Advalary

Advalary

Joined Member # 2615007
11 Posts 349 Replies 5,607 Reputation

[quote]Originally Posted By TheRedMawRevelation has to take the cake for being the worst unit, I would say. From the top it doesn't look half bad, but when you zoom in and apparently it has an untold amount of the purple goo people are enclosed in from "The Matrix" just sitting in a giant storage tank behind it, it loses a lot of it's coolness factor.I think that's crystal, not a goo tank. Either way, doesn't make it look good.And it looks like it's got a giant eye on the front...[/quote] <b

26 Replies 47,104 Views

I've noticed to that when reloading a saved game, planet and cap ship names change too. I don't think the save game contains info concerning arbitrary things like this, just things to make sure the gameplay starts out where it left off.

1 Replies 4,226 Views

Yeah, I think you would have commanders on the deck to direct strikecraft. Now, if they said, "all commander's on the flight deck" I can see the problem. I think it is however the aforementioned "Commander's on deck!" to indicate the commander of the ship has entered "the deck" (CIC, bridge whatever).

7 Replies 10,429 Views

[quote]The OP mentions an exploit but correctly doesnt discuss it. He wants to know how to PM a mod, actually can see a mod has answered but I dont think its good others hinting at what the exploit may be since most people are going to use it now . I dont want to have to deal with numerous hacks and stuff online and mentioning what an exploit is has just made the game 10 times worse! Mods really need to plaster a mail on the front page about exploits and to make sure everyone knows not to broadc

23 Replies 16,185 Views

[quote]Sweeeeet... Malice is being rebalanced[/quote] Your nerfing this time because someone showed a combo (that said race was meant to use) that was under extremely ideal circumstances (ie staged). Or was this nerf already in the works to further reduce the differences among the races. It seems like everything is becoming more "standardized" among the races. OP: Why don't you show you doing that under an actual battle (multiplayer preferable but sp would work) and we'll se

23 Replies 16,185 Views

It's always been like this, I'm really not that surprised that it is like this considering that the new version is well...new compared to the old saved game version.

17 Replies 61,360 Views

I usually ally with half of my system neighbors and beat up on everyone that way. Don't know about the second one. Giving resources does nothing to help your standing with another faction, unless doing so completes a resource mission.

5 Replies 4,161 Views

I think he's trying to update the game disk (cd). If that's the case, you can't update the game disk, you update your hard drive. The Sins of a Solar Empire CD doesn't have any space on it, plus you would need a cd burner to even touch the cd in the first place.

20 Replies 37,938 Views

MrPeebuddy, be civil, noone takes someone who posts like you seriously. You don't like reading his posts, then don't, noone is forcing you too. Anyways, as to the OP, I've always understood vasari to shine in the late game, but they struggle in the early game. RA should be powerful, but as inno said, if you know what your doing, TEC and Advent can counter RA with their own race specialties, you just need to learn how best to exploit them.

22 Replies 28,666 Views

[quote]How about making the game 2v2 with teams locked so you always have an ally? Then if you can get friendly with one AI it's 3v1 in your favor. I haven't done this yet as I just got the game a few days ago. But its a thought.[/quote] But the teams are locked...

6 Replies 3,313 Views

[quote]Options are great, especially in 4x games, and even better when they are applied to a game like Sins (pretty much alone in that regard but I digress).[/quote] This old thread from one of the beta's pretty much sums up my opinion on the above quote and perhaps gives you guys some insight into the problem with more options: https://forums.sinsofasolarempire.com/158527 In regards to orbits, I remember an official response saying it took too much processing pow

28 Replies 47,218 Views

[quote]i think it works fine..alt+click a flak, put them in another group.What I do is:group 6 = everything.group 1 = main offensegroup 2 = support1group 3 = support2group 4 = flakSeems to work as intended to me.[/quote] Yeah, that works for one fleet, and maybe even two fleets, but what about three or more (for those big maps)? My numeric keys don't go that high.

10 Replies 18,619 Views

I love all the people who say "If you don't play the way I want you to, don't play online" like they have some kind of authority. You have no right whatsoever to tell others how to play this or any other game, or in what capacity they may or may not use the product they payed good money for. Only SD/IC has that right, and even then it's a gray area. If you don't like the way someone plays, don't play with them anymore. No one is holding a gun to your head forcing you to play with these peopl

58 Replies 41,347 Views

He just want's a traditional C&C style superweapon that kills all, and is upset that sins superweapons aren't an IWIN button. You can have a weapon that hurts planets, that hurts ships and structures, or one that spreads culture(lol) but you can't have all three in one, or even two in one, it makes the game a race to get the superweapon instead of a game of strategy and tactics.

19 Replies 27,180 Views

If he was vasari it might have been RA ships that were destroyed that gave him that number. If he was advent, it might have been mind controlled lrms that gave him that. Can't explain it if he was tec though.

1 Replies 8,537 Views