Roz

Roz

Joined Member # 2549050
0 Posts 4 Replies 239 Reputation

Whoa, that's weird. The only anomaly I have is sometimes, when space stations are destroyed their graphics wont go away. If I construct one in the same spot, it overlaps the other and it looks like I have two space stations on top of one other. I have Dark Avatar, but this always happened to me since Dread Lords 1.0 :\

7 Replies 4,936 Views

Awsome, just purchased it and I can wait to play it. One thing though: I really dislike having to install SDCentral just to download the expansion. I don't use any other Stardock products so it's pointless for me to keep it instaled. The only place I was informed that I needed to install SDC was in the reciept after I bought it. Cheers

42 Replies 35,170 Views

Don't missles take a but more space off ships? I think that's their downfall. If not, then it's the price. Anyway, the only one I can agree with you is the GGB which really needs to be fixed. The other one's I don't have that much experience to form an opinion yet (although the morale/population equation is not one that I like much).

22 Replies 18,974 Views

A game without a multiplayer option, is half a game these days. Wow. That's so not true. There are great games without MP option currently. Of course there's also crap SP games. But then again, not all MP games are great also... Anyway, GalCiv, in my opinion, doesn't need MP at all. Leave that for RTS's.

57 Replies 18,969 Views

A game without a multiplayer option, is half a game these days. Wow. That's so not true. There are TONS of great games single player. Problem is, in the

57 Replies 18,969 Views

Well, there are two reasons I love minor races. One of them is because they usually make unusable plantes into 16+ PQ ones when they move in to the galaxy (yes, for me to conquer). And other reason is just as another user said: They add flavor to the mix. It's just very cool to have a minor joining the party. I just wish they were more stronger and more threatening. <td class="mb-Body-Quote-Tex

11 Replies 11,215 Views

its balanced as is. Your proposul would put even more weight on military technology. Which already has so much. Sure. But I don't understand the reason behind such misplaced modules. One requires a tech that doesn't even exist and another one requires one to research the entire missle tree. Atlas Sling is probably the coherent one.

14 Replies 13,580 Views

OK, there are more problems so it seems. I just noticed this one because I could never find the tech that made it available, finding it odd. And I think the +7 weapons modules should be equally given in the tech tree. I mean, having Matter Detinators (shouldn't it be Detonators?) available only with the Black Hole Eruptors and the Devastation Beam and Atlas Sling early in the game doesn't seem very logic to me. Anyway, I hope Stardock will address these inconsistencies in a future patch

14 Replies 13,580 Views

In my games one thing I notice is that whenever I build a Starbase the Devastation Beam is available very quick if not imediatly. I've reasearched a little and in one FAQ (from gamefaqs.com) the dude says that the required tech for it (Subspace Ripper) may not even be on the game. I then downloaded Galactopedia and looked for the Devastation Beam module and surprise! It ain't there. Neither is the Subspace Ripper tech. So yeah, what's up with one?

14 Replies 13,580 Views