Yeah I notice this when I play as well. Usually only happens after an hour or so ingame, I always figured it was related to my hardware though, because I've seen it happen on other games in a similar fashion.
Advalary
The problem with that is that we only receive the money when the trade ships actually reach their destination, and I personally prefer it that way. I wouldn't want the trade ships to generate income on a /sec ratio.
[quote] Don't forget Germany is a police state, and you are guilty unless proven innocent. [/quote] You're a bit behind on the times buddy. East Germany may have been, but ever since the Berlin Wall fell, it uses a more judicial system. They can't just run around arresting whoever they want. And Germany has always been touchy on Nazi subjects, for obvious reasons. So this really doesn't surprise me.
[quote] Even an asteroid will be able to house enough hangars to guarantee at least one capital ship dropping unless they take the time to wipe out your bombers before they send the big guns through. [/quote] Yeah, who needs strategy anyway?
[quote] And when two fleets of near equal strength meet for battle you're happy for the outcome to be largely determined by the actions of the AI or elements of chance? [/quote] Yes. Not all of us have the reflexes microers have. And not all of us can micro multiple battles simultaneously. We shouldn't lose one battle and win the other just because, as the leader of an empire, we personally commanded one battle and not the other.
Because we all know that watching the right (or maybe wrong?) movie can excuse personal attacks.
I still think judging from the way it works ingame already, "flagship" is just the first ship. However, as I have said before, having the flagship convey some bonus or have some benefit would be nice, as long as it isn't game tipping (battle tipping maybe though).
What about reloading auto saves in multiplayer? (I also have a post about this in technical feedback.
I just wanted to thank everyone who replied to this, I have my new pc, and finally have it hooked up to the net (already had it for a few months).
We've also discussed what a flagship is, and why it wouldn't necessarily convene a bonus to your fleet. A flagship can mean the main ship in a fleet, or it can be the first thing (ship, product, service, person, whatever) of a given catagory. ie If sins was the first game the IC made (and I almost think i heard it said that it is) it would be the flagship game for IC. Hence, when you loose your flagship, you loose the first cap ship you made, and hence you couldn't re-designate anothe
Same here, I love watching AI's battle it out, no matter what type of game (FPS, RTS, strategy), although sometimes I like watching from the sidelines but influencing battles in one way or another.
I didn't think he was excusing himself, sounded like he was just telling people.
So then it's a quantum pulse laser
Ok, thanks.
Thank you very much, will this work with updates too?
So many of you may have noticed (or may not have since I wasn't terribly active) that I have been missing for a few months. Reason being is that I have a new pc that has yet to be connected to the internet, and I don't know when it will be connected. But it runs World in Conflict on the highest graphics settings with little trouble and therefore would like to try sins on it. However I still don't know how to get sins onto that pc although I recently heard it is possible. How do I d
The star Sol exists in Sins, I colonized the entire system in my last game. However, it does not carry over any familiar planets. I had a planet called Prometheus and like 4 other planets in it, none of which exist in our solar system.
What I would like is the ability to place specific factions in specific systems. Since the player setup menu comes after the galaxy one, all you would need to do is have the number of systems carry over into a numerical option next to players. I realize that you want a game to be balanced with the AI, but there is no reason to limit players to having to play that balanced if they don't want to. If a player wants to start in one galaxy and have everyone else start out in anoth
Tactically.
Except you are splitting each individual topic into three threads. Single topics doesn't mean single ideas, it means...single topics. Culture is a topic. Research is a topic. Universe design is a topic. Also, you seem to be creating new posts about already existing topics in other threads, please post in those threads. Such as your planets and resources thread, you grouped those together well.
If you know you are not the first to say it, post it in an already existing thread, don't just make one of your own, especially since you already have like 10 different topics.
Or maybe he's just asking us to tone down that sort of off topic stuff in this forum. Although, technically talking about which skyboxes are nice and which ones aren't isn't off topic imo.
Advalary, i'm having trouble deciphering what you mean about the ice and volcanic planets. It seems like your comment would make more sense to it, and i'd love it if you explained your cold and hot planet... "theory" if you will. Because on an ice planet, you have higher pop that would need to be governed, but because presumably people live in domes the worst disaster you need to worry about is if the dome cr
I thought somewhere blair said that the population on a planet remains largely constant due to this being trader space, and that the colonists you send down to a planet are only administrators who essentially rule over those 8-9 billion people already living on the surface. This would make sense as to why the numbers are roughly the same on volcanic and ice planets, because you would need plenty of disaster relief officials.
Yeah, and that's what we need. A tie breaker. Not necessarily an unavoidable superweapon though.