Fishbreath

Fishbreath

Joined Member # 2679817
5 Posts 213 Replies 515 Reputation

[quote] Also, if we could set rally points on fleets instead of a specific ship in the fleet. that would be great [/quote] Set the rally point to the fleet button on the empire tree, and the ship will join that fleet in particular. I agree the implementation could be better.

14 Replies 17,443 Views

And as such end up really durable late game. 4100 shield points and 75% maximum mitigation on a battleship last a /long/ time.

22 Replies 15,761 Views

1) Making your trade route longer will generally give you a bigger increase in income than adding a second one at one of the planets, but adding trade ports to planets that already have them will also increase your income. 2) I'm pretty sure the range is ~2 phase jumps on culture. I may be wrong. 3) I can fire my culture cannon from system to system. A dev post said this is unintended. 4) Only works in the aera of effect. 5) No way to stop them except by blowi

4 Replies 13,031 Views

[quote] DAMN IT.... It does NOT work with old save files! *hug* Can i have one too? I have an online savegame of a match that's been going on for about 9 hours now, and it wont let me log in ICO without updating <img id="ImageResize_Image_4" onload="ImageResizer.createOn(this);" src="http://images.stardock.com/

52 Replies 78,931 Views

Depends on the target type. For instance, the TEC long range frigate has the 'very light' armor type, which fighters do huge damage to. >.> Or at least they did in beta 4.

5 Replies 6,974 Views

[quote]I'm calling BS on this. I don't have a particularly intimate knowledge on the relative resolution of monitors and televisions, but I find it very hard to believe that a device whose primary purpose is to let you see what you're typing in Word has a significant edge in visual quality over a device designed explicitly for the purpose of an entertainment medium (film and television) that demands excellent visual quality. Certainly, most gaming PC monitors are probably comparable to a good TV

36 Replies 45,797 Views

It's been a little while since I've checked this thread, but I just put the signup in at the mod forum. I am at your disposal.

1,324 Replies 1,502,438 Views

For the people talking about the AI exclusively doing siege rushes--dunno if we have the same game running. In my current random-huge FFA, most of my fleet is out in the universe fighting on the frontlines, leaving my one system defended by a few ships and a bunch of static defenses. There's one AI (medium! not even hard) that's been continually trying to get in, and I am absolutely shocked at the things it's done so far. A bit of background: there are two ways into my empire from the s

260 Replies 232,415 Views

Better than a lot of people who say that their English isn't good. :P Stardock/Ironclad haven't been able to find a European publisher--at the moment, your only choice for buying the game is buying direct from Stardock. Of course, given the game's apparent sales performance so far, I don't think not having a publisher will be a problem for too much longer.

7 Replies 19,390 Views

Practically, 2000 ship cap is equal to two main fleets of 6 capitals a piece, one with 50 frigates/cruisers and one with 75, and two smaller fleets of two capitals each, with twenty or thirty supporting ships each. >.>

8 Replies 17,333 Views

I'll answer the ones I can think of real quick, before I go play again >.> 2. Depends on the fleet, the size/purpose of the fleet, the stage of the game, and the classes of capitals involved. Currently, in my 5-system 131-planet marathon Advent game, I have two big attack fleets (6 capitals, 50-75 frigates/cruisers a piece) in the system I'm attacking, and then two smaller defensive fleets in my home system--since they're backed up by static defenses. 3. Generally, I m

3 Replies 4,786 Views

Firing it is so stressful on its systems that it requires hundreds of trained technicians to check it over before firing again, hence the long recharge time. If you knock down the labs, who's gonna train the technicians?

21 Replies 33,046 Views

Honestly, I like how it's difficult to force a decisive engagement. It keeps the snowball factor from getting too big in the late game, and makes the decisive battles all the more fun--when you jump in and see the enemy turn toward you, it puts a smile on your face. It also allows for more strategic consideration--this is one of the few games where you can adequately trade space for time. There already are some capitals with jump-block abilities, but granted they only work on single shi

11 Replies 13,438 Views