aho, "neutral" you say? *hops in his colonizer* I'm off to yellow's homeworld, cya! [quote]This makes the super weapons definetly unballanced. [/quote] yeah, I'm more worried that someone will clump them and then unleash several of them at once :SURPRISED: that would be DISASTEROUS
Schod
wee, people playing the beta when the FINAL RELEASE is out, then complaining about it! hum dee hum...
imo the factions are somewhat unbalanced :P they certainly are NOT even remotely the "same"
finally, someone figures out how to boil down American culture down to a pure essence and fire it out a cannon, and you guys choose to nerf culture so that it doesnt switch planetary allegiance! :SNIFF!: ah well, guess I'll have to use tactics that are not OP. although frankly I was surprised, what sort of effects have replaced culture takeover other than increase in ship defense & income?
the thing about the siege run is either that it wont work on a planet worth the investment (unless you're caught completely with your pants down) or when it does work it wont make up for the investment the person put into it, so just hit them with a fleet while you defend with another.
dark you're completely forgetting 2 things there: 1) cap ships get uber-expensive when you consider their need to level up and 2) cruisers are far less prone to being "spiked" by focus fire, so mixing them in with other ships provides a very powerful fleet that can also defend for quite a while also cruisers tend to have higher DPS than an equivalent number of caps. you'll see if you try and play with too many capital ships, you'll get eaten up in the mid-late game.
wow, day one and someone has already cried nerf!?!?! *sigh* have a little more experience first. I admit the AI is a little sleazy to forgoe using a bigger fleet more of the time, but I like sleazy AI, makes my game more fun. in any case the strategy is more than easily countered, like the devs say. just make sure to GUARD your REAR LINES. there are a LOT more uncolcables hanging around in release than there were in the beta. makes sneak attacks a pretty good viability
heres a hint TEC-straightforward power units, relatively cheap with a good eco to back them up. other than that however, they are really nothing special. more or less they are the beginner race, just about pumping out units and taking down your enemy. in a head to head battle of pure horsepower, the TEC win hands down Vasari-although their ships are tougher than the TEC's, they are also disproportionately more expensive. without the eco base that the TEC have a head to
[quote] ahaha, kryo you goof wormholes can go between stars, even on random! Huh? I never said anything about wormholes one way or another. [/quote] was it yarlen? blah my memory is fried as it is, I could swear it was you though...
thats KICKASS!!! [quote]Lets not bring in more space animals schem [/quote] you kidding me? the plasma rubber chicken gun preceeds the ponies by a year, if not more. it existed back when this game was just a RUMOR!!! ah my god, ages ago.
[quote]Finally. (man annatar is right, we need a *rolls eyes* emote)[/quote] you of course, have not changed. hey devs, can you fix this *points to emp* [quote]I like the new AI, it makes sense, other then the fact there is no way to please them without being there personal war slave. Well, they are pretty smart in tactics and stragery, if a scout finds a lightly defended world they will attack it and retreat if a to big of a threat comes. Bah, need to research phase in
I looked for the space pony achievement, I couldnt find it!!! [quote]And that is strange that superweapons can shoot to different Solar Systems[/quote] yes. at least the TEC one shouldnt be able to.
!?! I thought they were limited to simply two jumps away???
LOL! no, obviously their big great weapon would be the rubber plasma space chickens!!! (very VERY old pire-pre-pre-beta joke, it predates almost everyone on this forum except the devs, multi kosc and myself)
the AI is pretty damned good, playing in a massive random galaxy they kept coming after me! (apparently for a little while I was the strongest) and they wouldnt even go against my strongest planets, and on the occasion that they found themselves outmatched they immediately withdrew rather than engaging lengthily (although maybe a little too much retreating is going on...) in any case my only waztafook? question is: damn the balance is COMPLETELY different! its like an entirely new game,
[quote]Did you have to make a thread about this? [/quote] absolutely ^ ^ [quote]Evil. [/quote] LOL!!!
ahaha, kryo you goof :d wormholes [I]can[/I] go between stars, even on random! awesome! *lovez wormholez, thinks whoever thought them up is a frigging genius*
[quote]max cap is 2000 as everyone expected[/quote] *COUGH* *sneeze* *cough* hahem... damn that flem is getting to me :P
holding on confirmation, but when I switched to server 2 it said that stardock had "errors" and patched it automatically. note: also had the extraction issues. I have vista 32, but I get stuck ~ the 50% point. edit: nope, nevermind. issue persists.
I'm in, if its an FFA and the size of the galaxy should be upwards of 40,50 planets. I can host but make [i]damn[/i] sure that your computer can handle these kinds of setting first, I have no intention of sitting around while someone elses computer chugs along like a rusty bucket. the nastiness been said, I cant wait :CONGRAT:
[quote]You'd have to have a MASSIVE empire in order to make it up to the top of that tree. I suspect if I had 50+ planets it would happen.[/quote] so then remind me how we have these epic battles of what are quite obviously upwards of 30 or so ships per side raging "in multiple gravity wells" common? second, you're saying that a 50+ planet empire will only have 150 frigates to cover all that terrain at a maximum?
Ron multi said something that blows your supposed argument out of the sky: [quote]I support it 110% as it makes for better frames for all, so even low end machines can play larger maps.[/quote] in response to my question of who supported it. this amongst a slew of other hints (including 1) that multi mysteriously dissapeared at the time the gamma came out and 2) that he plays a hell of a lot more than I do and even I got the gamma invitation) [quote]
precisely, I've had battles of well over 5000 ships raging in a universe, while it slowed my FPS to between 8-10 I was still having a hell of a time. (obviously not on the same screen at once) with this limit thats completely impossible [quote]None of us here can say, anything at all about how this system works. All we've seen is the bare bones. Maybe what you should've done Schem, is ask about how it worked, instead of being concerned as to the reasons of why it was included[/q
if people dont like my tone, I apologize. I dont intend to make people defensive and/or uncomfortable. frankly, anger/panic does not suit me well. but this is a feeling very VERY close to being duped. I've now got to take the word of people who haven't failed me yet, but who have just taken a HUGE shot in the dark. too much of the game's central mechanic seemed so essentially perfect and prestine in beta 4 that I frankly expected that was how the game was going to be moddeled. but betwe
[quote]the motto have always been that they wanted it to support low end as well as high end machines.[/quote] and this doesnt support high end machines, it schackles them to the low end. [quote]If the limits go as high as I think they will, 500 ships should definitely be achievable on the larger maps. [/quote] "think they will" the limits are most likely stacked at 2000, seeing as thats the number we keep getting and multi here (seems) to not fight me when I say it. you're