[quote] in any case I have a question: why are all the advent fighters and bombers a solid turqoise color? shouldnt they have, oh I dont know, parts? i think the reasoning is that they're expendable drones made by psytech, so it's the easiest way to make them. [/quote] no that makes no sense, they are supposed to be drones that are controlled by psytech (why else would you need "massive bays") and in any case I really dont want to deal with bland lo
Schod
once again the collective flight towards arrogance is unsurprising. I dont give a damn about how I play, if I lost every game to the AI for all of the betas, lost to every player I stumbled over, lost to MYSELF when playing alone in an empty solar system I would still say that you guys need to get some experience before you start whining about this and that. I am irrelevant to this conversation, the fact that I like me, like [i]really[/i] like me has got nothing to do with anyt
oh quit the tired and jaded sarcasm, I'm saying you need to wait more than a few nanoseconds before you chew someone's head off about something you do not understand. I'm not saying I understand the game more than you do, what I'm saying is that NONE of us understand enough to start barking up random trees because we arent INSTANTLY pleasured by how the AI just drops and rolls over to our every whim. [quote]I did not I was reffering to prevoius posts talking about how much damage t
I personally prefer the carrier, as it has a LOT of fighters at the higher levels, and early on bombers can do quite a bit of damage (combine it with the manta ray for extra fun!) in any case I have a question: why are all the advent fighters and bombers a solid turqoise color? shouldnt they have, oh I dont know, parts?
wait, what??? you lost a capital ship to a fleet of SIEGE frigs? Xenpo you have to have fallen to the classic mistake of death-by-1000-cuts, if you go into a swarm of firing guns with just a few ships you shouldnt expect to come back out intact.
[quote]Ok, so I am spanking the AI around a little bit and I send my army off to deal with some pirates. Next thing I know I have a MASSIVE enemy fleet that comprises of 100% Planet Bombers (I don't know their actual names but the ships that are good for destroying planets). So I think, Ok, lets send an fleet to deal with them. So I do. My fleet gets there. They shoot at them for a good 30 seconds and the bombers just keep on bombing. They get damaged but not enough. These things need to be VERY
the fact that you latch onto the one single comment I made thats irrelevant is quite startling. in any case: you really cant win against whats not there anymore.
beats being the useless forum troll hippy!
1) which race are you using? 2) which ship? the TEC focus mainly on direct weapons fire on the kol and marza, so you shouldnt consider them weak unless somethings wrong... but the Vasari and Advent are highly ability-dependant, their ships get VERY VERY powerful late game when they have upwards of 5 levels, at that point they are golden nuggets of pwnage, unless of course you mess up by losing them constantly :P
its not nearly "100%" of the time, in fact I only see the issue under 2 circumstances 1) I've left a front completely open or 2) I'm pressing a particular AI very hard otherwise the AI appears to avoid you unless he can engage directly and win. this is part of why I'm saying that I think people are having build issues: if you leave fronts open this happens, my guess is that most people havent really gotten very far to the point where their arent any more planets left to exp
they've listened long and hard to me, they just chose to mock and parody my ideas instead of utilizing them :SNIFF!:
"keeping me from expanding beyond 3 planets" that screams build order issue, either that or an exceptionally small map. but seriously, even on random tiny (do they even have that anymore?) the AI should not be able to outproduce you.
key word being "time", I know how good the devs are at listening to people, maybe a bit too much so.
[quote]Perhaps the most important one, the speed of the game should scale the time between pirate attacks[/quote] that is a good point. [quote]Besides, we'd also like to take some time to evaluate possible side effects of their removal that we haven't considered yet.[/quote] *pulls out an ambiguous, but obviously exotic and probably painful to get hit with weapon* do NOT remove the pirates blair, or I swear I will get you with this ambiguous, but obviously exotic and probabl
LOL astax "watch me play to get some tips" :) I'm sure, of course, that some people will get help from this (*points and mouths the words "watch this"*) but dont you think Leinad deserves at least some credit ?
:LOL: its simply a matter of prioritization: either cover your ass with defenses when facing the direction of pirates, or make damn sure you outbid to get them to attack someone else. hint: they go towards the nearest planet of yours they can find, on occasion they will detour if they are having issue there.
people are having some issues with their buildups, and thus are having great issues with aspects of the game that are, while pivotal under certain circumstances, certainly not the great pillars of gamebreaking injustice that a few people seem to think they are. so, can we see some of these buildups with respect to people having severe issues early game? (during their expansion phase). I'm not talking mid game, even I have issues when dealing with several AIs mid game (mostly because the
you should HAVE that knowledge, the sensor data is level 2! you shouldnt even be CLOSE to your enemy before you have sensor data up. let alone them having "20 siege frigs", by then you should either 1) have them on the defensive (if we're talking relatievly early on) or 2) you should have the second level sensor up (if we're talking anything mroe than 30 minutes into the game beyond that its a matter of just paying attention, no godly might or divine scrying nescessary. [quote]The o
guys if you played more than a few hours over 2 days we MIGHT lay credence to your claims (although I'm me, so its highly unlikely) what you need to do is PLAY THE GAME. more than once, seriously. countering pirates depends on your situation, but unless you're expanding at the pace of a space-snail you shouldnt have that much of an issue with them, late game they are nothing but fodder.
[quote]which must be higher than siege frigate technology as I've never found it[/quote] just watch your sensor data! its not *that* difficult as for the tech: sensor level 1 should do it, 2 if your nearest fleet is far away (but that wouldnt exactly be your fault, would it?) in any case I've never had a problem with the AI ninjaing my planets, sure it gets an asteroid every now and again, but it certainly is not "any planet" as upgrades can get most planets to 6000 populac
[quote]Im finding this kinda annoying but why give me missions to do things when i haven't even seen that enemy yet[/quote] the enemy is almost ALWAYS sharing a border with you, a garuntee it.
I like the voices, even if the advent sound like they cannot be more than 10 years old :LOL:. the atmosphere is all there, and you get used to them with time.
theres is also completely unupgraded.
[quote]Ala musical chairs. This is not a fun game mechanic. You should be able to capture a planet, defend that planet against counter-attack, then attack again. That is a successful strategic campaign. While I agree that there should be room for "special forces" attack, it should never be more effective (by many times) then a traditional attack[/quote] two words: its not. seriously guys, if you're concerned about the frig rushes thats an issue with your strategy, I've not had m
[quote]unbalanced...how so? (ive only messed with the vasari SW so far) [/quote] the concern isnt that they're unbalanced with respect to the game, its with respect to one another. [quote]Well seeing as the Novalith does a set amount of damage and is guaranteed to obliterate the planets populace. While the Avent one works completly with culture and makes it weaker[/quote] quite the opposite, the novalith has limited uses where the advent one might be used to say, buff your ships duri