Major Stress

Major Stress

Joined Member # 2517982
50 Posts 3,064 Replies 1,798 Reputation

[quote] Dead asteroids have no tax income, yet when colonized they have the same -2.2 drain of all the other planets. This doesn't make a whole lot of sense, since dead asteroids have no population and there really isn't much 'development' to be done for them. [/quote] Thats because of the upkeep system that was reinstated for planetary structures. I agree about the "green sickles of doom" effect feeling a little flat. You cant even see i

579 Replies 353,594 Views

Particle Simulation Definition not found: SupportBuff_WeaponJam This one is a game breaker. It wont let you skip, or break out of it. Same with Particle Simulation Definition not found: Ability_DisintegrationMuzzle. Seems any other effect with errors like this will break the game to where you have to ctrl-alt-delete out of it. I would send mini dumps, but the game wont even create them now.

269 Replies 207,264 Views

[quote] Building the Vasari culture thing results in a freeze and this error message: "Failed to find StringID: 'IDS_PLANETDETAILSINFOCARD_ALLEGIANCEDETAILS_DELTAFROMCULTURE'. NOTE: Any following StringID failures will be supressed." The game can continue if you click Skip however. [/quote] I get the same errors. It happens as soon as you build a broadcast center for ether Vasari, or TEC.

269 Replies 207,264 Views

As long as it doesn't go from "suck to "blow" (oh noes! its Megamaid!!) Still massive speculation on which new race will be released in B4 EDIT: YES!! ITS THE VASARI!! Along with what new TEC ships that will come with it. Yes i'm sad that this will be the last beta before the game goes gold. November to Fe

78 Replies 88,669 Views

There has been mentioned a "mod" folder for the final game. I am not sure if that means you can manage mods like in DoW, GC2, or civ4, But if you search, and look at past post i'm sure you can find where this was talked about before. We haven't received any official word from the dev's about mod management just yet that i am aware of. The forge tools will include at least map editing, model importing, and more functions. Again no official word yet on what all will be included with the f

5 Replies 1,540 Views

'Nids could be doable in the DOW/Impossible creatures engine. However Relic stated many MANY times that it wouldn't do the 'nids any justice. The engine is dated, and a new one is in development for DoW2. Which no doubt we will see 'nids then. I think the main problem with 'nids and DoW1 (other than the'll look like crap) is the resourcing system. Tyranids need biomass to build, and reproduce IIRC. The current requisition/power system wouldnt make any sense for a 'nid. They need to mass harvest

14 Replies 67,549 Views

I bet the colonist of that gas giant are feeling just a little bit "flat" (can always play the "they live in cloud city's" line). Cant you already put beams on a frig without making it a cap ship?

9 Replies 8,757 Views

LOL! Well i guess star wars fans will be happy to know that an actual death star can be modded in. You really had us going there Multi. I think everyone that read this fell for it. Still it shows what can be done with sins.

50 Replies 33,274 Views

November 4th is supposed to be election day in America, but thats on a Sunday. So it would be the moved to the 6th (1st tuesday of the month). So i doubt it will be released then. Im betting friday nov 8th.

78 Replies 88,669 Views
Reply to campaign in Single Player

The sin of the Vasari: (Lust) Ruthless conquest, and the lust for power. Retribution: It all comes crashing down on them in ways that have yet to be explained. They became space gypsies looking for a new home. The sin of TEC: (Greed) TEC initially tried to incorporate the Advent into the trader coalition, because they thought they could profit from it. The Advent wanted none of this. So TEC forcibly exiled the ancestors of the advent (much like how 19th century America relocated the Nat

83 Replies 56,732 Views
Reply to campaign in Single Player

Heh, I wouldnt call incarceration in America today a pushishment, More like an extended stay in club fed. Hell the crooks get 3 free meals a day, a free roof over their heads. Free clothing, Cable, Library's, Weight rooms, Medical care, and Internet access. At the TAXPAYERS (our) expense! The only worry they have is getting their ass's kicked.., or worse if they aren't gay. They live 100% better than most of the honest law abiding people here. Whats worse is they are "respected" for being in pri

83 Replies 56,732 Views

If it is done smartly it wont be ridiculous. In other words don't have objects orbit at an insane rate of speed. The 1st video is an example of how a moon should orbit a planet. Perhaps a little slower. Just enough to know it is moving. This is excellent work multi. You may have just added an element of O-R-B into Sins. I would assume if ships were inside a gravity well they would remain in place inside the grav well while the grav well moves. What do you plan to do about jump

50 Replies 33,274 Views

Perhaps using the "search" function might be in order? I am pretty sure 90% of your questions have already been asked, and answered. Better yet just get the beta, and see for yourself. I think the beta is THAT good. Better than most "gold" games i've played. This isn't supcom, or some EA game where the dev's pay lip service to the fans during its beta stage, and ignore most of the fans input, because they just want your damn money. Who cares if the game works right, or not. If you rea

15 Replies 10,748 Views

If you avoid the guns that means it is that much longer a planet is safe, and it is more time wasted avoiding gauss fire while enemy re-enforcements are on route instead of attacking the guns, and removing the problem outright. The whole point of the gauss guns isn't necessarily to keep enemy ships out, but to protect key structures like your trade ports, refinery's, and shipyards. I dont use them to block jump lanes. I do just like i said, and place a few close by the planets to nail i

23 Replies 8,533 Views
Reply to campaign in Single Player

I am speculating that it will be a series of "sandbox" scenarios with a goal. Like capture planet "x", or forge an alliance with the Vasari in order to defeat the Advent, or something like that. Not unlike the Galactic Civilizations II dread lord campaigns. If there is no campaign then perhaps a series of "historical" scenarios chronicling the wars between TEC, vs. the Vasari, and Advent.

83 Replies 56,732 Views
Reply to Mesh files in Sins Modding

Check out an existing ships entity file to see what angles if any the firing arcs are for what weapons. You may be right in that the hardpoint emmiter just determines its facing on the model.

91 Replies 53,427 Views

No (how do you check the pings BTW?) With the few test games i had with my clan mates we seem to have similar issues. The pathfinding, and the command lag. Pathfinding can easily be fixed by not having ships need to move forward to turn. They are SPACESHIPS, not boats in the water. They should be able to turn in place. I know this issue has been brought up before, but i think now it really needs to be addressed. Especially for MP games. In my games with my clan some experience

43 Replies 8,687 Views

I was 1/2 awake, and realized this was the modding thread after i made the post Not enough coffee in my system yet. I check recent posts from the main sins page, and it doesn't tell you what topic they are in. Dual core support is planned for sins. My laptop runs a Pentium dual core 1.7/1.7, and i can sure use that other 1.7 ghz. Right now it is a little choppy on high settings. Does a 64bit OS improve upon the games perf

158 Replies 129,738 Views

Some games use a collision box, or sphere in a separate file with collision data, a duplicate of the model itself as the collision mesh, or the visible model itself as the collidable object. Homeworld 1 uses a separate data file (the MEX file) for collision, hardpoint, navlight, and other data. Homeworld 2 uses the duplicate model method for collisions. That is in the mesh file as a separate group. This method by the way is VERY expensive poly count wise, because you have lite

25 Replies 16,335 Views

[quote] *heart attack* This is madness! [/quote] Madness?... This is SPARTA!! (sorry just couldnt resist that) This is obviously modded. Its a simple change in the fleet supply/cap ship crew limits. I feel sorry for your poor computer. Did you have every fan in your house pointing at it so it wouldnt catch fire? Don't bother putting in 8 gigs of ram if you aren't using a 64 bit OS. 32 bit OS's only support 3.5 gigs of ra

158 Replies 129,738 Views
Reply to Mesh files in Sins Modding

All will be clear in time. Good to know that i wont have to re-texture 100 ships. Still actually getting them in game could prove difficult. Hopefully this tool will solve many problems.

91 Replies 53,427 Views