Harvatos

Harvatos

Joined Member # 2561405
2 Posts 40 Replies 166 Reputation

Mixing Cap ship and siege frigate is the best.

28 Replies 18,328 Views

Sins of Solar Empire novels? That is an interesting idea. Maybe I should write one: Sins is an nice background. I have ample time this summer. Ummm... Maybe... Im not sure.

13 Replies 21,630 Views

Percheron are weak in small number, even agaist small force. But in quantity, they tear up huge force. Bring some Hoshiko, Cielo, Krosov (To demolish planets) and a Akklan (To colonize planets) and you got an powerful force to bring to galaxy to your knees, an planet after another. Oh! And add Kols and Marza if you can!

17 Replies 10,339 Views

What the hell? You can nav trought wormhole with Advent witout tech? That weird, because I need the Tech to do so, with ANY race,

1 Replies 1,944 Views

There two to get to another star: Star/Star long range jump and InterStar Wormholes. You cant make an Star/Planet connection, if its what you mean.

6 Replies 7,520 Views

My friend just aqcuire the game on my recommandation and he realy enjoy (maybe too much). He start to make is own maps like me (he make some horribly ugly ones, but he a friend). The problem is that he can browse is saved maps. I past at least an hours trying to see what wrong, but I find nothing. He save them in the right directory (C:\Program Files\Stardock Games\Sins of a Solar Empire\Galaxy) so what the hell? If it can help some future helper, he use Vista. Please post s

2 Replies 2,406 Views

Cant wait for it! But I hear you can connect wormhole using note pad. I try and this is the result: I find in Voruk Labyrinth what I need to put to do so, but how do I identify my planet? Here an exemple of Voruk interstar connection: interStarConnection starIndexA 0 planetIndexA 4 starIndexB 3 planetIndexB 1 spawnProbability 1.0 type "Wormhole" I known where to put it. But how do I identify Planet37 (Star0) and Planet36 (Star1). Some hel

6 Replies 7,520 Views

There should be an button in the panel in the bottom right: Abort. (I had the same idea than Hydroseeds). You could even right-click on it to put it on auto mode. When in auto, it would automaticaly abort if an ally colonize the target. Just an additional option.

16 Replies 11,189 Views