I've killed several Kols with my Sova in early game confrontations.
Stratteggi
I'm pretty sure the Vasari get weapons that can bypass shields (look at the Kol's shield boost - bonus phase missile block)
Only 80? Back in beta 2, I once built 747.
But it still builds fighters faster than 1/s, and in my opinion, that is working.
The Sova's insta-build ability does work, I don't think magnetize targets your own fighters, and magnetize also prevents the target from using abilities.
It's fine the way it is now. If it seems like it's such a big thing to lose your flagship, maybe you should be more careful with it.
pumpkins. mmm, pumpkin pie
Nice did the same thing myself. Did you play on fast? Nope, just normal. MY GOD host the file somewhere else, I tried to open it with 3 browsers and the link is FUBAR!!!!!!!! <b
Here's some nice propaganda for the Sova: Embargo Rush
Ok, I must say this is one of my prouder accomplishments. I have pulled off a rush in Sins. Replay is here , and here
Do you need to research long range jumps?
And anyway, a fighter attacking a capital ships on it's own would not be able to damage it, the ship would regenerate faster than the fighter could deal damage.
true, yet not my point. I would like the option of giving a build order to three asteroids with two clicks without navigating menus. this should be extremely easy to implement and would help me (and others I presume) a lot. Shift, three clicks, then one click. One click followed by three clicks, without any need to hunt for individual asteroids to select them. I'll take the latter option.
And they got so big because they saved everything as plain text. You could go through and just read these files.
I've got an exploit: If you select a planet you don't currently have vision of, you can see its infrastructure health, tax income, and culture rate at the bottom of the screen. This even works for planets you haven't explored yet.
Only 80 minutes? I was playing a 4 hour game, until it crashed at around 1:30
Wow, I feel like an idiot. I thought I got rid of everything before, but everything seems to be in order now. Thanks for the advice, Blair.
Back when I preordered (all the way back in the days of beta 1) I somehow managed to associate my stardock account with my store account, so I never had to go through all this e-mailing of codes.
It definitely needs to be Vasari
If there is something wrong with your download, I wouldn't recommend archiving it.
Ok, here's the biggy. "Failed to convert 'HUDICON_ABILITY_PHASEJUMPDISRUPTIONTECH' to an enum value." Yes, this again. It happened to me in the last update of beta 2, and didn't affect anything, so far as I saw. I have done complete uninstall/reinstalls for both updates, and done another one for beta 3. While it doesn't affect anything in single player, I can't play multiplayer because my game data differs from everyone else's.
Could you add a retype password field in the create profile menu. My friend has already mistyped his password while creating his account, and now can't access it.
Where it gets a little complicated is programming the pathing AI to understand gravity. That is if I tell my ships to go from point A to point B the pathing AI (that's the AI that moves your ships when you tell them to move) has to know how to use or avoid or manage gravity to arrive at that position in hte shortest period of time. Then you need to get the AI to maintain the proper orbit at the specified altitude. Then, when an enemy force comes into pla
Yea the wires shouldn't be candy colored lol, the plugs into my subwoofer are all colour coordinated in bright, candy like, colours.
AntiBody, adding starbases is much more than just adding a new building. It's an entire concept to add in. There is nothing like it in the game, which means it has to be coded in from scratch, and balanced from scratch, something that was supposed to be done during beta 2.