[quote] Very cool. Would you mind posting the process of taking a screenshot (eg displaying the UI etc.) [/quote] Toggle cinematic mode (there's a button on the interface) to hide all the overlays, and ctrl-shift-z (I think) to hide the rest of the UI. Print Screen to take the screenshot. This one clearly has a bit of postprocessing. :P
Fishbreath
There's not one of these yet. There ought to be! Post your efforts. Paused real quick during a big battle today, found a nice view, and did some fiddling with Fireworks... [img]http://troi.cc.rochester.edu/~g1csc172/sinswall2diff.png[/img]
And so does Google. :P
I really haven't had a huge problem with the AI siege frigate rush. On a freshly-conquered volcanic with ~2500 hp and no defenses when they started bombing, the defenses I built during the bombing took a group of 18 siege frigates down to 5. I don't see a huge balance problem here, even if most people don't cram their tactical slots full of turrets. >.> Siege frigates are expensive in terms of fleet points and in terms of actual cost. To put together a siege frigate rush, your opponent
W-what does the Unity ask? >.> I'm a giant fan of the Advent voices so far. Haven't gotten around to playing TEC or Vasari yet. >.>
My five star, 131 planet game is at the 6.5 hour mark. There are still two factions in my star system that I have to root out. One of the ten players is gone. Six of the eight have no presence in my solar system--I haven't even seen ships from one of the colors. Also, since teams are unlocked, this could end up taking a very, very long time. On the other hand, you can finish a quick map in an hour.
Only preorders with TotalGaming tokens get you into the beta. Also, the game releases tomorrow. My suggestion is just wait. :P
[quote] you live in france, and i live in Norway both in Europe but i paid 20 USD more.... Somehow this doesn't ad up [/quote] To ship to Norway they have to use specially heated trucks, thus adding to the shipping cost. >.>
I dunno. I liked the temporary TEC voices a lot. They had a good feel to them that I really only thing the 'We have lost contact' message did in the video. >.>
Hmm. Noobs. *rewrites* function post(string posterType) if(posterType = !noob) then continueLurk() else flame() :P
I'm willing to throw in my support for whatever codewise and scriptwise things we can do. >.>
Include a dead players can only talk with other dead players option, too. >.>
I'm running an Athlon 64 X2, 2gb of ram, and an Nvidia 8500GT. In beta, I'm playing at 1280x1024 with the highest resolution textures and all the effects turned on. I don't think I've ever dropped below 25 fps. Sins is ridiculously resource-efficient for how good it looks.
As of right now, Sins is #10 at IGN PC's most popular list.
Pssh. We gamers give feedback wherever we go. Most developers just don't listen. :P
[quote] Well, If you think about it... Isn't it rather odd for pirates to form a large enough organisation to have their own shipyards and their own engineers to design ships? [/quote] It's a syndicate!
I'll be playing an Advent singleplayer game first. >.> Then who knows? Perhaps I'll show up online.
[quote] Hmm, 20 years to release... I think that ticker is possessed by some really angry demon.... [/quote] Can't... resist... pun... No, that ticker is possessed by some really angry... [I]daemon[/I]! >.>
You bombard the planet's infrastructure, and then you can move in and colonize it as if it had been empty before. Unless, that is, there's culture in play.
Marketing!
Then we can laugh at them for not getting it, and develop a beta tester clique that sees itself as rightly superior to [I]anyone[/I] who bought the game after it was actually released. It'll be great!
If the flying-out-of-gravwell-to-attack-civvie-ships bug hasn't been fixed yet, I did some testing when I came across it. If it has, then disregard this. :P Embargo seems to be a great way of causing it: merchants from the current system will sometimes try to leave (maybe if they're already at the phase-jump part of the gravity well? I'll need to test further). There was at least one incidence of a merchant from another system trying to fly through normal space to get to the embargoed s
[quote] If its the Vasari one (I can't remember which one has the phase out ability...) it'd make perfect sense for the ship to be able to re-orient, or even move, while under its influence... (While I buy phase-out preventing the ship from being fired on or firing, preventing it from moving seems... odd.) [/quote] The action/reaction thing from the ship's engines exists entirely in the phased-out section of space. In the real physical we're-/rea