knownalien

knownalien

Joined Member # 2679643
54 Posts 147 Replies 19,764 Reputation

thing of it is, i give them "hold position orders" close to the planet but on their own they somehow slink off way out of the grav well.

9 Replies 4,374 Views

I thought this problem was fixed, but ships can, for some reason, go WAY outside of the grav well (as in my current save). What a pain in the butt!!

9 Replies 4,374 Views

This could be added to the civ tech tree. This would possibly make the diplomacy system more robust. This would allow you to get your allies and/or enemies to do things they might not normally do due to race relations. This is esp. useful in locked teams. I recall playing a game with locked teams (3 v 3) and at one point my original ally asked me to attack my other original ally. However, I had no such ability to do that.

0 Replies 1,657 Views

[quote who="Jco1" reply="6" id="2486781"]you'll have to use the envoy cruisers and place some at every planet that they have colonized for one way of gaining relaionship. each planet is able to get a 1.50 relationship bonus from envoy cruisers. [/quote] what a pain in the butt to have to do!!!

8 Replies 4,246 Views

I am playing a locked game and I have researched every tech!!! With envoys at my allies' home planets I cannot seem to get any pacts going. confused.

8 Replies 4,246 Views

It is not clear to me how the AI whom I have a cease fire and peace treaty with and 80%+ relations can all of the sudden go to war with me. I suspect the reason the AI did so was I went after one of his allies who was not yet my ally. But I don't know this for sure as I have not seen it mentioned. Also, I would love to help my teammates when they are attacked, but when they are attacked by my new friends, I am unable to assist. Also, In my 3 v 3, one of the enemies

1 Replies 1,589 Views

please give me the address to send my minidump to support. thanks.

3 Replies 2,302 Views

[quote who="JSW_Ballz" reply="11" id="2430072"]My post was more addressing the way you could deal with any ally you don't fully trust. Setting staging points for operations often happens to coincide quite nicely with keeping your ally "honest." I actually think the AI is fairly mature in this aspect, honestly. I've had human players betray me in much more immature manners before. The AI is only doing what I would do in any temporary alliance situation: work togeth

18 Replies 29,318 Views

the points the last 3 posts seem to imply is that the AI is rather immature. I'd almost they never implemented it in the juvenile fashion that they did, but rather saved the whole shabang for this next expansion. Lesson learned: don't play unlocked teams and expect any AI at its word.

18 Replies 29,318 Views

[quote who="HellishFiend" reply="5" id="2428772"]You can "win" the game (victory dialog comes up) if you kill all opposing players while you have a peace treaty in effect with your ally. If you have a peace treaty in effect with two players but they do not have one with each other, then it gets complicated.... [/quote] well, like I said, my ally cancelled everything.

18 Replies 29,318 Views

[quote who="mwdowns" reply="1" id="2428522"]A question: what were you going to do once you conquered all your enemies and your friend stayed your friend all the way through? Turn on him/her? Good on the AI for getting the drop on ya, I say. [/quote] me? We had a peace agreement. The galaxy was big enough for the both of us. I would have honored my word.

18 Replies 29,318 Views

So I decided to play a harder game. Perhaps as preperation for online play. But I noticed some rather aweful aspects of the game. Teams were unlocked. I thought it made sense to try this. As I played, the different factions were giving me missions. Honest, I didn't "do" any of them on purpose, but simpy by going out and expanding you are likely to make someone else happy: "enemy of my enemy is my friend" sort of thing. And it

18 Replies 29,318 Views

oh, and I forgot to mention, 1/3 of the devs ended their lives by jumping off a bridge because they could not think of a cool enough name for chuck's expansion. wow . . .did you see that? Merely typing "chuck" is making my walls shake!!!

375 Replies 1,023,951 Views

SD tried a 4th expansion focusing on just Chuck Norris's left pink toe, and for 23 seconds every game on ever computer in the world ran perfectly and all computers miraculously had Windows 7! But after the 23 seconds was up, all of the software writers morphed into crying infants, every computer turned into a plastic mini Yoda, Windows 7 morphed into a program that repeatedly said (in binary) "would you like fries with that," and the single Chuck Norris skin cell sample that the devs ha

375 Replies 1,023,951 Views
Reply to ideas in Sins Diplomacy

does the AI sell metal and crystal?? I'd like to see the AI affect the markets.

7 Replies 4,215 Views

doesn't jive with the advent ships where you could get the ship but not the personnel that make them so lethal.

13 Replies 8,580 Views

1) pirates' own capital ships can get technology that they stole, bought or otherwise from another race. Their cap ships might have to have capped abilities, so less multiple abilities than other races' ships. 2) pirates stealing a non-protected cap ship is cool. It SHOULD be difficult to do and only possible if the race is dumb enough to leave one unguarded; BUT, the cap ship should not be fully functional, which can be remedied by offering something t

34 Replies 25,895 Views
Reply to ideas in Sins Diplomacy

oops, sorry, i meant to respond in the other pirate thread . . . not post my own.

7 Replies 4,215 Views

1) pirates' own capital ships can get technology that they stole, bought or otherwise from another race. Their cap ships might have to have capped abilities, so less multiple abilities than other races' ships. 2) pirates stealing a non-protected cap ship is cool. It SHOULD be difficult to do and only possible if the race is dumb enough to leave one unguarded; BUT, the cap ship should not be fully functional, which can be remedied by offering something t

7 Replies 4,215 Views

i am aware of the shift and alt buttons, but it doesn't work well for bombers and fighters who die and have to constantly be re-selected.

4 Replies 11,540 Views

1) when attacking a planet, with the drop down ship list on the left, I like to direct my fighters/bombers to a specific target, but the ship list keeps refreshing itself and I can't scroll down fast enough to see the enemy ship or structure. how do I work around this?

4 Replies 11,540 Views