Schod

Schod

Joined Member # 2601097
101 Posts 4,917 Replies 21,456 Reputation

yeah, that idea is rather innovative and interesting... I'm impressed but there are still the grave risk of mistakes (you go to tell your fleet to group up, instead selling half your stockpile of crystal) which is my largest objections for all of this, its simply too important to your empire to risk putting it someplace you're likely to muss it up.

42 Replies 61,640 Views

all of that is way too point and click intensive, the current system is better because it only removes your attention from the game for 1/2 a sec, and you only need to click twice. as opposed to both of your options which either 1) include a preponderance of clicking, which I cannot abide or 2) is likely to have popups that I simply dont want in my way at times seriously, mouse-over popup systems are unabidable, if I want to click for my cap and instead spend 700 on 100 meta

42 Replies 61,640 Views

[quote]Hmm, well I doubt if binary star systems are in the game right now (I have not heard anything about them), but perhaps some of the wormholes are interstellar. But that could be more of a "back flood gate" than a backdoor. [/quote] not standard, I talked to craig about this although I definately plan on making a map based on the concept :P

100 Replies 22,376 Views

[quote]I imported a planet with a moon in its mesh. like i said the moon is useless, and only for show, because the game reads it as a single world. [/quote] and why didnt you publish your results? because now I've got to give all the credit to kosc. damn you stress for not ursurping kosc!!! [quote]Seriously though, theirs probably would be money oriented. Use the moon's gravity to affect local planet spin, increasing daylight hours and forcing the population to work 30 hour day

15 Replies 11,202 Views

the best defense is a good offense ;) . I'm serious, if you even send a small offensive deep into enemy territory he is going to be forced to withdraw troops from at least one other place, and if he's overdedicated to your front line than thats where he'll probably pull from. if he doesnt then you've just got a free lunch pall, chow down.

13 Replies 29,088 Views

[quote]but perhaps add a user interface option that places 4 small buy/sell/buy/sell buttons somewhere on the main view [/quote] chaching! [B][/B] ;p user interface [I]option[/I] sounds good. I have no reason to oppose what I can turn off anyway :P [quote]I rest my case. [/quote] hang in there. it gets so easy that you wont even notice that you've entered, bought/sold stuff and exited the screen until your already done. like walking up the stairs only to think "wait, how did I g

42 Replies 61,640 Views

Tom I'll be frank with you. you have the gamma, so you know more about its precise layout, however I've been here since beta 1 and have gotten [I]very[/I] cozy with the current system, so for all I know we may be talking on two completely seperate levels of two completely different menus. however I would seriously disagree if you were to tell me that these features were ever impeded because the use is in another screen. I've seen battles where the bounty swells up into thousands of cred

42 Replies 61,640 Views

Tom, and I dont mean to be argumentative, but I think your analysis forgets one simple point: buttons on the mainscreen are there for flash or repeated, common use. if you think "damn, I need to buff my shields" you hit the appropriate buttons, need frigates? pump them out. the black market and the bounties are not at all related to that whatsover, those are periodic events in which you have a planned idea of what you need (200 crystal, bounty on Hack, sell most of my metal stash) a

42 Replies 61,640 Views

no, its much different first off players do not have multicolor insignias, also you dont start with many planets/at the center of the galaxy, which, apparently did happen here.

18 Replies 21,904 Views

[quote]Its already been done. and yes the moon will 'orbit' i the same motion as the planet rotates, because both the planet, and moon are technically 1 single mesh. [/quote] you sure about that? Kosc got it working by replacing a ship's mesh with a planetary one. afaik thats the only way its been accomplished yet.

15 Replies 11,202 Views

are there non player factions? because when I looked at one of the recent screenshots (the one on the home page, with the preponderance of wormholes) there appear to be four players starting out, but two factions that already exist (that have more than one color, which is odd)... one is well founded, but the other only has one planet whatdoeszzatmean?

18 Replies 21,904 Views