Tsed

Tsed

Joined Member # 2656819
11 Posts 147 Replies 10,060 Reputation

[quote] If it was going to work we'd have to come up with some really creative and innovative ideas to get around these problems but we couldn't do this simultaneously to developing everything else new and innovative that Sins brings to gaming. Nonetheless, over the course of development we've got a pretty clear picture of where we want to go with it and it will be as fresh, innovative and creative as Sins 1 was. The

57 Replies 71,158 Views
Reply to *SNARF* in Everything Else

[quote] if thats what you think of the south circa 1860... [/quote] If said state rights (other than the right to own slaves, that is) were *so* important, why weren't they more properly protected in their governing document. One would think that'd top the list of "changes to make" if that's why they were seceding. [quote] oh please, this is a classic example of them giving rights to the states, nothing more, nothing... why bother. its nothing more than states righ

23 Replies 70,837 Views
Reply to *SNARF* in Everything Else

[quote]wrong on all accounts Tsed, thats the classic misinformed point of view.[/quote] *eyeroll* You don't address the fact that the most significant change to the Confederacy's Constitution is the enshrinement of slave ownership as a right. Their defining document itself clearly indicates the south's motivation. [quote]to claim it as THE "cause" of the civil war, instead of what it truly was (merely a catalyst) is wrong in just about every possible sense.[/quote]<br

23 Replies 70,837 Views
Reply to *SNARF* in Everything Else

[quote] I really cannot believe that so few people understand that the civil war had almost nothing to do with slavery... what idiots. There are the tin-hat lefties who think that there were other ways to abolish slavery AND to pacify the south, idiots. but then there are the duffus righties who only know what they learned in 3rd grade history. [/quote] Except... it had everything to do with slavery. Sure, states rights (what I'm assumin

23 Replies 70,837 Views

[quote] Its way too late to add features that aren't already in the game, they can't possibly get it ready in time for release. Now, as a post-patch thing, maybe, but you already have issues with one sound "clipping" out another... [/quote] Actually, those-on-high have confirmed that this will be in: https://forums.sinsofasolarempire.com/?forumid=402&aid=162755#1307475

21 Replies 34,482 Views

[quote] that depend's, u wont need support for ur music. nor wil stuff be improved or added to it. [/quote] Not the point. I don't object to paying for updates, if it's needed. I object to losing access to purchased software if I don't pay a fee. It has it's place -- it works well for things like Gametap. But in general? No way.

36 Replies 12,843 Views

[quote] My personal favorite option is to just charge me a monthly fee paid annually or semiannually and give me full access to any products in the companies catalog.[/quote] Ugh, I don't want to rent my software anymore than I want to rent my music, thanks :(

36 Replies 12,843 Views

:CONGRAT: This all looks great. In particular, [quote] Issuing attack orders to units in a fleet or the fleet as a whole will smartly determine which units in the fleet should receive the order and which should ignore it. If for some reason you actually want to issue the order to all the units, you can override it.[/quote] Is going to be invaluable. Way to go, can't wait to get my grubby paws on this.

60 Replies 194,320 Views

[quote] True, if the explosion occurs very close to the aircraft (historically speaking) then yes, it would cause significant damage, but the true purpose of flak was to fill the sky with razor sharp pieces of metal. In WWII, the Nazis fired massive amounts of flak at Allied bombers...[/quote] My understanding is that, well... it varied. "Flak" actually refers to a fairly broad category of guns (that is, anti-aircraft guns). HE and shrapnel rounds both had their places. <

26 Replies 36,599 Views

[quote] They haven't been announced yet, but you just know there is more out there. Like the diplomacy system I mentioned [/quote] That reminds me. Finish that journal, or get us that patch, Blair! ;)

13 Replies 16,929 Views

Front page: [B]Beta 4 Closes on Monday 11.29.2007 10:18:48 AM[/B] Sins of a Solar Empire Beta 4 will be closing to new pre-order customers on December 3, 2007. If you'd like to take part in the game before its official release next year, now is your last chance to get in on the action! Pre-order page: [b]Beta Status: Closed.[/b] Pre-orders will not be charged until the final version of Sins of a Solar Empire is released. So, it's not like they d

13 Replies 16,929 Views

[quote]I have been in about 4 or 5 betas and seen 2 or 3 others. Blizzard's beta tests always seem to be perfect [/quote] ...huh? Have you even participated in a Bliz beta?. Hell... the WC3 beta was downright hilarious. You could crash everyone in a chatroom by just sending a message to it. D2 was a mess even at release, nevermind the Beta... :o

50 Replies 12,233 Views

I lurve: The style of the battles. Though I've commented before on things I'd like to change to spruce this up even more, it's only because I already love how big battles end up looking. Gorgeous. I don't know if this is just an effect of mixing up the z-values for individual gravwells, but the AI seems more willing to dash up on the z-axis as well -- this looks *awesome*. I'd love to see even more of it. The "cat and mouse" effect the gravwells create. I love chasing down

154 Replies 335,596 Views

Bah! Who needs a manual anyway? I mean, these days, manuals seem to have been relegated to single sheets of hotkey lists anyway. :/ I miss my old book-sized manuals. :p

41 Replies 64,082 Views

[quote] his a professional reviewer that gets paid for doing it neutral, and should talk about its good and bad side in a proper way, which he did not. [/quote] Hrpmh -- sounded like he did to me. Basically said "it's a rental/buy used, not a buy new" game, which is reasonable. I dunno, the "7-10" rating system that seems to be the norm makes reviews all but useless. [quote] So if he got fired because of it, i think it fits very well as he did a very poor job in the r

35 Replies 1,504 Views

I don't see anything in the current files that'll allow for it, so this is mostly a "will it be possible with the Sins modding tools" question. Is it possible to change the weapon graphics as that particular weapon class gets researched? Like... as the TEC lasers get upgraded, change the color to green? Or as the pulse beams for the Vasari are upgraded, change the beam-core graphics? Just curious :)

6 Replies 7,293 Views

[quote]Possibly because two support vessels as a solitary fighting force is stupid? etc. [/quote] Capital ships are only vague analogues to their frigate counterparts -- comparing them directly is just silly. The capships have to be combat capable. I'm not seeing the "cheeseball" here. It might need to be toned down a bit, but as has been said, it's expensive, and results in low dps tanks; something I'm not at all uncomfortable with. [quote]...needs an area effect shiel

129 Replies 161,840 Views

[quote] In the early game stage, you can research LRM and build a fleet of them prior to your opponent being able to make 2 Dunovs and traning them up to lvl 3. Is that about accurate? [/quote] Also taking into account that in mid-game (before FP is maxed out), FP can't the only consideration, as FP upgrades are still available. Putting resources into that + producing more LRMs to compare reasonably to the resource cost of leveled Dunovs brings them int

129 Replies 161,840 Views

[quote]Im not crying nerf, what you call an inelegant fix doesn't change a single unit stat, encourages fleet diversity, and discourages a seriously odd and overpowered tactic. The Dunov as a support ship is fine, but as a combo its too good.[/quote] It's inelegant because it is, in effect, a hack -- an exception made with no reason aside from this combo popping up. Assuming it's overpowered (an assessment I'm not disputing at this point, as I haven't had the time to try it),

129 Replies 161,840 Views