Advalary

Advalary

Joined Member # 2615007
11 Posts 349 Replies 5,607 Reputation

This was supposed to have been fixed, but alot of people are still experiencing this. In the end it's mostly just the AI doesn't want to lose their fleet, although I've seen them stay and fight at their planets before.

17 Replies 16,346 Views

This was supposed to have been fixed, but alot of people are still experiencing this. In the end it's mostly just the AI doesn't want to lose their fleet, although I've seen them stay and fight at their planets before.

17 Replies 16,346 Views

[quote]No enemies left with planets owned. Maybe the TEC super weapon was on autocast and killed the last enemy planet without you noticing.[/quote] Wrong. As long as the enemy has a colony ship left and hasn't surrendered, they don't need planets to stay in the game last time I saw it happen, (which was before 1.3, but I think it was 1.2, can't quite remember).

5 Replies 2,135 Views

15%, it's on the infocard for any ship in the affected gravwell, unless your talking abou the vasari, in which case it's on the culture tech infocards.

16 Replies 9,113 Views

Yeah, I actually find that just setting a bunch of the deliverance engines on auto-fire = win if you can defend them long enough, whereas the TEC come close but the planets, after a while, can still be recolonized.

16 Replies 9,113 Views

When I look at siege weapons, I see them as being very inaccurate because of the way the shots go off at angles from the forward axis of the ship (I know some people would say they are just targeting specific cities/infrastructure) but that's why I have always assumed they didn't turn these weapons on anything smaller than a large asteroid. Besides, have you seen how slow planet bombardment weapons travel? (excluding vasari) How can you expect that to accurately target even a cap ship?

7 Replies 18,838 Views

[quote]I LOVE all the races' voices. The vasari is my favorite, reptilian and just the right amount of energy. The Advent is just plain comic relief, and the TEC voices are fitting and 'cool'.[/quote] How you get cool out of the robotics cruiser is beyond me. But yeah, I think the advents voices sound the most polished, the rest sound half-assed to me, but oh well.

60 Replies 84,780 Views

[quote]I find culture in this game a bit out of place. It just doesn't fit well. How a planet I just bombarded into oblivion and is now completely sterile uncolonizble due to enemy culture, I cannot fathom.[/quote] I always imagine culture in this game not as actual culture, but as propaganda. It makes more sense that way.

13 Replies 14,609 Views

[quote]Your copy of Sins lets you start in prehistory, build cities on your planets, and develop into a space faring empire? Neat, I must have gotten a bum copy.-----------------------------------------------------------------There is a game like that.It is called Spore.I knew someone would say Spore.[/quote] Yeah, i thought that's what he was alluding to.

47 Replies 25,102 Views

Serondal, don't listen to these fanboys telling you your wrong, you have every right to your own opinion and every right to voice it. If you decide your wrong then say it, but don't slowly back down just because you get flamed by a bunch of guys who kiss dev butt, they won't be the people who make this game better. Geez, the fanboys on this site just can't take any criticism at all on this game, or the devs, without going into some Orwellian rage. And heflys, great constructive r

59 Replies 85,927 Views

[quote]I assume this is a bug, it is still present in 1.03.Devs please fix this![/quote] Not a bug, this is to prevent you from scuttling your entire navy at once on accident.

5 Replies 10,131 Views

Pit two light frigates against each other, time how long it takes for one frigate to kill the other. Ok, now do the same with a cap and the same frigate, time how long. You will see the cap ship is much faster at killing, and not only that, but that cap ship has weapons it can fire (usually) at frigates at the side doing damage to them. This is not HW2 where ships are destroyed like popcorn, it's supposed to take a while for ships of any kind to kill each other, to give time to get reinforcem

121 Replies 109,218 Views

Yeah, IC keeps saying they want us to make up our own stories but if your story is that you came into a system with an ally you lose because apparently your ally forgot to make that turn...

12 Replies 13,303 Views

Then you have found a bug, because since release, I have yet to see this happen. My production queues will go straight to whatever they can build next in the queue.

6 Replies 9,952 Views