I would very much like to inflict physically manifested vengence on something right now.
Lharrs
ok yet another code thing [/URL]"/>
Yet another attempt
ballzak
crap, another try [/URL]"/>
Ok, here it goes for the pic test "/>
arg... obviously I dont know what I am doing, I have the pics. One of the closest zoom I can play at before the problems start and 5 of the ones that show the problem, butI dont know how to post it to this page.
C:\Documents and Settings\Owner\Application Data\Ironclad Games\Sins of a Solar Empire\ScreenShot\ScreenShot_6.bmp
Just seeing if this posts, if it does, then this is my max zoom level before the distortions start happening.
Thanks for the replies mates, I will check out the scrn shot thing, not good at taking those but I shall try. Take care and God Bless, Lharrs
Howdy all, Haven't posted for a while but I've been playing and have some things I wrote down. Technical 1) I noticed that some of my save attempts the "Accept" button disappered and had to rely on my enter key. nothing big there just an FYI. 2.a) Not sure if this is technical/Game Play/ or both, but I noticed that after a lot of ships and structures are out and about on the map, zooming in to watch a battle up close lags the rear out of the game. I have t
In order to have a good game based on combat( ie SoaSE, even though they say that isnt the only thing) you need to have good tactical combat. There is no point in fleet movement if you a small guy and he/she is a big guy trying to kill you. if there is no real tactical combat, then there is no real point to micromanage a battle. If you aren't able to effectively micromanage a battle, then there is no hope of a smaller fleet being able to defeat a larger one. The only way to possibly do this,
Anti-Matter: -Problem: I know it is Beta and perhaps this is just something that was not gotten to before release. The Colonization Frigate takes forever to bring its Anti-matter store to a high enough point that it can be used for colonization. Often I have to wait a couple of minutes for it to colonize since it is using anti-matter. -Suggestion: either eliminate the useage of anti-matter and just use the cooldown, or switch anti-matter usage for Col. to something like Colony
The first thing up is that I have seen that if I am zoomed in far enough to actually see my ships duke it out( as opposed the little colored icons), that fighters become weird triangular shpaed things that block out the screen. This has happened a few times, and a restart of the game corrects the problem until it happens another time. This next one is more of a hmmm, then an actual bug. There isn't a mouse inversion switch. The way that the mouse is set-up is kind of irritating to me
Here are a few things regarding Mines. BASICS The initial conception of mines are to apply a maximum amount of force with the lowest possible yeild. The primary function of which is like most traps, to disable/destroy one or more foes with the most minimal of cost to you. As Frost said, Mines are a one time/shot deal. They are ment to be used once. Therfore, mine MUST have the most destructive force when used for the lowest cost. Having a left-over/re-usable mine i
There are five!? Crap, I need more bullets.
Awww the stupid site jacked up my bunny
()_() ('.') () () (m.m) Here comes Petter Cotton tail, Hoppin down the bunny trail, Hippitty, Hoppetty Petter ()_() )--;==\=--'- ('.') () () (m.m) Got Shot. (w) ^|^ |
Can I join under teh name of " The Boot up Schem Arse " huh, huh, huh, can I pleaze?
Series: Rome and BSG are equal ST:G-SG1 Movie: Serenity and a few that I cant remember as of right now. Anime: Naruto
Nothing, it is indeed a very unique name. Ive been thinking of random things trying to come up with my own all day. like: PSHYCO POPTART!!!!!!