Stratteggi

Stratteggi

Joined Member # 2658311
3 Posts 347 Replies 292 Reputation

The Sova's insta-build ability does work, I don't think magnetize targets your own fighters, and magnetize also prevents the target from using abilities.

17 Replies 22,003 Views

Nice did the same thing myself. Did you play on fast? Nope, just normal. MY GOD host the file somewhere else, I tried to open it with 3 browsers and the link is FUBAR!!!!!!!! <b

8 Replies 9,548 Views

true, yet not my point. I would like the option of giving a build order to three asteroids with two clicks without navigating menus. this should be extremely easy to implement and would help me (and others I presume) a lot. Shift, three clicks, then one click. One click followed by three clicks, without any need to hunt for individual asteroids to select them. I'll take the latter option.

29 Replies 9,152 Views

I've got an exploit: If you select a planet you don't currently have vision of, you can see its infrastructure health, tax income, and culture rate at the bottom of the screen. This even works for planets you haven't explored yet.

272 Replies 216,846 Views

Back when I preordered (all the way back in the days of beta 1) I somehow managed to associate my stardock account with my store account, so I never had to go through all this e-mailing of codes.

26 Replies 55,276 Views

Ok, here's the biggy. "Failed to convert 'HUDICON_ABILITY_PHASEJUMPDISRUPTIONTECH' to an enum value." Yes, this again. It happened to me in the last update of beta 2, and didn't affect anything, so far as I saw. I have done complete uninstall/reinstalls for both updates, and done another one for beta 3. While it doesn't affect anything in single player, I can't play multiplayer because my game data differs from everyone else's.

272 Replies 216,846 Views

Where it gets a little complicated is programming the pathing AI to understand gravity. That is if I tell my ships to go from point A to point B the pathing AI (that's the AI that moves your ships when you tell them to move) has to know how to use or avoid or manage gravity to arrive at that position in hte shortest period of time. Then you need to get the AI to maintain the proper orbit at the specified altitude. Then, when an enemy force comes into pla

119 Replies 28,509 Views

AntiBody, adding starbases is much more than just adding a new building. It's an entire concept to add in. There is nothing like it in the game, which means it has to be coded in from scratch, and balanced from scratch, something that was supposed to be done during beta 2.

31 Replies 58,422 Views