*resurrects just long enough to kill yarlen, then dies again*
eetmorsqrls
Pureknight, are you wearing your glasses when you're playing ;D
i'm still wondering how this site apparently relates to congress...
any updates on when it'll be released?
you're welcome.
*sighs that nobody else looked at this*
uhm, not a bot :P
he cannot play at work, sometimes he's even too busy for MSN so a constsnt spam is out of the qiestion. also, when we started it was agreed with a space in your name, I have replays if you want. Para is under the special thanks section in the manual and you could ask anyone that knows him and they will tell you he would never act like that.
see frogboy, i told you your fanbase was utterly humorless and would jump on anything you said! or was that some 90's movie...?
see frogboy, i told you your fanbase was utterly humorless and would jump on anything you said! or was that some 90's movie...?
uh, GE has had multiple 5v5's and 4v4's , entanglement is crap since everything is so random, close encounters just shows who is best at rushing, i feel competitive games under 4v4 should be played on all medium settings with fast culture, saves should be set at 5 mins; even though this makes an annoying little lag spike every 5 mins, it is much better than having someone lose his connection and then have to play through 10 mins of crap just to get to where you left off.
hmmm, a chance to beat some more people at sins... mmmm so wait, ur saying that people with slow internet connections are having problems running the game?!
shoddy cant have an opinion in this one, since he would have to agree with either me or multi, both of which would be intolerable for him :D
[quote]after i told you about the imbalance i believe is there, and the next replay i see, you use it.[/quote] cause i definitely hadnt done it before, nor had i see other players use it, you were definitely the first person. also, just because you believe it is imba, doesnt mean it automatically is
would you rather i had researched enforcers and then not built a fleet? enforcers dont automatically equal win, it is plain if you watch the replay that my teching to build enforcers cost me time, logistics slots, and a LOT of metal and crystal. This gave RaY a big advantage at colonization and economy. If therlun had managed to get the disable ability on his hoshinko's, my fleet would have been effectively neutralized and he and his teammates would have done much better against us. Also, the ru
[quote]I've played 8-10 games so far and only ran into one irritating person.[/quote] sorry to ruin your streak X-(
im guessing its slightly better of a change than the 945, but you should probably upgrade your compy if you wanna play much
soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo time?
uhm, you CAN move your ships on the z-axis, its built into the game
because they spend money to look for them, most people dont the AI runs because tactical strategies like that are VERY hard to program in the AI winds up in a 3v1 alliance because you dont do any of the missions for the AI and wind up losing alliance chances because of it also, the AI is very good at scouting and predicting where your ships will be if you bee line toward them
you guys DO know that you can surrender planets right?
play against humans who like to jump in surprise reinforcements and ull see how good those are to have. also, if you try to tech up to mapwide psidar before you get to overseers in your military research, you are most likely going to lose
well the ai isnt designed for 1v1s (none are) the best way to play the AI is on a larger map, or wait for some strats to come out that the devs can then incorporate into the ai
make sure to firmly secure all glass items before listening >.<
it does not show on the rollover, and sorry, it only shows the max squads allowed in the manual, but there are only 5 capships so its pretty easy to learn P.S. afaik, the colonizer cappy starts with one sqad and gets two at lvl 5, the carrier gets two, then 3 at lvl 3, then more as it levels (dont know the #'s), and the dreadnaught gets one at lvl 5