[quote who="morfyou" reply="5" id="2003310"]@Tamren would you recommend going for the straight old-school version or the added graphics one? (hopefully you know what I mean.) Are there any problems caused by the "improved" graphics?? (apart from the shame of being a graphics whore of course)[/quote] Having finally decided to conquer the learning curve (which should be called a learning cliff...) after reading this post triggered my earlier interest, IMO you s
DrGuppie
[quote who="Xan25" reply="4" id="2002240"]I'm having a little trouble with the story right now, and that is really my only problem, except I would like to see a a little more about those achievment points (the one used to buy special items ). So far the way things are put the demigods are fighting each other to become the ONE dominent god, or at least to ascend to "The pantheon of gods." Maybe it's because I only play team matches, but this game feals like a team game, not a
I'm pretty sure hitting ESC will select your demigod. I'd also like to be able to target my Demigod (say, with the shield ability) by clicking on the picture in the middle of the HUD.
If you make changes to your video options (or at least, when you change the resolution setting), the confirmation "Is this ok" window defaults to "Ok". So if there's a problem, after like 15 seconds you're stuck with those settings. It should default to the cancel button.
[quote who="Megajames75" reply="3" id="1945192"]Isn't that in the battle view however, also, don't get me wrong I love the way the game looks, and I am sure the high end FPS is not quite what they ment, but how close do you think we can now zoom, smothly, from the cloth map?[/quote] It is, but my point was just that the engine is capable of a lot more detail than what's shown at those mid-zoom levels. :)
Oh I dunno, this image looks pretty good. I don't think one should say "high-end first-person shooter" and jump to the conclusion that it will have the same art style as, say, Far Cry 2 (after all, the whole game is cell shaded - that's a whole different style of detail). I think lighting, shadows, details, smoothness of animation, anti-aliasing, etc. would be where that statement would apply.
[quote who="vieuxchat" reply="8" id="1942114"] Waterloo was a battle of the napoleonic age, not the ancient or medieval ages [/quote] Right, I was just pointing it out as a battle that lasted multiple days :)
I'll bite :) Metals would be easy. Even if you had to re-mine it, pre-industrial societies shouldn't be tapping out their reserves of metals any time soon and anything lying about could just be melted back down to reform. I think we'd have to assume that forests/plants survived and don't count as the "nearly all life" - or that pockets survived, and that's where enclaves of Humans and Fallen also survived (I imagine the Beasts, too, since they've got to eat something). <p
Within the novels (I've read the first two), I like it as a system of magic but, as you point out, it requires basically the same amount of energy as it would to do the task in a mundane way. It requires creative, frugal use of magic, since you're limited to basically your personal stamina and means that magic is far more rare. To me, that runs counter to the tone of Elemental - which is that magic is far more world-changing (check out the Lore section as well as Brad's comments about
Certainly there have been battles that have last for quite a long time (Waterloo, for instance, was ~3 days) and many that have gone on for hours (a quick search turned up the battle at Cercy which started at sundown and ended after midnight, 1346). With that in mind, I would love to see the tactical battles be able to end without a victor due to fatigue or morale. I would think it would actually be somewhat easy to do, much like a ship with multiple move points in GalCiv can attack m
StormSeed, I'd just like to say "good post" :) Not just because I agree with you, but you put forth good examples of how (1) and (2) are always there (though perhaps not always in a balance that make for a good game).
I think there's a fair point to be made in making whether a Hero unit lives or dies into a tactical/strategic choice for the player. One of the initial analogies used by Brad was that of a Hero stirring up trouble in your kingdom, much like the heros from a D&D (or any pen & paper RPG) often did. To perhaps expand on that thought, the heroes from both books and movies often only die as part of grander gestures. They buy time for someone else to escape, scarifice
[quote quoting="post"] This is not a big deal but I figured I'de throw it out here if someone wants to fix it. On the download portion of the Elemental website there is a poster for download. I just figured I would say the logo is missing the Yellow on the last "L". Not a big deal, but since its the logo i figured I would mention it. [/quote] Would that be the same missing yellow that's also missing from the "Elemental" at the top of all the web pages? ;)
[quote who="zufios" reply="2" id="1924877"]Thanks for that. A quick question about this Impulse software- if this updates my game, (and I may have misunderstood your point), does that mean that I need to have an internet connection on the same computer that I have the game installed in order to get any further updates? Or can I install Impulse on another machine, get the patch and then install it on my games pc? Thanks for your help. [/quote] I d
[quote who="overdriveEX" reply="12" id="1889879"]Uninstalled TA, restarted impulse, and the only version of TA available is still 1.96.027. Show pre-release versions is on. Any ideas?[/quote] Did you kill off the background impulse.exe (which is there if you've got the "Fast start" option turned on). Don't know if that will help or not, but it can't hurt :)
That did it, it's definitely the new version - it has the extreme planet and random event options in the new game screen. Woo! :)
[quote who="strikersgun" reply="4" id="1889794"]seems pointless[/quote] Marketing - not everyone who might be interested knows about the game or keeps coming here to check out info. Lots of gamers see IGN tho on a day-to-day basis.
After uninstalling TA and quiting Impulse (and the background instance), I now see 1.99[rc] and am installing. And apparently Comcast upped my connection 'cause I'm getting 1.1MB/s :D
[quote who="BoogieBac" reply="4" id="1889854"]So has nobody been able to download it? And, I hate to ask this, but can someone with a fast connection uninstall and reinstall to see if the Beta comes through? (Boogiebac stomps off to scold the download.)[/quote] I don't mind trying it out, but do I need to uninstall [i]everything[/i] GalCiv or just ToA?
Same here, tried server USA 1 and 2 in Impulse and nothing (with the show pre-releases checked). Tried closing out the background Impulse.exe as well (thought maybe something could be stuck in a cache).
[quote who="strikersgun" reply="1" id="1889014"]it seems more like a journal from GPG then people from IGN[/quote] It is from GPG, it's just hosted at IGN. IGN runs a blog space for devs to post about their games.
The Download link on the Demigod navigation bar is http://www.demigodthegame.com/download.asp but should be http://www.demigodthegame.com/downloads.asp
I'm in the same boat, everything's been running smoothly. In a way, I've been somewhat disappointed that I haven't had more meaningful performance-related feedback :) Core 2 Duo E8400 @ 3GHz 2 GB of RAM GeForce 9600GT (512 MB, nVidia 177.83 beta drivers running at 1280x1024) Onboard sound, XP SP3 Settings are all set to high with 4x AA and I haven't had any performance problems.
Got another one, if you teleport to your two towers of light (that are attached to your arrow towers) in the middle lane you can end up stuck between them.
Internet Multiplayer is not available, make sure you click on LAN.