knownalien

knownalien

Joined Member # 2679643
54 Posts 147 Replies 19,764 Reputation

[quote who="mattlax8" reply="18" id="2026587"]I agree with the post above me, making mines blow up in everyone's face will just be annoying. Plus, mines are so annoying at the moment that having to worry about your own mines would be horrible. [/quote] my goal is to force the AI to use mines less.

25 Replies 4,514 Views

mines = game breakers. They have made Sins completley UN-FUN! In one system, I was invading a Vasari planet with a roving SB. Needless to say around 80% of the grav well was full of mines and a sizeable enemy fleet was there too. I brought in seeker vessels, iconus guardians (to help survive mines), a level 10 cap and 10 drone hosts in one flank and a second larger fleet on another flank. What was my plan? Use the seekers to illuminate mines so that the cap

42 Replies 158,609 Views

[quote who="Silveus" reply="13" id="2022843"]I didn't feel it was nescasary to go into specifics and exactly how the mines would work, but seems it was needed. I assume that instead of a general "don't blow up" signal the mines would probably need a password of sorts. Again, its not really that hard. So allied ships would have to broadcast something like this, "Bravo9445-T64Zeta, Temprorary disarm, Standby. This message would need to be on the right frequency and directed at a spec

25 Replies 4,514 Views

^ you can also take an alien remote and point it at the tv and run codes until said remote turns the TV on/off. Therefore I suggest, ships could braodcast random waves until they click the mines. How is this possible? Just ask scout ships: they already can do this. Pitty the given races haven't just put said device on a bigger ship which also has the firepower to take out what it just discovered AND can take an occasional hit just incase the sys

25 Replies 4,514 Views

^ to quote star wars: "no ship that small has a cloaking device" and star trek: "she's got a cloaking device on her that cost us a lot." mines with cloacking devices? see where I'm going with this? they have the tech, why not just put them on all of their ships and structures??

25 Replies 4,514 Views

[quote who="PeTTs0n" reply="11" id="2020028"] Quoting knownalien, reply 7 I would like them to have a hybrid of all 3 races' techs with respect to SB's as it would show how, maybe, they purchased the techs on the black market. Well, they are still pirates, and as such they would probably fit the weapons to suit their needs better. (More brute force is one of the current pirate "trademarks" in SoaSE, no shields etc.) The pirate units could be b

15 Replies 6,113 Views

I would like them to have a hybrid of all 3 races' techs with respect to SB's as it would show how, maybe, they purchased the techs on the black market.

15 Replies 6,113 Views

I would argue that any "friendlies recognition" would expose the mines to the enemy because some type of energy would be used to transmit a signal and recieve a "disarm" signal. Certainly as sophisticated as the ships are at this point in history, they would have figured out a way to detect this signal as an indication that mines are about. as for cargo ships, the AI (and you) shouldn't be foolish enough to place mines where you can visibly see

25 Replies 4,514 Views

In most sci-fi and real world scenarios, mines care not who they kill. I suggest mines can kill the ones laying them too (that team), so that the AI and real person will be less likely to use them as much. Mines typically are used far from any base to create a buffer. Implemented here, that would not likely mean gravity wells, but adjeacent systems and/or empty grav wells containing wormholes and the like. In the real world, mines are simply too dan

25 Replies 4,514 Views

Mines need to go the way of the DoDo bird!! I have enough of a hard time clearing mines on an enemy planet before I can even BEGIN to attack a planet proper!!! Then I see new mines popping up right next to my carriers which are then trapped!!!!!! Mines are broken (clearing them anyway) and are MAJOR game breakers!!!!!

13 Replies 3,037 Views

mine hp is entierly to high. they are metal enclosures hiding explosives and not and likely have tiny electronics too. one one single laser hit, once seen, by a fighter they should be gonzo!!! I am not aware of any shielding for them which would likely make them more visible anyway.

5 Replies 2,186 Views

I can play many hours, but like the OP, I frequently get md's on saving and quiting.

11 Replies 5,864 Views

[quote who="Dashotosho" reply="5" id="2007954"] Quoting knownalien, reply 4 I disagree. That is not realistic. All a ship would have to do is "poop" them out then leave. If mines are to remain, they must be deployable anywhere. Ofcourse, in theory, laying them in a grav well you don't own SHOULD be dangerous. Well if you wanna talk realistic, one torpedo would easily disable a mining station or gun pl

8 Replies 4,241 Views
Reply to mines in Beta Feedback

mines suck ass!!!! Are the devs even playing this game or did they go on vacation and expect us to debug it for them? Seriously guys. Mines blow!!!!!!!! As it is now, you don't need SB's!!!!! Just flood mines in your grav well! And it doesn't help that my friggin team does not want to follow orders and "STOP . . " No, they'd rather run smack dab into the middle of mines. The guy/girl who came up with mines and how to implement them should

4 Replies 2,343 Views
Reply to MiniDump in Beta Feedback

[quote who="kryo" reply="7" id="2007093"]If you encounter a minidump, the error message is not what we need--rather, browse to the location it specifies in explorer, zip up that file, and email it to [email protected] with a brief description of what you were doing when it crashed and any other helpful info you can provide. [/quote] I'll do that now. Maybe I can record the game too???

8 Replies 2,351 Views

[quote quoting="post"]At the very least, mines should only be deployable in a gravity well that YOU OWN. [/quote] I disagree. That is not realistic. All a ship would have to do is "poop" them out then leave. If mines are to remain, they must be deployable anywhere. Ofcourse, in theory, laying them in a grav well you don't own SHOULD be dangerous.

8 Replies 4,241 Views

IF a vehicle is to be able to clear mines it should be the most agile: fighters/bombers. You don't need another ship for this.

9 Replies 3,909 Views

[quote who="Tridus" reply="5" id="2006786"]Starbases as they stand now do work as defenses if the player in question actually attacks them. If said player decides to fly around and go attack squishier targets, you wasted your resources. If said player flies around and bombards the planet from the other side? [/quote] you have the comfort of being able to keep a decent fleet on this "squishier" planet and if the enemy wants to take on the SB then you can phase in and help. so far

12 Replies 2,138 Views

yes. mines blow. they added around 20 extra minutes to a game in which I just took over a system but my ships still want to run smack dab into them and in the past I was never used to keeping seeker vessels around. even with them and their little circle of "view" it is a 50/50 chance I can clear a mine field. and I have to use a cap ship too because it would be the only strong enough to take the hit just in case there is an "oops." mines: great idea! mi

12 Replies 2,138 Views
Reply to MiniDump in Beta Feedback

I've had two today. never had them before. I'll try to copy/paste the error message.

8 Replies 2,351 Views

at the very least, perhaps a star base can have the ability to ENHANCE the efficacy of a PI. That would be nice too. it could be a researchable option.

4 Replies 2,512 Views

I would also like to see mines somehow destroyed after you take over a system since they don't do anything and are kinda irritating to look at.

8 Replies 29,740 Views

so a change should be that they are autocast = off by default.

8 Replies 29,740 Views