You're not missing anything. Right now it's just transports for ferrying people around. One of the expansions is supposed to greatly expand on the sea stuff.
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Is this with 1.06? Have you been posting your crash dumps on the forums? They've been fixing a bunch of them as fast as they can, so it would definitely be beneficial to keep putting up yours so they can find and fix the cause.
I'm certain even Stardock wishes they had a few more months with the game. But the reality isn't quite as simple. Release dates are locked far in advance, and Stardock is not nearly large enough to have much pull with retailers (unlike, say, Blizzard), nor the money to put the game off indefinitely. It is understandable for people to be disappointed with some parts of the game. Everyone sort of has different likes and dislikes and something that one person hates, another one lov
You can google for a 3gb enabler and use it for the Elemental executable for now. Remember even if you have 8gb of RAM, Elemental is a 32-bit process so it can really only use 2gb. Enabling the "large address aware" header in the executable (which doesn't actually modify it so it's fully compatible with everything) gives it more wiggle room from the OS, and some people have been posting that it helps them quite a bit.
They had to invalidate old saves, unfortunately. They tried to keep them valid, and they were working for some people but not others. After spending a few hours trying to figure it out they had to disable old saves.
Have fun on your "real people" vacation!
[quote]1- Any suggestions on how to break into modding? I have very limited experience. I played around with mod building in NWN and NWN2 and got very frustrated in NWN, and almost threw my PC out the window with NWN2. Any suggestions on how to "learn" to mod aside from trial and error?[/quote] At the moment, it's trial and error. Once the dev team gets a breather, they've said that they'll probably write up some documentation to get people started off on the right foot.
Well, actually the problem is that only the top-end damage scales. The stat bonus only applies to the max roll, not the min roll. In addition to the min being 0 or 1, that's what creates the huge volatility when you start rolling 1-200. If both spells and weapons had a base damage range of say, 33%-100% damage (2-6, 5-15, 6-18, 8-24, etc) and both the low and high ends were affected by STR/INT modifiers, the damage values for both would be a lot more normalized.
Can you go to C:\ProgramData\Stardock\Elemental and upload the crash dump zips to somewhere like dropbox.com, then link them in the thread? ProgramData is a hidden folder, so make sure your Explorer is set to show them.
More powerful creates spawn around the world as players advance in the Adventure tech trees (get greedier for treasure and wake up bigger baddies). They can only spawn outside of your zone of influence, but if they are aggressive creatures they can go inside your borders so you should always leave your cities defended :)
[quote]Calm down? Did I use profanity or act in a childish manner? I've seen you fall on the sword several times defending Stardock. Sometimes criticism is more than deserved.[/quote] Your tone was more than enough to warrant the response, and it was very much acting in a childish manner. This is not a case where criticism is deserved.
They tried to keep 1.05 saves compatible the first time they put out a patch. It worked okay for some people, but others were having issues with the old saves and couldn't progress. They stayed up an extra couple of hours trying to figure out how to fix the people that had problems, but couldn't so they had to put out a hotfix to disable the old saves. They are very conscious about maintaining working saves through updates, it just didn't work out this time.
[quote who="nsikr" reply="176" id="2737603"]It's great to see the fixes coming. But I have to agree with many others above, the performance is just too choppy, making it unplayable, especially after playing for a while, it gets much worse. Hope this can get addressed otherwise I'll be shelving the game, which I really don't want to do. [/quote] They're working on it, but in the meantime they're putting out the fixes for the stuff they got fixed :)
The premades are based on the world lore so they're a bit special! They also get some spellbooks that are unavailable to custom Sovereigns on creation.
See this thread about how to satisfy your desire for huge maps :) https://forums.elementalgame.com/389679
Or you can calm down and realize that they stayed up until 2 AM trying to get old saves working normally and couldn't.
[quote]I click on a portrait in the UI and there is a little arrow pointing upwards. What does clicking on that do?[/quote] If you mean what I think you mean, it's the "eject" button that sticks that unit out of the stack/city it's in. Basically the same as manually moving the unit out, only it ejects in some random direction.
Elemental isn't getting an engine re-write to accomodate hexes. :P
Is your paypal e-mail different from your Impulse account e-mail?
[quote]Denying it to them? What about flat-out destroying those stinking assets with the Make It A Desert strategic spell? Sounds like this change would decrease the value of that spell significantly because the tastiest targets would be things you could never use yourself.[/quote] How does getting rid of the red exclamation marks to point you to a resource you can't use change this? :P
Did you turn on "Use Mods" in the game options?
There are several little apps online that will label the executable as large address aware, as well.
Thanks Boogie & dev crew! Fixes look great :D
You're welcome :) I left most of them uncommented on either because I agree or don't have a strong opinion on :)
Yes, there are minor factions when you play. Their cities usually sit by a unique creature improvement, so if you capture the city you can build that creature. For example, in my game I captured a city that gave me access to Bone Ogres (and thus made the rest of the game hilariously easy, but alas..)