I'm having the same question...since the email notification says this beta is only available through Impulse, I go ahead and have Impulse installed today, assuming it will automatically transfer my existing SDC info. But then Impulse doesn't recognize my serial for SOASE when I try to update it. Actually, Impulse says "no registration number required", yet it won't allow me to download the update unless I have a valid registration number...what gives?
Wallness
The problem with phase lanes is that they competely negate range and that entire tactical consideration is reduce to topology instead, this reduces the possibilities for emergeant strategies and reduces variation in the game experience and replayability. Again, my assumption is that it's actually the point of phaselane. By heavily limiting the possibilities, Iron Clad may be able to come up with a decent AI that doesn't dep
Open for me too. If GC2 can be open with so called best AI ever in the universe omg I'm gonna explode. And plenty of other real time games have had openings with some on occasion 'natural' barriers with good AI. It has to be possible here! I think GC2 is amazing too, b
That's not what I meant...I believe phaselane is more like a fundamental layout, the improvement will be most likely be built into the ways it's utilized by the AIs. That's very different from expecting the whole phaselane thingie to be eradicated. Openmap games will always be harder to implement a competent AI than the more limited map. Admittedly, currently the AI in SOASE is simply brain dead. I can't imagine how much worse it could be if they diss the whole phaselane idea
The phaselane is for protecting the AIs. Currently they are unable to take advantage of it, as Ronald pointed out, but I'd bet that will change drastically at a later stage of development. Think about it: if we all can jump freely, do you honestly believe AIs would have any chance to fight off our human brains without cheating in the game? With phaselane limitation, Ironclad is more likely to come up with some AI strategies that will be more effective.
I see people complain that the planets are laid out wrong and that there is no orbiting and then later in their post, site GalCiv2 as a good example of how things were done "right" (right being a relative term). GalCiv2 as an amazing game, I loved it. Yet I would hardly call it realistic. The planets aren't always laid out logically. Solar systems are very close together in some cases only taking a week or two to travel between them. Planets are very close tog
I disagree. There are already people complaining that the game is easy and boring in some stages. The difficulty of getting your ships out of harm's way is good; otherwise it would be too easy. Would you like the AI to be able to 'push a button' and remove the ships from battle that you have almost killed? Personally i think the problem plagues most games too - maintaining busy mou
There shouldn't be any "choke points" in space. I disagree. I personally would prefer to stay with a system with limited travel, and the potential for strategic points. Certainly there could be a high-end tech that may allow the opening of additional lanes, or circumventing such choke points by some means, but IMO that should be the exception, not the rule. Without the lanes, there is ver
Win XP SP2 Athlon64 3200+ 1024 MB RAM 128 MB Nvidia Quadro FX 540 DirectX 9.0c 1280*1024, high texture I'm experiencing a repeatable crash with a saved game when an ally first team up and then break up with me. If you guys need the save game, let me know where to send it.
The concept of morphing is cool, but judging by the beta, the actually gameplay is really boring. The ships just sit still and shoot each other until one side falls. No other action going on like fighters engaging tactical combat or something.
Hopefully you guys won't be spending too much time studying supreme commander during March!
The beta isn't released yet, so I see no reason why they'd refuse to take the preorder and let you into the beta test...