That just makes me want to play Advent all the more. :o
Tsed
You'll get caught up in it.
Videoclips/cinematics in the middle of an RTS (or pretty much any real-time game these days) = nothx. It interrupts the game for something that can just as easily be done in engine. Ends of missions/campaigns are one thing. Middle of a match is another.
Not to turn this into a tech support thread derailment, but... As I imagine you've seen, that's an empty quote. It seems you're filtering the gifs, for some reason (as the ones you can see are all jpgs). Just as a simple test, I've converted one of the jpgs to a gif -- see if this shows for you: [img]http://img518.imageshack.us/img518/7798/leaderboardvasariwt3.gif[/img]
Mhmm, just thought it was notable enough to warrant mentioning :p
It is worth noting that with all 3 range upgrades, the Vas LRMs outrange the Gauss Cannons. (7616 v 7500)
Schod -- just look at the .entity files. In FrigatePhaseLongRange.entity Range 6800.000000 In PLANETMODULE_TECHORBITALGAUSSDEFENSE.entity Range 7500.000000
No, they don't. Earlier betas had resources that ran out, but even in the outdated beta4, asteroids are in-exhaustible. Orbital Refineries now just provide increased resource collection instead of compensating for depleted asteroids.
Well, it does seem to imply that they're using some version that we don't have, given that we've never seen this behavior: [quote]In order to improve diplomatic relations with one race, we were asked to wipe out 10 civilian colonies of another race, so we obliged.[/quote] *shrug* I'm not overly concerned either way, though.
[quote] Absolutely. You asked for it, and now you have it. [/quote] Ahem. We asked for it, and in 16 days we have it. ;)
That was just going into the Kol's entity file and changing the "cooldown" value for its autocannons (and decreasing damage appropriately) and increasing volley size. Really a simple change -- the only work involved is doing it for allll ships. Gets a bit tedious :p More recently, I played with replacing TEC "lasers" with flashbeams of the Kol's beam color. Modding these things is *really* easy. [link="http://www.dailymotion.com/Tseddicus/video/x3e6go_tec-beams_videogam
Honestly, if the firing rates aren't to my liking in final, I'll probably just make a small "battle spice" mod to get everything looking to my liking without changing balance and upload it somewhere for anyone who's interested, so, whatever. I'm not terribly interested in adding a miss chance, as it'll affect balance (something I'm *not* out to do), but increased volley size usually results in a perceived miss rate -- as if you're firing against a moving target, the volley "trail" tends to fall
Just so you can see what you can get with a little modding (this was just a first attempt at getting the effect in an earlier beta, but serves to show what you can get with just minor modding). [link="http://video.google.com/videoplay?docid=-407227294302653153"]Kol's with increased firing dueling it out.[/link]
Um, are you sure? I'm pretty sure I've seen influence creeping across star systems.
The gameplay itself is really like nothing I've played before. The cat-and-mouse game that capship hunting can become, the pacing that allows for a fleet to home in on your worlds while your own fleets dash through phasespace in a desperate attempt to crush the enemy fleet before they tear through your defenses... it's pretty unique. The resource system, while vital to your survival, sorta fades into the background -- something you're always aware of, but doesn't require constant attention (ok
By default? No, I don't think (most of) the Celestia textures will work. Celestia uses a bunch of different formats, iirc. However... it's not exactly complex to convert them. :)
Way to get us reset (whomever it was, that is) :/
[quote] Er, wasn't that in one of the screenies posted earlier this week already? [/quote] [quote] yes it was! [/quote] No, not quite. The earlier screenie shows: "Mission: Give Credits". That one shows: "Mission: Destroy ".
Now to pick apart the image... Right... there. [img]http://img401.imageshack.us/img401/9849/sinstargettw0.png[/img] Gives us a bit of a hint about the new diplomacy. If I were to venture a guess, that looks like you can set a bounty on specific targets/pay factions to attack certain planets. :D
Carrot, stick. YARRRR. Done and done.
Such a tease. :d
Added with a series of gamefaqs accounts I haven't touched in quite some time. ;p
Oh, no, I got that, it just sounded like you were already planning some campaign-ish sorta thing for an expansion/sequel. Think I was just reading too much into it. ;)
[quote]Yep, each serial is good for two copies in LAN games. Though you do need a unique key for every player on ICO. [/quote] Hunh. While it's not uncommon for this to be doable in games, actually having it outright okay-ed by the developers/publishers is another thing entirely. Kudos. I can almost guarantee I'll be able to get my brother (and cousin, after he sees a few games... though I think he's practically sold already) to buy it after a LAN game or five. ;D
[quote] I would like the ability to, under my control, choose to share control on certain units. I can't count the number of times I've "assisted" an allied player, and had to micro my ships to his commands while I was busy doing something else elsewhere. [/quote] Actually -- even "gifting" ship