yeah, that idea is rather innovative and interesting... I'm impressed but there are still the grave risk of mistakes (you go to tell your fleet to group up, instead selling half your stockpile of crystal) which is my largest objections for all of this, its simply too important to your empire to risk putting it someplace you're likely to muss it up.
Schod
all of that is way too point and click intensive, the current system is better because it only removes your attention from the game for 1/2 a sec, and you only need to click twice. as opposed to both of your options which either 1) include a preponderance of clicking, which I cannot abide or 2) is likely to have popups that I simply dont want in my way at times seriously, mouse-over popup systems are unabidable, if I want to click for my cap and instead spend 700 on 100 meta
[quote]Hmm, well I doubt if binary star systems are in the game right now (I have not heard anything about them), but perhaps some of the wormholes are interstellar. But that could be more of a "back flood gate" than a backdoor. [/quote] not standard, I talked to craig about this although I definately plan on making a map based on the concept :P
[quote]I imported a planet with a moon in its mesh. like i said the moon is useless, and only for show, because the game reads it as a single world. [/quote] and why didnt you publish your results? because now I've got to give all the credit to kosc. damn you stress for not ursurping kosc!!! [quote]Seriously though, theirs probably would be money oriented. Use the moon's gravity to affect local planet spin, increasing daylight hours and forcing the population to work 30 hour day
no, I mean there was more than one way to get to each side. there were these nice asteroid rings on [B]both[/B] sides of the sun :P
still, that doesnt make complete sense... why then, would you have two factions? why not just one?
the best defense is a good offense ;) . I'm serious, if you even send a small offensive deep into enemy territory he is going to be forced to withdraw troops from at least one other place, and if he's overdedicated to your front line than thats where he'll probably pull from. if he doesnt then you've just got a free lunch pall, chow down.
[quote]but perhaps add a user interface option that places 4 small buy/sell/buy/sell buttons somewhere on the main view [/quote] chaching! [B][/B] ;p user interface [I]option[/I] sounds good. I have no reason to oppose what I can turn off anyway :P [quote]I rest my case. [/quote] hang in there. it gets so easy that you wont even notice that you've entered, bought/sold stuff and exited the screen until your already done. like walking up the stairs only to think "wait, how did I g
it looks better because... its not there? ;p
Tom I'll be frank with you. you have the gamma, so you know more about its precise layout, however I've been here since beta 1 and have gotten [I]very[/I] cozy with the current system, so for all I know we may be talking on two completely seperate levels of two completely different menus. however I would seriously disagree if you were to tell me that these features were ever impeded because the use is in another screen. I've seen battles where the bounty swells up into thousands of cred
there was more than one connection to both sides...
oh my god YES! PSP for-EVER!!!
Tom, and I dont mean to be argumentative, but I think your analysis forgets one simple point: buttons on the mainscreen are there for flash or repeated, common use. if you think "damn, I need to buff my shields" you hit the appropriate buttons, need frigates? pump them out. the black market and the bounties are not at all related to that whatsover, those are periodic events in which you have a planned idea of what you need (200 crystal, bounty on Hack, sell most of my metal stash) a
:o you have to bomb thingies? oh what a pain [B][/B] X-(
sad that you would never get your money's worth.
and until you bumped it again! :CONGRAT:
"this evening" YAY!
/take out the crowbar not for long! *hops around on one foot*
no, its much different first off players do not have multicolor insignias, also you dont start with many planets/at the center of the galaxy, which, apparently did happen here.
[quote]Its already been done. and yes the moon will 'orbit' i the same motion as the planet rotates, because both the planet, and moon are technically 1 single mesh. [/quote] you sure about that? Kosc got it working by replacing a ship's mesh with a planetary one. afaik thats the only way its been accomplished yet.
:SURPRISED:
nice, can we see :d
are there non player factions? because when I looked at one of the recent screenshots (the one on the home page, with the preponderance of wormholes) there appear to be four players starting out, but two factions that already exist (that have more than one color, which is odd)... one is well founded, but the other only has one planet whatdoeszzatmean?
yeah and red, we lasted an hour.
... how can it be the evacuator? that things nothing more than a vague egg shape...