Using a mod set to load on startup, by chance?
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Back in the beta days when talk of an expansion first came up, what we heard was something along the lines of "If there's an expansion, it'll probably be around this time [February] next year".
Right click the game in SDC and archive it, burn the archive (located in the Backup folder in your SDC install, I believe) and the SDC installer onto a DVD, and voila :)
It sounds like a planet bonus, just display its infocard and check :P
Planets themselves have nothing to do with the number of ships - it's all done through the fleet logistics research. Capital ships do need the additional crews research, but sounds like you got that now :)
I'm guessing it doesn't do that without the mod? It's very unusual that it would freeze completely, almost as if it's trying to initialize the engine with your mod and can't do it. Did you put in any insanely high numbers? But even then, it should just do a minidump, not freeze.. Try going back to just the one ship, I guess, and see if it still does it.
By freezes you mean just doesn't respond? Or does it minidump or anything? Did you just change existing numbers in the files, or try to add something?
This is a known bug, so no need to send in your save :) To fix it, before you click start on the load game screen, go into the Game Options again and accept them. The settings you chose will be there correctly, just need to be accepted again.
It sounds like it would depend more on the license holders. Since Stardock and Ironclad have nothing to do with mods themselves, I wouldn't think it's up to them. I could be wrong though, I'm no lawyer :P
Good luck :P Post again if it still doesn't work, but rather than pasting the whole file just paste the lines you changed ;)
Okay, so that file is the cause of all your problems :P Replace it with the gameplay.constants from the GameInfo folder in the Sins install, then all your dumps and instant losses won't happen anymore. 1.03 changed gameplay mechanics that are stored in gameplay.constants, so using an old file that the game doesn't know how to read anymore is bad :P
:LOL: Just make sure he's venting away from you. Or invest in a good suit of Kevlar.
Okay, do me a favor please, open the gameplay.constants file in your mod's GameInfo and tell me if it has a line right on top to set max fleet cap to 2300. :)
Most things can't be changed, but the gameplay.constants contains some weighting for how the AI shifts its focus for the different personalities.
You must be using the 1.02 gameplay.constants file, which is known to cause this problem if you have a mod set to "enable on load". Make sure you're using the updated 1.03 file, which you can get from your game folder (it's already in text), or the 1.03 reference data in the downloads :)
Can you post a screenshot or anything? It's definitely not a feature, but I'm having a bit of a time trying to picture it :P
Download the 1.03 mod stuff from the Downloads section on the site, it has everything in text format for you to edit :) Sorry, I should've mentioned it. Specifically, you'll want the "1.03 Reference Data" listed under Beta Forge Tools.
Stardock/Ironclad were not able to get a European publisher for the game (none of them felt the German RTS market would support it, so that was the deal breaker pretty much). You still have the option of ordering it directly from Stardock: - You can get Download Only version, or Download + Box shipped overseas. - You'll be charged the USD price, which means you basically get the game for a steal - You'll also get the Collector's Edition this way, with some extra goodies
The lines for that are in the individual ship files. All of them are called CAPITALSHIP_xxxx.entity. You can change base antimatter, antimatter recharge, and I believe increases per level.
I've read another post saying that Vista SP1 broke the launcher - I haven't updated yet myself.
Just fly your ships right to the center, and if you researched the tech they'll jump right through :)
Did you have any capital ships in the fight? One of them (I think the Revelation, the one that has Hysteria, because I don't remember the exact name of the ability I'm talking about) has an ability to reduce the cooldown of abilities of friendly ships, and plays a short sort of metallic sound effect.
Welcome! :P
Well, you'd make your own ;) The only thing you'd need to do is open the file that has all the strings in Notepad, and change the AI names the game picks from to whatever you like. It'd literally take you a few minutes :P