Usually I tend toward agreeing with Schem, champion of the low-powered computer users that he is, but here I really fail to see how optimization, once we've uncovered the lion's share of the bugs in the final beta, is a bad thing. Though, from my understanding--I've never had to optimize anything for multiple cores--there is a little bit specific to running on several cores, in the end it's much the same as optimizing on a single-core CPU: making your threads so that ones that require input from
Fishbreath
To continue, and there's only one more I have off the top of my head. 4. Phase inhibitors. At first, when the AI just threw massive fleets at me, I sort of liked it. Now, thinking about it, I see it more as strategically limiting. There are two possible solutions, as I see it, depending on what phase inhibitors are supposed to be for. The first possibility is to make the phase inhibition ability antimatter-dependent. This would serve more to pin a fleet in place while you come to attack
Haven't posted for a while, because I haven't played for a while (went on a Silent Hunter III bender >.>). Played again last night, with the AI on Hard for the first time, and I remembered why the game had eaten my life before. Four star systems, 24 objects, and no flagships--that made a big difference, in that expansion took a lot longer. Nothing especially worth mentioning, except that it seems like my ships die faster now. Also, it's probably not a bug, but has anyone noticed how an
I'm not going to call myself an expert on modern naval combat, but from what I know of torpedo turn rates and speeds and combat vessel turn rates and speeds, karaoke, there are no ships longer than, say, about eighty yards in service today that can outrun a modern torpedo. Take the ADCAP torpedo at 55 knots or so and, say, an Oliver Hazard Perry-class frigate at call it 30, and unless you time your rudder hard starboard perfectly, the torpedo wins. That's why most American ships have a
Honestly, I prefer to focus/zoom as opposed to zoom to cursor, because then I end up looking at exactly what I want to, as opposed to merely in the vicinity, and also because I can do other stuff with the mouse while zooming. >.> I guess that makes me a minority. (old fogey) Let me tell you, it weren't like this in the old days! (/old fogey)
I know the feeling. It's to the point where, no matter if I need a combat capital ship or not, I build an Akkan cruiser and give it a point in colonize when I put a fleet together. >.>
Load the game, open the menu, hit 'end game'. Mouse over the end of the following graphs: planets, asteroids, capital ships, frigates, squads, civilian ships, planet modules. Note numbers for each player. Add.
A fitting test for this would be one AI, which you defeat and bottle up on one planet as quick as possible--load it up with frigates so that they can't do anything, but leave the planet alive, and build a lot of orbital mining platforms--I think it's the best bang for the buck, object-wise. Save often, build until the game crashes, note when. I think I'll start tomorrow.
'Objects' here referring, note, to everything you can count--capital ships, frigates, squads, civilian ships, planets, asteroids, and modules.
Or turn on stacking.
So, I noticed this with the scroll bars yesterday. In any menu where a scrollbar isn't necessary (but not during the actual game), I see the bars stuck at the top of the screen. Graphics card is, as mentioned, a Radeon 9600 LE, and the drivers are the most recent ATI official ones (07.3).
I've noticed the same thing with the defend local area behavior.
Down to one opponent left (from three), and fifty-some ships in a system is about where I end up just zooming out and watching icons on account of frame rate. Kudos to your optimization guys that I could get that far. I know you're not looking for UI feedback at this point, but that's where I think the game needs the most work. As it is, it works, but there are four things that could make it muc
Been following the game for a while, and decided that it'd be worth it to preorder and get in on the ground floor, as it were. So, my absolute pile of junk computer (about 1.8gHz, less than a gigabyte of RAM, a Radeon 9600) is actually running the game on decent settings at a playable framerate. Granted, once I get a little further into the game to the point where I'll have more than thirty or forty ships in a system, I expect that'll change, but performance-wise I'm extremely pleased w