[quote who="Mr. Haze" reply="3" id="3107529"]Yeah they just send a fleet of ships to one of your planets if you have available fleet capacity, the ships are fully under your control.[/quote]hmm, that didn't happen. was I supposed to select "defend" and select one of my planets??
knownalien
pirate mercenaries. I had available fleet capacity. but maybe it was not enough. how would I know? How would I know how much fleet capacity I would need??
I researched in the Diplomacy tree the ability to use pirates as your personal strike force. I disabled them in the game menu as I didn't want to test that aspect of the game yet, but whenever I asked the pirates to attack an enemy planet (and the right window was presented "attack/defend") nothing happened. And I wonder if it is because pirates were disabled in the game menu???
will try to do.
i am really sorry that some here do not understand the gist of my post. At the beginning of a game, it runs like glass. smooth and perfect (at the highest settings & 4XAA). but after a LONG game, it slows to 10-16 FPS. I build LOTS of SB's. this is a coding problem. This is not a problem with my computer UNLESS you can prove to me that more than 2 gigs of RAM (3 or 4) would drastically improve game play. Specs for the game that are
i am running the most current version of sins. as for the advice from reply #14, no offense, but if I have to do all that . . no game is worth it. I've got better things to do and better games to play than to sit here and do all of that crap. I am the consumer. I turtle. It's the way I play. Unless the manual says "don't turtle . . . .the game engine cannot handle it" then I should be fine.
"trim your empire tree." how?
I have read before that Sins has issues with FPS in long games and I only recently downloaded FRAPS. I was amazed to find that in a game like Oblivion I can get 40-60 FPS. In Sins??? in the teens!!!!!! Maybe 14 . . . 16 in a game that has taken many real-time hours! And it's still the same when I turn off all of the bells and whistles (many which are off anyway). It doesn't start out that way, but it happens so slowly you don't
I am playing a game with 4 stars. My goal was to play strictly diplomatically. But I wonder if there is a point of diminishing returns? You see, I am allied with half of the other players. The "other" four are at war with me but they are also dead. I have 20 diplomatic points with 2 races and nearly max pacts with them. I am very powerful. So I am basically watching my allies duke it out while I do things like 1) pay tribute to
Has this advent upgrade taken a hit? In the last two patches, it doesn't appear to increase the speed of research.
[quote who="Darvin3" reply="7" id="2896181"] The pirates have to be operating at a substantial loss to begin with. They're losing dozens of frigates on each sortie. Even presuming pirate units cost half as much as their TEC equivalents, you're still looking at 5k-10k for a medium-sized raid. Bounty almost never goes that high to begin with![/quote] good point.
but when the bounty is zero???? who attacks for free???
oh, and one more thing. I am allies with the two remaining players. they will eventually turn on me. But right now there are no bids in the pirate menu. It is zero!! and yet, I am listed as the target they will go to by default unless I bid to send them to my allies and that is not my style. Probably broken.
I noticed that late game, the pirates have weapons that can do 60+ damage (2000 plus hull (i know they don't have shields)). Their bases are all but invincible. How strong are they? Well, I played as the Advent. I have a maxxed out starbase (turrets & repair stations all around it). All of my techs are researched. The starbase is as strong as it can get minus a shield pact. Anywho, a pirate raid happens. It looks like a normal sized fl
this must be it. be nice if there was something in the manual that let me know this. I'm an idiot.
I have noticed that late game there seems to be an issue where my fighters just get stuck and don't move. Reloading the game seems to fix it, but it is a major hassle. anyone else have this happen? I play small fleets. The other players' (AI) still move while mine are stuck.
sheettt!!! all those wasted slots!!!! [self]
sheettt!!! all those wasted slots!!!! [self]
what do you use these with?? I am thinking I am using them ineffectively next to starbases and hangars. I play Advent. Does stacking them help??
um yeah. pirates = broken. Seriously IC, you should kick yourselves for this goof-up as you should have seen this coming. Pirates are like gods now. I can't play the game until the next patch comes out.
yeah, and fix the little skill they have to magically regenerate their hull. I have seen this 3 times now. !!!!
IC released Diplomacy when Chuck Norris said it was ok to. Though the devs helped write it somewhat, it was really a dead skin cell from Chuck's ankle that made diplomacy. This is the 4th version, mind you. The first three versions had to be toned down because everyone who played it died from joy while playing. Don't worry though, Chuck brought them back to life sometime between ordering fries and a coke . . . except that one that spontaneously exploded. Chuck ma
i was hoping there was an easier way. ok.
title says it all. how in the heck do you get these things?? everytime my seeker gets close they attack my seeker!!! there was already enough hand holding with other races'mine clearance . . . . but what am I missing?? thanks.
another problem I ran into. you need envoys on other planets of your allies to raise approval to get higher level pacts, but my idiot allies only (towards the end) had two planets each. there was simply no way to get higher level pacts with an envoy at each of their planets. I was playing on a medium map. perhaps this function of envoys needs to be scaled down on smaller maps.