XHR

XHR

Joined Member # 2434514
3 Posts 8 Replies 107 Reputation

[quote who="Fleet101" reply="1" id="2005143"]I am formally demading that my online experiance be improved by the end of January. (...)[/quote] Hilarious. You really got me for say 5 seconds. Cannot be serious, mh? [e digicons]:w00t:[/e] I mean do you formally demand a better sleeping experience from your bed manufacturer? Or a better personal taste experience from your coffee producer? No? Then why bother with posting here... no one cares. Just wait until the next patch

33 Replies 110,904 Views

Try the Scout/Flak counter to mines. It worked for me as TEC against Advent mines in my system - but be careful when an enemy force jumps into the system and your mine-sweepers dash towards them to attack them - through the mines ... [e digicons]8C[/e]

28 Replies 108,027 Views

As the title suggests... playing TEC I took a scout, moved it close to a vasari mine in my grav well around my planet (an attacking fleet had left them in the well) and noticed a constant flicker (phasing?) of the mine statistics in the down right corner of the screen. I tried constantly attack-clicking on a single mine, to get some shots from the scout towards it. After a few clicks, the game crashed. Be warned ;)

1 Replies 1,184 Views

[quote who="Sa8aN" reply="11" id="1984101"]On a similar note, I sent support a save from v1.12 (right before I downloaded entrenchment) where a fleet was lining up to jump and actually took 30-40 minutes driving to the planet they were ordered to at gravity well speed lining up to jump the whole way. (...)[/quote] That sounds exactly as I have seen it. And it also looks like an 1.12 bug, although I did not play 1.12 long enough to witness this.

13 Replies 3,942 Views

[quote who="DethAdder" reply="2" id="1980879"]I've noticed this as well. For me it is trying to jump a fleet containing a capital and some frigates. If the Cap is the highlighted leader of the fleet, it will be the only one to heed the jump order. If I switch the highlight to one of the frigates then they will all jump as should be. This has been consistent for me so far through two of the races.[/quote] I can confirm exactly this behaviour.

13 Replies 3,942 Views

I just investigated this a litte further and found out that if you designate a Cobalt in this fleet mentioned above as "Flagship" the group behaves normal. If the Akkan is flagship, the odd behaviour of "Cap jumping alone, leaving the Cobalts in the grav well" occurs.

10 Replies 6,082 Views

Hi there, it is really annoying to always here a "Structure complete" - voicemessage for every single mine completed. I mean, look at all these screenies with hundreds of mines and take a moment to think how often a "structure" was "complete" - see? [e digicons]:waaaa:[/e] Would be nice if there was just a single message for every, say, 7 mines or so. That way the really important messages do not go unnoticed. Thanks!

0 Replies 955 Views

Hi there, first post but since I am playing beta sins I thought I add something. On several occasions I noticed that grouped phase jumping is not working as intended. It happens when a fleet forms a line to cross the gravity well only the first ship manages to jump away,the others cannot open the jump portal beacuse the first ship is in the way. They then abort the jumping process and issue move orders. It happened to a small fleet with 4 Krosovs but also to a f

13 Replies 3,942 Views