Verkinix

Verkinix

Joined Member # 2685374
13 Posts 147 Replies 19,308 Reputation

Maybe a little boost to the orbital refineries would be nice. I often end up with 40k credits and 38 metal/crystal total. Everything seems to take alot of crystals and a few metals and relatively small amounts of credits in proportion to the income rates of each. At least thats the way it seems to me.

35 Replies 52,817 Views

Hey all, So I'm still trying to figure out how orbital refineries and trade ports work. I understand that they generate resources, but I am interested in the scale at which you receive resources, if distance between planetary bodies are a factor, and if multiple structures in the same orbit increase income linearly, exponentially, or logrithmically. I have been testing this somewhat and cant seem to figure things out 100%. I've noticed that 1 trade port and 1 orbit

9 Replies 27,750 Views

Alright, so the title describes what this thread is for. Here is my list: Fix the "out of memory fatal error crash" after playing several hours on a huge map, the autosave stops working and comes up with this issue that is only seen by manually alt-tabbing. I have 4GB RAM and 500GB HDD, so I'm not hurting for memory space. I havent a clue why the game just suddenly, after a few hours, causes the autosave to lock up and game to crash. I do like the new "random

35 Replies 52,817 Views

I would personally love it if something were put in that would promote a role playing atmosphere. For years I've been role playing my RTS's in MP just for fun. Not "building the biggest army to smite my foes in 2.37 secs" or "force quitting because my first strategy didnt work" mentalities, but rather, focusing on building up my "bases" and strategically placing them in places where they are asthetically pleasing as well as functional. That sort of game play, while you are taking a few missles t

118 Replies 129,410 Views

Nice Job. Thanks for caring so much about your players! I just have one complaint though. Installing the patch (through stardock) reset all my settings. Oh well, life goes on, but the UI still doesnt feel "the same" I think I must have changed something else initially that I've forgotten now. A few games and I'll get used to it. Thanks again!

93 Replies 145,839 Views

Well said Draginol. I have been saying this for years. Get rid of this insane copy protection, make a quality game, and gear it toward a wider market and you will do well. That isnt to say a company like EA doesnt rake in the dough with titles like the sims, but seriously, how many people actually pirate the sims? The "hard core gamers" are the only likely candidates. Most players of the sims are casual gamers (like my sister) and they each pay for every expansion that comes out. So why does EA

254 Replies 1,048,464 Views

When we get mod tool and I get some time, I wanna make an RP mod that will allow players the ability to play with and against their friends in an RP world that rewards story integration, not just combat, economy, etc. I always RP my RTS games even in MP and I've always wanted the ability to mod my games to such specs, but most RTS's dont promote mods. I say, kudos to the devs and bring on the mod tools!

16 Replies 5,986 Views

I love the blue background that looks like "sky". The red is probably my least favorite. It's kinda hard to see the units up close at times. All in all, the backdrop schema that this game uses is awesome. Space has always been difficult to portray because it is so vast. To get perspective, the eye needs "close" points of reference in order to avert from the monotony of space. The background and space effects in this game accomplish this nicely IMO. Now if we could just get space RTS's to do this

6 Replies 1,908 Views

You guys frickin rock! Why cant EA be more like you. It took them 9 patches with CnC3 to finally listen to the community and balance the game somewhat properly. You guys listened to us right off the bat and the adjustments are premium! Thank you for a great game! You definitely have a life long customer here. One comment I have on the "auto surrender". While it is a welcome addition, perhaps it could be toggleable. I like to role play my games and I enjoy the clean up phase. Thats why I

187 Replies 156,804 Views

Part of the tactics is balancing relations with the other races. To get the pirates off your back, simply increase the bounty on another race. If you dont have the cash, hit up the black market and sell some resources. Make friends with one or two of the other races by doing their missions or giving them tribute. I will say, this is a pretty rudimentary way of making friends and needs to be expanded upon, but for now, its sufficient. With 3-4 planets, your basic economy with level 2 logistics sh

73 Replies 51,684 Views

I dunno, campaigns were good back in the days of the westwood made cnc games, but really, I dont need campaigns to enjoy my games. I've been roleplaying my RTS games for quite some time now. Even in multiplayer, I've roleplayed games like CnC generals and earth 2150/2160 with other people. So long as it's done effectively, it brings a whole new level of enjoyment to an otherwise bland game. Too many RTS's now a days are all about rush rush rush, end game in 3 minutes. I say, whats the point in t

19 Replies 12,966 Views

I own 1,2,&5 in that list. Doubt I'd get sims stories or CoD4. I like regular sims 2, but stories doesnt look appealing to me and castaway stories didnt get great reviews, so the price will have to greatly drop if I am to even consider it. CoD4... I'm not a big FPS fan. Orange box was the first FPS I've played in many years and, while I enjoyed those games, it will be another half decade or so before I feel the urge to play an FPS again. So yeah, just felt I'd add to the convo :)

5 Replies 16,308 Views

I agree with the first one. It would be nice to have a queued list of research techs that are easily draggable up and down as well as add/deletable. I too am running 1440x900 on a 17" laptop and it is difficult to see what is being researched at any given time let alone what is next or what is queued up. I like that view, but it would be nice to have an alternative view where you can see a scrollable list with easily moveable buttons. As for zooming, meh, I cant complain. I wish more RT

8 Replies 9,621 Views

Yeah, the lack of a campaign doesnt phase me at all. In games like civ or galciv2 that have campaigns, I never even touch them. I prefer to role play my games including RTS's and I find it more fun to make up my own story. The other thing is, with the upcoming editor, people should be able to make their own campaigns. I'd rather have an excellent base game and be able to add my own custom specific stuff later then have an excellent campaign, but lacking overall. The game CnC3 was ok wh

41 Replies 57,347 Views

Vista Ultimate 32-bit, 4 gig ram, 500 gig HDD, 8400M nvidia, HP laptop, core 2 duo 2.0Ghz... I would get a lockup after about 3-5 hours of playing where it wouldnt save anymore because the memory became full. Since 1.02 I havent had that problem. I played a 10 straight hour game without so much as a hickup. The engine is extremely smooth even on the laptop. I say go for it! This game is worth playing!

32 Replies 16,414 Views

What does the pirate level mean? Like as the game progresses, the activity level goes up to moderate, high, severe, etc... What does that exactly do or entail? Does it affect the overall pirate presence in the game? Does it increase their ships stats? Or what?

14 Replies 21,634 Views

1) Toggle exchange of MMB and RMB camera controls. 2) Scalable unit caps based on setup preferences by the user and the size of the map. 3) Some benefit or bonus for completing the achievements, though its easy to "cheat" the achievement stats. 4) Expanded game speed options. Make it slower or faster then current limits. 5) More Diplomacy options. 6) More Game setup options and victory conditions. 7) Maybe adjust the siege frigates so they c

1,040 Replies 556,185 Views

yeah, I've noticed that the migrators gain aggro right away which really sucks. I found that the pirate base was constantly supplied. I had wave after wave of fleets attacking the pirate base over the course of 2 full pirate raid cycles. And this was on medium. It was like their numbers didnt diminish until after I was able to destroy their homeworld... which took 7 capital ships and a slew of sieges. Maybe my game is just wierd lol. I just cant figure out why the pirates are so insanel

3 Replies 11,605 Views

So the first things I usually do are get an econ and get my first cap ship so I can clear planets. I'm wondering... Am I missing something? Is it really supposed to take a single cap ship nearly 3 minutes to kill 2 pirate raiders in a system? I mean its fine, but if I try to clear planets with frigates and not build a cap ship, a fleet of 4 or 5 typically becomes 1 lowly ship against 2 simple pirate frigates. It would be nice to not have to build the cap shipyard right off the bat. Or maybe I'm

3 Replies 11,605 Views

Patch 1.02 notes: Main Menu moved from ESC to F10 so players can press ESC to close windows without going to menu.

74 Replies 25,211 Views

Probably wait for Modding tools to be released and mod the game. Also make sure your computer has enough memory to support alot more. I think the unit cap should be scaleable based on the size of the map. The current limits are fine for medium maps, but huge maps seem a little empty. I hope this gets adjusted.

4 Replies 6,795 Views

In the research menu, there is a tab for logistics. There you can increase how many ships and capital ships you can build.

3 Replies 5,874 Views