Advalary

Advalary

Joined Member # 2615007
11 Posts 349 Replies 5,607 Reputation

[quote who="JuleTron" reply="1" id="2121066"] Lore wise, the Vasari ARE militaristic and their technology IS focused on combat eg. phase missiles.[/quote] They WERE militeristic. Then they got their asses handed to them by something and now they are trying to make due with what little they have left. I guess if you consider guerillias militaristic then yes, they still are. However, most guerilla forces tend to favor hit and run attacks

63 Replies 57,946 Views

Is nobody from the beta left? Alright, if you think the Vasari are so poor now in a stand up fight, in beta, they were even poorer in such a fight. I don't remember exact numbers, but the Vasari cost for cost (both in terms of resource cost and fleet upkeep cost) were the worst of all the races, by far, which the beta community cried out against. So the devs buffed it. At the time, yes, I thought the Vasari needed a buff, but they are fine now, because

63 Replies 57,946 Views

Trust me, this idea has been brought up so many times since the first beta of the original sins, and a few times I think an IC rep came in and flat out said no (though I could be wrong don't quote me). The main problem is, no matter how they are implemented, someone is going to be disappointed, they will either be too slow, or too fast, op or up. In addition, despite being one of the first people to bring it up, I no longer think it's a good idea, for many of the reasons presented

57 Replies 87,795 Views

This bug has been around as long as I can remember, just ignore it it's not getting fixed anytime soon.

2 Replies 1,943 Views

For those who don't know how to read an op, he isn't complaining that it's still in beta, he (and I) am complaining that it's showing as a finished product when it's not a finished product, which is false advertising. I had this problem with the Jan 1 release date and this time around decided to wait to see if it was the real deal, which it sounds like it is not. Last time they gave me a refund, so to the op, you could always go with that.

17 Replies 5,794 Views

[quote who="Sole Soul" reply="15" id="2001441"]It's been said a million times: January 1st was a placeholder date. It's been recommended that they change it to a different date, or to TBA, but for some reason that hasn't been done.[/quote] Yes, but I went off the Impulse page for the release date. So I'm still irked by it, because I shouldn't have to check the forums to know when the real release date is when there's a release date on the store page.</p

26 Replies 55,840 Views

Well, Happy New Years everybody, I just purchased Entrenchment (because the release date was today) and got the beta. Great. Word of advice, if your looking for the final product, it doesn't look like it's coming out today, despite what it says.

26 Replies 55,840 Views

I really enjoyed oblivion. The voice actiing, while mundane after awhile, doesn't bother me. I think Uranium would rather Bethesda recruited 300 voice actors or something rediculous like that. Anyways, I'm only going to address the first part of the op, ingame adverts. As long as they are unobtrusiv (like ingame billboards) and don't keep me from playing my game, I generally don't notice them, and depending on what time period the game is based in, I h

43 Replies 140,075 Views

[quote who="Scardia_1" reply="2" id="1864104"]cool... thank you very much for the info... I thought that the OR structure required log slots... Good to know that it does not. I'll try the stagger method that you mentioned.[/quote] Actually it does require log slots

17 Replies 16,701 Views

This is not a bug. Dead asteroids have always broken trade lanes. But there's no reason to fix this since only the TEC, the trade kings, should be able to overcome this. It gives them an economic/trade advantage over the other races which they need to compete with the other races.

14 Replies 9,257 Views

But they are worth it if you have the money to spare. What I believe the monk is trying to say is, most games don't last long enough for that money to be sparable in multi, but if you play a 6 hour game against the AI, eventually you will have enough to make it worth it.

52 Replies 122,732 Views

Yeah, I gave up on this along time ago, it said i needed .net 2.0 and i had 3.0 or 4.0, can't remember which, I asked on the forums a couple times and noone answered. Anyways, .NET is a microsoft product that comes with most if not all windows copies, although you can download it from their site too. Hope you have better luck.

13 Replies 9,212 Views

[quote]The Protoss is one race, not made of of many. They have two main societies though, the conservative Khalai Protoss and the exiled Dark Templar.LIES! and ways bubb9 its not story, its the truth[/quote] I'm curious then, who are these other races in the Protoss?

38 Replies 12,715 Views

Most ships with more than one weapon (largely cap ships) have them spread out in such a way that they can't all target the same target, so some of the weapon banks will fire at something other than what you tell the ship to fire at (TEC battleships are one of these). Sounds like your describing the iconus guarding btw, which was mentioned by kitkun. That bubble effect is them sharing damage done on the shield of ships around it which can make things hard to kill, try targeting those fi

11 Replies 18,831 Views

I'm pretty sure you have to give the structure the "phase gate node" effect/ability but I'm not mod savy enough to know how to do that.

14 Replies 6,244 Views

This topic has been discussed more times in the past than I would care to remember. It was given a staunch "not now and probably not later" in each one.

17 Replies 30,605 Views
Reply to Leaders in Sins Modding

Flagships are already in the game, it is your highest level cap ship that serves as the "lead ship" for your fleet.

5 Replies 4,808 Views