Paradoxnt

Paradoxnt

Joined Member # 2701499
11 Posts 1,209 Replies 845 Reputation

Hey I resent that...well, actually I resent Ron getting my username wrong...well, more like I am mildly amused. Oh, right, my point. Okay, the reason why Terran worlds can support a shield generator (once they are fully upgraded) is that they have far more developed infrastructure than any Ice/Volcanic/Desert planet can achieve. Anyway, there is logic to my argument, but I'll admit it is a bit complex. I am really just looking for a way for shield generators not to be

579 Replies 358,281 Views

That is why I think it should only be available to fully upgraded Terran worlds THAT have had the necessary tech researched (can use the already present Planetary Shield Generator research and upgrades). Asteroids and 'lesser' planets like Ice, Desert and Volcano lack the necessary power and infrastructure, and require the traditional tactical shield generator in orbit to have shields. As a minor point, Terran worlds shouldn't get a damage reduction stacking bonus by having pla

579 Replies 358,281 Views

Yeah, I've always wanted there to be a planet based generator. Maybe they could allow it as an additional upgrade available only for Terran planets that have reached a high enough upgrade level of population/emergency infrastructure. Don't get me wrong here, I am not saying that they should remove the 'as is' planetary shield generator. I am just saying that TEC players who have upgraded their Terran worlds AND have researched shield generator technology should be able to get an addit

579 Replies 358,281 Views

Just a suggestion about the Planetary Shield generators. As they are now, nobody really bothers to research them or use them. They cost a lot to research, they require a large number of labs, and they are exclusively defensive structures. Yes, I agree that they have some use, but only in very large games. However, they would actually become useful IF they were given the Dunov's shield restore ability AS WELL keep their present ability to protect planets. Since they d

579 Replies 358,281 Views

I think Schem brought it up before. If your ship (capital ship for example) is being pursued by another ship inside your gravity well, you can order a structure made in front of the pusuing enemy ship, and then immediately cancel construction. The point of doing this is that you mess with the pursuing ships movement, AND you don't lose a dime for doing it.

258 Replies 193,760 Views

Well, unfortunately we won't know. Still, I have to say our hour long (nearly) battle over my homeworld was pretty cool. The rebuilding afterwards also taught me that you get ~50% of the resources for scrapping your structures (I initially thought it was far less than that). Hmmm, anybody know if you get 100% for scrapping structures that haven't had construction started on them?

258 Replies 193,760 Views

Hehe, unfortunately for the pilots, they don't pass through stuff like their ships. Even more unfortunate for the technicians who have to clean up the mess afterwards.

6 Replies 2,822 Views

I just wanted to mention I liked Shadowhal's earlier suggestion about having an additional planet 'exploration' option for discovering all the phase lanes from that planet. Hmmm, maybe it could instead find additional, hard to plot phase lanes.

105 Replies 148,459 Views

I hope they send out a notice to us. I only ordered the downloadable version and would love to have the collecter's box set.

41 Replies 64,513 Views

It isn't that you get more fire rate or anything like that because the fighters have a long enough cooldown on their weapons to swing around for the next shot. It is just that I like to manually micro everything during battle. Basically, the tactical AI isn't all that impressive for me. Also, I wanted to say congrats on your holding off for so long against far heavier firepower. I like how you decided to preserve your fleet instead of trying to do a hopeless defense. I get t

6 Replies 3,023 Views