what are you all smoking !! :o because I want some
P5y
I think the idea of superior hybrid technology would be mind boggling and awesome , tho would be hard to implement. Imagine , if hybrid technology was superior to any non-hybrid technology. So if you are Human , and you conducted a research salvage on Advent ships you gain access to secret research options which is hybrid of advent and human technology forexample - Phase Missles Missles are standard TEC technology , combined with the standard phase technology
I love the rumble of the mote as you type.
Sots 3d starmap was in turned based . Which meant you had more time to negotiate and orientate yourself to the confusing 3d map. But soase is like homeworld 2 -> real time. In Homeworld 2 , the best and most popular official maps were the flat ones like Sarum Dust clouds and Crimson Bond. The most 3d type map is imposed cosmos. This map was pathetic , tedious and annoying and people rarely played it. Most of the time, id be tied up trying get the camera to a good angle
Shadow , can you please post a savegame on mediafire or rapidshare , so that other people can test your problems. Imo , I think shadows PC is just fine. It is alot better then my rig.. My Specs (laptop) are Intel Celeron 420 M 1.6ghz - 1Mb Cache 1024 Mb DDR2 Ram Radeon X200 Xpress with shared 128mb. [ 2 pipeline ] 3dmark03 score = 1450 so I should try it and see if performance is just as bad.
Focused Fire is suppose to be balanced with Shield Mitigation
how do you use ~ . I cant . My keyboard has it as the shift function of #
I think we dont call it micro , I call it expert meanuvres. I think there are enough expert meanuvres to be done in the "macro game" and more to be discovered when we get multiplayer and it will satisfy the hardcore fans. Forexample a neat tactical meanuvre for me, is to send light carriers 20 seconds ahead of my main fleet. Once the carriers enter the fray , they send out their fighters to neutralise the bombers. 20 seconds later my fleet arrives and hopefully the bombers will have bee
I like it. One thing I dont like about RTS in general is that when you are losing slightly in a game and things start to pile up on you , you start to fall down a steep slippery slope to unavoidable loss. The key word being unavoidable . In Sins , If player A conquers and colonises player Bs planets , then Player A gets... - increased pop - increased resource Player B gets... - decreased pop - decreased resource This imo is a slipp
Hmm , Ive used mine twice to activate on two pcs. I wonder how many times you can activate it :/
I believe there is something amissed in Research and I pinpoint it as - you dont feel like your competing in a technological race with other players. One thing I know about 4x games especially ones like Civ or Sots is that researching technologies feels like a race. You really feel it if people have tech you dont , and you feel happy when you are one of the leading technological powers even if your army isnt that great. Theres also a feeling of being clever by going down research p
Hmm, perhaps just add a modifier key to hold and click on the resource count/income indicators? Sounds like a plan... a good one in fact. Shift or CTRL while clicking on resource indicators can buy/sell respectivly. or you could just assign 4 keyboard keys to buy metal , buy crystal , sell crystal , sell metal..and you can access them anywhere.
I think you should not beable to rename planets that you colonise BUT you should beable to rename CONQUERED PLANETS ! that wud pwn
F1 I believe... next to F2 for research? That isnt what im after
This game would be pretty awesome with Galactic War so Sins has Custom Games , Ladder Games and Galactic War Games. [URL=http://imageshack.us] [/URL] Shot at 2007-07-13 For those who dont know what it is , let me explain. Firstly registering for Galactic War , A player is asked to pick a race to become. He must choose wisely as his GWar rank sticks to this race and he can only play as that race , and if h
I for one would love to see more planet types. This would enhance the exploration part greatly. Otherwise theres still a good variety of planet types but more would be super.
from digital download to digital download + CD . Just curious thats all.
I think a planet should go through a phase of neutrality if they are about to flip cultures. This way a player can get his own culture counter up to stop the flip. The bigger the culture difference the faster the flip from neutrality to the player If there is a hugh equal culture war , a planet may remain neutral for longer. Neutrality means the planets resources go to waste.
Light frigates and their movement. Imo , there are two schools of thought as to how "small" frigates should move... Type 1 There is the lumbering way ala freespace/starwars , where a ship relies on turrets for firing arcs and moves in a single direction without turning much Type 2 Theres fast and mobile with good meanuvrablity ala startrek. Where guns dont need to be on turrets beca
I was having a Kol vs Kol battle and decided to manually retreat my Kol. It didnt retreat. It turned away , moved to phaselane then decided on its own accord to turn around and start engagin the enemy Kol again. This was when my Kol was alone and outnumbered
is the patch coming out today and if so what time in GMT? It is and right........................................................... NOW! Waaaaah!! *falls of chair*
I cant wait...thats all I can say. Its going to be easier to start giving more constructive feedback once the known bugs have been fixed
Back to Caps should have aa. I dont think they should have antifighter weapons. I dont think bombers should be any more lethal then they already are. I think it is ok as it is. If bombers are more lethal , to compensate for the aa on capships , then whatabout light frigate vs light carrier(with bomber) , or bombers vs kodiaks. all units without aa will be crap
If beta 3 is multiplayer , some of these issues and im being most pragmatic and frank about it might come up. disclaimer: not my opinion but prediction of opinions. Nerfing , burffing and overpowerment Some things will be deemed too micro-intensive because they win you the game more so then proper RTS things Ways to win that arent really in the spirit of Sins. - cheap tactics that become usual things to do if you want to win Pirates should be completely nerf..