[quote]Hince, my question, why have "continue to play" if all it allows you to do is observe basically shutting you down. verybad: ha ha. A real comedian![/quote] Ummm...because some of us would like to see how a game turns out even after we lose?
Advalary
For both questions: The missile "hits" the target shortly after it is fired, so even if the missile is still flying around, the damage has been done, it automatically "snaps" to a dead-on, it's because the missile has been flying around for too long and the game does this to save processing power i assume. When it follows the ships through phase space, I know not whether it ever actually hits the target or if it disappears after a while, but either way, the damage has been done anyway.
[quote]As Astax said.. You newbies just aren't getting it. I hope to god IC isn't just cattering this game to people who don't know how to play and can't use google-calculator. -_- No offense and all, your arguements would be fine if you actually made valid points, but you're not. This IS an issue. The market place changes are NOT going to resolve it. The Marketplace fluxtuations and boom/crash is for other reasons, not this.No they should add 200 crystal and REMOVE 700 credits.Then people
So I was reading the features section of the sins site and I noticed this: [quote]Explore the Epic Scale of a Dynamic Galaxy Explore and conquer neighboring planets and distant solar systems in a massively scaled, fully 3D galaxy featuring planets, clusters of asteroids, rare comets and radiant stars. [/quote] (quote is broken, it should have ended after the last paragraph) <
There used to be a research station counter in the research window during the beta (don't remember which beta it was started in), but I can't find it since the game was released. Maybe they forgot to add it into the research screen.
Or you can use forge. I haven't gotten around to playing with that yet though.
The thing about the sky boxes that bothers me is that they skybox can have a bright light, but the side of a planet that is facing that bright light is dark because it is facing away from the sun, hence why I like the dark backdrops. I don't have a problem if you want to say that system is close to a nebula or something, but it would be nice if the light from that nebula would actually illuminate a bit. But they are nice, green is my least favorite.
I heard each license is good for two installs. I could have heard wrong though, would be nice to get an official response.
[quote]If you would take the time to actually read what he said instead of insulting everyone who thinks different then you, you would find he mentioned the word "random," meaning not a certain time limit. I actually think that would be a good idea, however, having not played multiplayer, and not even knowing this is what goes on in multiplayer games, my word won't carry much weight in this argument.I read it, I didn't think he was silly enough to actually mean random, he said a few minutes Nev
[quote] [quote]You could disable the black market for a random period in the first few minutes of the game. That way it would be unpredictable, and harder for people to be sitting there waiting for the crystal market to open up. While that wouldn't negate the effect of the initial crystal purchase, it may discourage people from trying early in the game because of the hassle.[/quote]Okay instead make it so people sit there looking at the game timer to reach a certain time and all rush to hit ct
You need to kill any colony ships they have too. Right now they are in BSG mode.
[quote] And as to why I'm posting so much tonight, well it's because 1.03 is almost done and I'm just watching the AIs battle it out.[/quote] OOOoooo, is this a new feature in 1.03? Or just something that you devs get to do?
My faith in IC/SD has been restored, sorta, I'm still a little sore over a few other things not involving game problems though. But, for the most part, I'm hopeful once more.
Last I heard they were thinking about working on a campaign for the expansion, but that there weren't any real plans to implement a campaign.
[quote]There may be a lot going on in your empire, but there is plenty of warning for key events. Vocal alerts and large event buttons warn you when your empire may be in trouble or experiences an important milestone. At the top of the screen, a large flashing research, diplomacy, or pirate button will let you know if your research is complete, if a player wants to engage in diplomatic relations, or if bounty is placed on your head! Portraits of other players will also flash on your s
[quote]The Vasari have that weird wave beam thing, once again only other caps use. [/quote] I think the vasari siege frig uses the sickle of death too.
I get the white box, but if I start a game and surrender, I get the pic, so I think it's memory related.
I too like the style of the portraits. Several of these pictures have been around since before the beta. I however, have never seen the victory screen, only the defeat one (when I surrendered).
Mod would be the way to go, this a similar thing was discussed back in beta and the devs promptly shot it down.
Sins because it doesn't crash every hour of gameplay.
[quote]I don't think I really realized until that moment just how short a stick PC titles get from Gamestop. Too bad. I really enjoy shopping at that store. Oh well, at least we've still got outlets like COMP USA... oops...[/quote] I don't shop there anymore, I do my game shopping at Best Buy now.
Yeah, the vasari scout ships' ability to "phase out" skewers my system, I don't know why though. I don't even have to be looking at it for it to do this. But when I turn it off, the problem goes away, so that's definately it.
Plasma storms don't stop squadrons from launching. [IMG]http://i267.photobucket.com/albums/ii295/Advalary/ScreenShot_6.jpg[/IMG]
I have the problem of trying to zoom out and sometimes I end up even further zoomed in than when I started because it will zoom me out one click but then back in 2-3 clicks (ingame clicks I mean, my mouse only makes the one click sound). This is the only game or even the only application I have this problem with so I seriously doubt it's the mouse.
I must admit, I've never seen this, but it probably has to do with ships not wanting to cross the point that marks where ships can't go, so if they somehow end up inside the planet, they dont' want to go out because doing so would cause them to approach this "barrier". If that is how ships are programed to stay out of planets in the first place.