Let this thread die. Seriously. If I come back and see more posts after this one...
Fishbreath
[quote] Also, if we could set rally points on fleets instead of a specific ship in the fleet. that would be great [/quote] Set the rally point to the fleet button on the empire tree, and the ship will join that fleet in particular. I agree the implementation could be better.
Should we join together in beta veteran and release newcomer harmony to flame him into oblivion?
And as such end up really durable late game. 4100 shield points and 75% maximum mitigation on a battleship last a /long/ time.
1) Making your trade route longer will generally give you a bigger increase in income than adding a second one at one of the planets, but adding trade ports to planets that already have them will also increase your income. 2) I'm pretty sure the range is ~2 phase jumps on culture. I may be wrong. 3) I can fire my culture cannon from system to system. A dev post said this is unintended. 4) Only works in the aera of effect. 5) No way to stop them except by blowi
[quote] DAMN IT.... It does NOT work with old save files! *hug* Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating <img id="ImageResize_Image_4" onload="ImageResizer.createOn(this);" src="http://images.stardock.com/
Random is my favorite race.
Depends on the target type. For instance, the TEC long range frigate has the 'very light' armor type, which fighters do huge damage to. >.> Or at least they did in beta 4.
I've been using my battery of culture cannons to go outsystem too.
There'll be further forge tools released that do more.
[quote]I'm calling BS on this. I don't have a particularly intimate knowledge on the relative resolution of monitors and televisions, but I find it very hard to believe that a device whose primary purpose is to let you see what you're typing in Word has a significant edge in visual quality over a device designed explicitly for the purpose of an entertainment medium (film and television) that demands excellent visual quality. Certainly, most gaming PC monitors are probably comparable to a good TV
It's been a little while since I've checked this thread, but I just put the signup in at the mod forum. I am at your disposal.
Last time I crushed the pirates I took about seventy ships, including six level 10 capitals, sat at the edge of the gravwell, and wiped them out. >.> Granted, I lost 54fp worth of frigates.
This is your third thread on this topic. If you responded to some of the old ones people could be a little more helpful.
Mm. Intriguing!
For the people talking about the AI exclusively doing siege rushes--dunno if we have the same game running. In my current random-huge FFA, most of my fleet is out in the universe fighting on the frontlines, leaving my one system defended by a few ships and a bunch of static defenses. There's one AI (medium! not even hard) that's been continually trying to get in, and I am absolutely shocked at the things it's done so far. A bit of background: there are two ways into my empire from the s
The price of ship upkeep is negligible compared to the price of bureaucracy, maybe? :P
Better than a lot of people who say that their English isn't good. :P Stardock/Ironclad haven't been able to find a European publisher--at the moment, your only choice for buying the game is buying direct from Stardock. Of course, given the game's apparent sales performance so far, I don't think not having a publisher will be a problem for too much longer.
Practically, 2000 ship cap is equal to two main fleets of 6 capitals a piece, one with 50 frigates/cruisers and one with 75, and two smaller fleets of two capitals each, with twenty or thirty supporting ships each. >.>
How long did you wait? It took a solid four or five minutes to launch the first time I tried. After that it was much snappier.
I'll answer the ones I can think of real quick, before I go play again >.> 2. Depends on the fleet, the size/purpose of the fleet, the stage of the game, and the classes of capitals involved. Currently, in my 5-system 131-planet marathon Advent game, I have two big attack fleets (6 capitals, 50-75 frigates/cruisers a piece) in the system I'm attacking, and then two smaller defensive fleets in my home system--since they're backed up by static defenses. 3. Generally, I m
Running an NVidia 8500GT (6.14.11.6375 drivers), and I'm not noticing this problem.
Firing it is so stressful on its systems that it requires hundreds of trained technicians to check it over before firing again, hence the long recharge time. If you knock down the labs, who's gonna train the technicians?
Honestly, I like how it's difficult to force a decisive engagement. It keeps the snowball factor from getting too big in the late game, and makes the decisive battles all the more fun--when you jump in and see the enemy turn toward you, it puts a smile on your face. It also allows for more strategic consideration--this is one of the few games where you can adequately trade space for time. There already are some capitals with jump-block abilities, but granted they only work on single shi
It's not a refinery as such--when it's toggled to its secondary mode, it increases resource extraction rate.