Fishbreath

Fishbreath

Joined Member # 2679817
5 Posts 213 Replies 515 Reputation

[quote] Very cool. Would you mind posting the process of taking a screenshot (eg displaying the UI etc.) [/quote] Toggle cinematic mode (there's a button on the interface) to hide all the overlays, and ctrl-shift-z (I think) to hide the rest of the UI. Print Screen to take the screenshot. This one clearly has a bit of postprocessing. :P

4 Replies 14,265 Views

I really haven't had a huge problem with the AI siege frigate rush. On a freshly-conquered volcanic with ~2500 hp and no defenses when they started bombing, the defenses I built during the bombing took a group of 18 siege frigates down to 5. I don't see a huge balance problem here, even if most people don't cram their tactical slots full of turrets. >.> Siege frigates are expensive in terms of fleet points and in terms of actual cost. To put together a siege frigate rush, your opponent

227 Replies 234,925 Views

My five star, 131 planet game is at the 6.5 hour mark. There are still two factions in my star system that I have to root out. One of the ten players is gone. Six of the eight have no presence in my solar system--I haven't even seen ships from one of the colors. Also, since teams are unlocked, this could end up taking a very, very long time. On the other hand, you can finish a quick map in an hour.

4 Replies 13,918 Views

Only preorders with TotalGaming tokens get you into the beta. Also, the game releases tomorrow. My suggestion is just wait. :P

13 Replies 12,531 Views

[quote] you live in france, and i live in Norway both in Europe but i paid 20 USD more.... Somehow this doesn't ad up [/quote] To ship to Norway they have to use specially heated trucks, thus adding to the shipping cost. >.>

18 Replies 21,969 Views

I'm willing to throw in my support for whatever codewise and scriptwise things we can do. >.>

1,324 Replies 1,501,737 Views

I'm running an Athlon 64 X2, 2gb of ram, and an Nvidia 8500GT. In beta, I'm playing at 1280x1024 with the highest resolution textures and all the effects turned on. I don't think I've ever dropped below 25 fps. Sins is ridiculously resource-efficient for how good it looks.

11 Replies 25,849 Views

[quote] Hmm, 20 years to release... I think that ticker is possessed by some really angry demon.... [/quote] Can't... resist... pun... No, that ticker is possessed by some really angry... [I]daemon[/I]! >.>

19 Replies 23,281 Views

Then we can laugh at them for not getting it, and develop a beta tester clique that sees itself as rightly superior to [I]anyone[/I] who bought the game after it was actually released. It'll be great!

17 Replies 3,726 Views

If the flying-out-of-gravwell-to-attack-civvie-ships bug hasn't been fixed yet, I did some testing when I came across it. If it has, then disregard this. :P Embargo seems to be a great way of causing it: merchants from the current system will sometimes try to leave (maybe if they're already at the phase-jump part of the gravity well? I'll need to test further). There was at least one incidence of a merchant from another system trying to fly through normal space to get to the embargoed s

269 Replies 207,421 Views

[quote] If its the Vasari one (I can't remember which one has the phase out ability...) it'd make perfect sense for the ship to be able to re-orient, or even move, while under its influence... (While I buy phase-out preventing the ship from being fired on or firing, preventing it from moving seems... odd.) [/quote] The action/reaction thing from the ship's engines exists entirely in the phased-out section of space. In the real physical we're-/rea

15 Replies 4,293 Views