is easy to understand, even for a computer-illiterate person like me. If I understand correctly, the OP was asking this: 1. Does the new patch make TSOP superfluous because it incorporates TSOP's good ideas? or the correllary: 2. Should we and can we run TSOP with the new 1.2 Patch without conflicts? Please correct me if I am wrong, but the answer to 1. appears to be "no". I would like a clear answer to #2 if possible.
onomastikon
If there is no monetarial advantage to preordering, I will certainly not. As much as I like to support the makers of products I have liked in the past, the only person I will pre-order from now is my tailor -- got burnt way too badly by Elemental: WoM, and that after investing a lot of my time and energy for them in months of Beta. I'll wait for a product (and possibly a few patches if necessary) or some form of substantial rebate.
Is preordering cheaper than purchasing upon release?
Great news! Thanks much! I'd much rather you take your time and get things nice and solid than rush a patch out -- we can wait!
I'd still like to see an additional race in an expansion, like I suggested above. It wouldn't have to be something like a giant space slug race (which I envision as the cause of the original Vasari exodus) but I think it would make thematic sense. Care to add that to the list?
I disagree. I liked phase lanes, because without them, you have no strategic variance to maps. Take GC2 for instance. Rarely have I seen more repetitiveness in "maps". While open, this makes for uniform, bland maps without strategic choice-generating elements, such as choke points. I would discourage open maps on this ground alone (besides the fact that it would make Vasari's raison d'etre moot).
[quote who="Yarlen" reply="157" id="2812102"]Well, more ships/capital ships aren't going to appear in a patch. That stuff costs mucho bucks to make. Besides, pirates having capital ships or even shields is against Sins' canon. I don't think there needs to be specific anti-pirate ships, just better implementation. Right now they are grossly overpowered (in one of my tests this weekend, 53 fleet points of Pirate ships took out 150 fleet points of upgraded Vasari ships ).
I'd really like to see "additonal race" mentioned, please. It wouldn't have to be the one that I suggested, but I would still like it mentioned. [quote who="ShotmanMaslo" reply="6" id="2811365"] Quoting onomastikon, reply 5 Quoting ShotmanMaslo, reply 3- Temporary cloaking for ships and anticloak technology (tiberian sun anyone?) Yes, I can't believe I forgot to say "cloaking". Cloaking. Not like there will be an expansion, but hey, talk is cheap
[quote who="ShotmanMaslo" reply="3" id="2811247"]- Temporary cloaking for ships and anticloak technology (tiberian sun anyone?)[/quote] Yes, I can't believe I forgot to say "cloaking". Cloaking. Not like there will be an expansion, but hey, talk is cheap.
I'd like to see at least one additional race, preferably the race (or whatever) that caused Vasari's downfall. I would imagine a race of giant jellyfish like Gellarts who feed off antimatter. Something really different. The story could develp so that the TEC or whoever notice a weak point in these creatures' metabolism, allowing them to be damaged in this portion of the galaxy; they then share this knowledge with the Vasari and Advent for the sake of the game's balance. So the three tradition
Thanks for the explanation, I did not realize that.
Playing vs. AIs, in three games running I was surprised to see some AIs become defeated (their portrait in f1 has broken glass in front) even though they still have their home planet. Other AIs manage to move their home planet before I destroy it, but I've seen at least a few AIs which have been eliminated without me ever having entered their HW. Why is this?
Seems to be most stable in a windowed mode; but sadly, I cannot find a way to readjust the window (make it larger), and it's just too small to play in windowed mode. Odd!
Hey thanks. Still haven't been able to find SEIV, but do have the SEV demo. I am currently sweating my way through the microscopic text. It looks like there is a LOT of attention to detail, and to micromanagement. If it's more micro than Dominions, I might have to pass. What strikes me as particularly bizarre is that during the tutorial, in which, obviously, nothing happens, I never get more than 6 fps!! I cannot imagine the cause for that, my machine runs fairly demanding games
Thanks much. I've found a copy of V for 6 Euros, but have not been able to see a copy of IV in my region anywhere anywhere. (Steam sells V for 20 Euros.)
[quote who="Greg30007" reply="140" id="2808087"]The problem with caps comes from fact that they die before you jump them out of gravity well in scenario when they bomb planet and then 30 assailants or lrms jumps in and attacks them straight on. [/quote] Are you saying that there is consensus in the MP community that bombing of a planet by unsupported capital ships should be made more viable? Even if that were the case (but maybe this means you need to figure out how to give
I didnt realize that! I thought it just fixed graphics! Thank you
THANK YOU! Will do! (I still do not understand how your post from the weebbly applies here: I am not modifying the same ship 3 times, and the Sins Optimization Mod does not change the music, so why do I have to move it up?)
[quote who="Darvin3" reply="138" id="2807873"] For capital ships, I'm a big fan of using move-speed to help fix them up. We actually tested that in a mod, and it worked wonders. The carriers (due to being exceptional at kiting) were left at their current move speed, and all other capital ships varieties were made faster so they could more easily maneuver to evade attack. This greatly increased their longevity and by extension usefulness. We took Siege and Colony c
I have probably played about 30 hours with the mod on and have never heard a single track of my mod. Wait, are you saying I need to change the location of the mod ("on top"?) if I also have the Sins Optimization Mod running (the only other mod I have running)? Are you saying the mod is ok, but my placement of it is inhibiting it?
OK thank you. I did that. Here is the link (filefactory). Thank you for your time and help!
Thank you very much. I will zip the mod and send it to you (is that what you mean with upload?) -- thank you! PS. Zipped it -- it's 27MB, my mail program wont let me send it :-( do you know a workaround? The game info is tiny, I had already sent you that, it's the 6 sound files that make the size...
Not sure if your kind offer to help still stands, but if so, I hope I am not overstaying my welcome by trying to reformulate my questions. Since whatever I did in the GameInfo file didn't seem to work, I tried other things. Over the weekend, I hope I was understanding you correctly, because deleted the GameInfo file in my mod and opened the /Sound folder with the .oggs, and simply renamed *them* to Battle 1, Quiet 1 to Quiet 5, and saved, de-enabled the mod and then re-enabled it just to make
Excellent to hear that human beings with Stardock are still going to be able to allocate some resources to this excellent game, even if Ironclad may not. Great news! When do you think that changes could be implemented -- is 2010 realistic?
Ah, thank you for the information. (Seems entirely bizarre and self-defeating to have an internationally accessable digital download plattform for internationally applicable products which are region-locked. I am sure this is not Stardock's intention, but has something to do with bizarre contracts between publisher and distributor, but seems entirely self-defeating, not to mention frustrating. I would prefer to purchase per Impulse.) If I may be so bold: Where can a person purcha