Stanley Tarrant

Stanley Tarrant

Joined Member # 2405280
15 Posts 182 Replies 15,015 Reputation

They swim in the goo created when they drag off TEC and ADVENT soldiers to the special liquifers. So yes, they eat by osmosis.

41 Replies 70,650 Views

Is there a campaign in this game? If not, are there plans to release campaigns? Loved how the opening scenes were done! Game looks great so far.

2 Replies 14,570 Views

I love the main menu music in SOSE!!! I will start up the game and do chores around the house listening to it with high quality surround sound. So EPIC!!!! Do you guys like the main menu music to Sins? Give the creator of that music a raise. Right now.

29 Replies 26,025 Views

When does the next beta version come out? Am I correct that it has been over a month since any new updates have been made on sins? Just curious as I just want to make sure Stardock is working right (I know before I had to always refresh XML data). Also, will there be medals that other players can see on the these forums similar to the galciv 2 forums? I imagine they could be single player and multi-player medals?

7 Replies 4,012 Views

Is their a debug.err file that could be used for this game like Galactic Civ. 2? That would make things easy for posting system specs. Anyway, I had a bug where the ships were in icon mode (when you zoom out and the ships appear as icons), and no matter how closely you zoomed in, they still remained as icons. Also, a computer ship would follow my screen no matter how I scrolled, and as later on, all of my icon ships would appear to travel through the planets rather than around them as they sho

271 Replies 222,751 Views

The opening music kicks a#$#$!!!!!!!!!!!!!!!!!!!! I will start up SOSE and crank up the music just to listen to the music and not even play the game. I prefer low resources because then I feel like I actually have time to think. With high resources, I get into situations where I can hardly spend my money fast enough, and I am spending the whole game just clicking on stuff to "buy" once I get just a few planets up and running. If I sit back and watch a few battles up close for fun, I

154 Replies 335,348 Views

But 36 in wouldn't be enough to stop even some space debris. I would say 10 ft would be a good amount of armor. Have we just been lucky in our own voyage into outer space??? Did the first moon rocket in 1969 have this kind of armor???

239 Replies 68,170 Views

I agree. Plus lets wait until multiplayer. I don't think the AI in this game is anything close to galciv2 AI yet. As advanced as galciv2's AI is, it still can't compete (in my opinion) to the human brain. In a multiplayer game, I do wonder if waiting until you can amass 20 capitals is really going to win the game when your opponent destroys you with lots of frigates while you are trying to build your capital ships........... We shall see won't we.

40 Replies 9,122 Views

no space ship is going to have 1000 feet of armor too expensive and too massive How would we know what is practical and what isn't when we are talking about technology far removed from our own??? Space is a giant vaccume with almost no friction. You could potentially have MASSIVE ships. The only thing you would have to overcome is the inertia of all that mass. When you lift weights on Earth, you have to overcome the inertia of the mass and the force

239 Replies 68,170 Views

Basically, I can fire a machinegun at a battleship (or a tank for that matter) all day long and not kill it. The armor is simply too thick for a machinegun bullet to do any damage. I need an anti-tank weapon or a cruise missile to hurt those targets. If battleships in Sins have armor, then there's a bit of specialization there - a swarm of fighters won't be able to hurt battleships because of their armor, but the battleships also won't be hurting the fighters much due

239 Replies 68,170 Views

Plus the frigates can act as cannon fodder to protect your pricey capitals, that can last you an entire game as they recharge up their shields between battles.

40 Replies 9,122 Views

I was playing a long game yesterday. Awesome game!! I can see where this will be alot of fun. At any rate, will the technology rate be customizable??? In the game I was playing yesterday, I stayed in my solar system and didn't travel to a distant star, but I had practically maxed out the tech tree. I think to make this game truly feel epic, technology needs to be slowed down, or have more techs in the tree to make the game feel epic. I think the best solution would be to have the

18 Replies 6,949 Views